Reverse Time (5e Spell)
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|Casting time:||1 action|
|Components:||S, C (A broken pocket watch)|
Target 1 creature or object. After the spell ends, everything involving that target, including hit points, ability scores, equipment, spell slots, experience, etc. will all be returned to as it was when the spell was first cast, with one exception; if they had been in the process of any sort of action, such as casting a spell, attacking, moving, etc., it is cancelled. The spell slot used to cast this spell is not restored.
At Higher Levels: When cast with a spell slot of 9th level, the amount of creatures you can target increases to 2 (you can choose two targets to be affected, as long as they are both within range).