Tectonic Transmutation (5e Spell)

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Design Note: This page was created using the Epic Magic (10th+ Level Magic) Variant Rule.

Tectonic Transmutation
10th-level Transmutation
Casting time: 10 minutes
Range: 100 miles
Components: V, S, M (a brown gem worth at least 2000 gold pieces which is consumed by the spell)
Duration: Concentration, up to 1 hour
Casters: 3


Choose a volume of land within range no more than 45 miles in any dimension. The spell moves rock, dirt, and other materials in the landmass you chose. It moves at 6 feet per round or 3600 feet after the full hour. The landmass may move in any direction including up. The land can be shaped into many different forms but they may not exceed half the landmasses largest dimension. Any creature that is under the landmass can make a DC 20 Dexterity save (the DM may rule this save impossible depending on where the creature is). If it fails the creature takes 24d10 bludgeoning damage every round that it’s under the landmass.

At Higher Levels/With More Casters: When you cast this spell using a spell slot of 11th level or with 7 casters, the maximum duration increases to 24 hours. When you cast this spell using a spell slot of 12th level and with 35 casters, you can either make anyone who enters the land mass take 12d10 of a damage type of your choosing per round or make the land mass float as long as you choose.

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