Viktor's Mana Zone (5e Spell)

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Viktor's Mana Zone
3rd-level Conjuration (ritual)
Casting time: 1 action
Range: Self-Centered (Variable Sphere Range)
Components: V,S
Duration: Concentration, up to 10 minute (Variable)


The user of the spell releases their energy and envelops their surroundings, causing their spells to reach their full potential.

When using this 3rd-level slot spell, you manifest a very small amount of energy, covering only your own body, however, the amplification generated is still noticeable. When using a spell, you can apply two of the following effects:

  • Outrage Energy: When using a spell that deals damage or heals, you can add half your proficiency bonus rounded down as extra dice of the same type plus your spell modifier. (You can choose this effect multiple times, up to a limit of 5)
  • Condensed Magic: When using a spell that deals damage or heals, you can take 1 die from the roll as your maximum value plus your spell modifier. (You can choose this effect multiple times, up to a limit of 5)

Spells that have a range greater than Self or Touch will not be affected by the spell's effect as long as the Mana Zone's range remains 5 feet (Self)

When using this spell in a higher level slot, for each level above the 3º spell slot you increase the area by 10 feet, the duration by 10 minutes and the user gains the ability to cast magic from any point within range and also the ability to hide the Mana Zone.

Due to the large amount of energy released into the environment, any magic user within the spell's range is able to sense its presence.

Using this spell above the 5th spell slot makes it no longer necessary to concentrate.

In addition to each slot used above the 3rd, the user can choose two more effect and from the 5th slot onwards, add two more effects below:

  • Spell Trick: When using a spell that has a greater range than Touch and Self, you double your maximum range. (You can only choose this effect once per spell)
  • Expansive Magic: When using a spell that has an area of ​​effect, you can double the size of the area of ​​effect. (You can only choose this effect once per spell)

When using this spell with a 7th spell slot, you will be able to choose from the following effects below:

  • Adjust Spell: When using a spell that requires an attack roll, do so with advantage. (You can only choose this effect once per spell)
  • Overwhelming Energy: When using a spell that requires the target to make a saving throw, he does so at a disadvantage. (You can only choose this effect once per spell)

When using this spell with a 9th spell slot, you unlock the last effect:

  • Lethal Spell: When using a spell that requires a saving throw and an attack roll, the roll, either yours or the target's saving throw, requires a minimum roll of 1 less to critically hit. For example, a creature that would normally require a roll of 20 to critically hit would only need a roll of 19 or 20 to critically hit and the same applies to saving throws, making it necessary to roll 1 or 2 for a critical failure. (You can choose this effect multiple times, up to a limit of 3 times.)

In addition, this spell has a counterpoint interaction to magic suppression spells like Antimagic Field or similar.

Indomitable Magic: Upon entering an Anti-Magic Area or any other means that attempts to suppress your magic, you will still be able to use this spell but now with his effects limited. The spell's Range is reduced to half minus 10 feet, with a minimum range cap of 5 feet (Self), and also you will only be able to cast spells with the same slot level or less than the level used in the Mana Zone and you won't be able to use the effects:

  • Lethal Spell
  • Overwhelming Energy
  • Expansive Magic
  • Spell Trick

The effects of Outrage Energy and Condensed Magic are partially suppressed, being able to target a maximum of 3 times each.

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