Faust's Card Flourish (5e Spell)
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|Casting time:||1 action|
|Range:||Self, 30 feet|
|Components:||S, M (a deck of cards)|
You perform a flourish with 4 cards drawn from your deck and pick one, roll 1d4 to decide the card's suit and spell effect and then 1d10 to decide the effect's intensity. The cards remain enchanted for the round, they dissipate and return to the deck once used. Optionally, if your DM allows, you can choose to use real playing cards, make a deck containing the cards 1 (Ace) through 10 of each suit and shuffle it each turn.
You draw the heart, imbuing your card with vitality, you can touch a creature or yourself with this card and gain 1d10 temporary hit points until the end of their next turn. The dice increases by 1d10 at 5th level (2d10), at 11th level (3d10), and at 17th level (4d10).
You draw the spade, sharpening your card to a deadly edge, you can make a ranged spell attack roll against a creature you can see within range, the card deals 1d10 slashing damage. At 5th level the card multiplies (2 cards), allowing you to target another creature or the same, it multiplies further at 11th level (3 cards), and at 17th level (4 cards).
You draw the diamond, you lift the card up in front of you and your AC increases by +1 for 1d10 rounds, if you are hit with an attack roll the effect ends. At 5th level the spells effect is enhanced, granting additional AC (+2), at 11th level (+3), and at 17th level (+4).
You draw the club, the cards weight increases and is imbued with a gravitational magic, you can throw it at a creature within range and force them to succeed on a Strength saving throw or be pushed back 1d10 feet. The force of the card increases by 1d10 feet at 5th level (2d10), at 11th level (3d10), and at 17th level (4d10).
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