Otto's Imperative Ambulation (5e Spell)

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Otto's Imperative Ambulation
3rd-level enchantment
Casting time: 1 action
Range: 25 feet
Components: V
Duration: 1 round


Choose a creature within range, the target must succeed on a Charisma saving throw or, with seemingly no regard for his safety, the target begins moving around the battlefield wildly.


For the duration of the spell, the target must begin each of its turns by using its movement to move at least 15 feet towards and past its enemies, provoking attacks of opportunity as normal. The target has full control over where it moves, as long as it ends up at least 15 feet from where it started.


If it is incapable of moving at least 15 feet with its movement due to terrain or other obstacles it is instead stunned for 1 round instead.


At Higher Levels. When you cast this spell using a spell slot of 4th level or higher you can target an additional creature with the spells affects for every level above 4th.

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