Blood Thirst (5e Spell)

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Blood Thirst
2nd-level Enchantment
Casting time: 1 action
Range: 120 feet
Components: V S M (a drop of blood)
Duration: Concentration, up to 1 minute


One creature of your choice that you can see within range must succeed on a Wisdom saving throw or become charmed by you for the duration. The creature must have a mouth. While the target is charmed in this way, its eyes bleed. The charmed target must use its action before moving on each of its turns to make a bite attack against a creature other than itself that you mentally choose. If the creature does not have a bite attack, it can make one in place of its unarmed strike. The attack uses the creature’s Strength modifier for attack and damage rolls, and on a hit, it deals piercing damage according to its size.

  • Tiny 1 damage
  • Small or Medium 1d4
  • Large 2d6
  • Huge 3d6
  • Gargantuan 4d6

If the creature hits with its bite attack, it can attach itself to the target and start to drain its blood. While attached, the creature doesn’t attack. Instead, at the start of each of the creature’s turns, the target loses hit points equal to the creature’s bite damage. The creature can detach itself by spending 5 feet of its movement. Another creature, including the target, can use its action to detach the creature.

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