Blood Transfer (5e Spell)

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Blood Transfer
Necromancy cantrip
Casting time: 1 action
Range: Touch
Components: V S
Duration: Instantaneous


You sacrifice some of your health to mend another creatures injuries.You take 1d6 necrotic damage, and one creature that you touch regains a number of hit points equal to half of the necrotic damage you take.


At higher levels: The damage that you recieve from this spell increases by 1d6 when you reach 5th level(2d6 Damage); 11th level(3d6 damage); 17th level(4d6 Damage).



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