Fire Avatar (5e Spell)

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Fire Avatar
4th-level Evocation
Casting time: 1 action
Range: 150 feet, 20-foot sphere
Components: V, S
Duration: Cioncentration, up to 1 minute

You shoot a little ball of fire at a point you can see within range. A 20-foot-radius sphere of whirling fire expands from the ball centered on that point. The sphere remains for the spell’s duration. Each creature in the sphere when it appears or that ends its turn there must succeed on a Strength saving throw or take 2d8 radiant damage. The sphere’s space is difficult terrain.

Until the spell ends, you can use a bonus action on each of your turns to cause a bolt of fire to leap from the center of the sphere toward one creature you choose within 60 feet of the center. Make a ranged spell attack. You have advantage on the attack roll if the target is in the sphere. On a hit, the target takes 3d8 radiant damage. Creatures within 30 feet of the sphere have disadvantage on Wisdom (Perception) checks made to see.

At Higher Levels. When you cast this spell using a spell slot of 5th or higher, the damage increases for each of its effects by 1d8 for each slot level above 4th.

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