Create Mythallar (5e Spell)

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Design Note: This page was created using the Epic Magic (10th+ Level Magic) Variant Rule.

Create Mythallar
11th-level Abjuration (ritual)
Casting time: 5 days
Range: 30 feet
Components: V, S, M (a crystal worth at least 1,000,000gp, plus material components required by the spells applied to the Mythallar, which are all consumed by the spell)
Duration: Until dispelled
Casters: At least 2


Position the crystal within range of all the casters. Upon the completion of the spell, a sphere with a radius of up to 10 miles expands from the crystal. The casters choose the appearance of the sphere.

Choose a number of spells of 10th level or lower with a duration other than instantaneous, less than or equal to the number of casters. Those spells are applied within the sphere.

All the material components for the spells are consumed even if they aren't normally, also each of those spells must be prepared by at least one of the casters.

The spells have their durations increased to until dispelled. If a spell requires to choose an origin point, that point is the center of the sphere, if not specified otherwise at the time of the casting (the chosen point must be within the sphere, ignoring the normal range of the spell). If a spell requires to choose a target (of if the spell's range is self), it targets every eligible target that enters the sphere for the first time or that starts its turn inside the sphere.

The crystal becomes the core of the spell, and the crystal becomes surrounded by a nexus of magical essence. It has an AC of 20 and 50 hit points; it is immune to bludgeoning, piercing, and slashing damage from non-magical weapons and psychic damage; and is resistant to all other forms of damage. If the crystal is destroyed the spell ends. Also, if the crystal is moved more than 5 feet from the center of the sphere, the spell is suppressed until the crystal is returned.

The casters can end the spell by performing a 1 hour ritual within 30 feet of the crystal, that can be reused to create another mythallar.

This spell is immune to effects such as dispel magic, even from high magic.

5.00
(one vote)

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