Aura of Blood Transfusion (5e Spell)

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Aura of Blood Transfusion
2nd-level Necromancy
Casting time: 1 action
Range: Self (15-foot cube)
Components: V, S
Duration: Concentration, up to 1 minute

You create an aura that allows blood to flow from one creature to another inside it. For the duration of the spell, you can use a bonus action to cause one willing creature inside the aura to lose a hit die. You roll the hit die and a creature of your choice inside the aura to regain hit points equal to the number rolled on the die + your spellcasting ability. This spell can't restore hit points to constructs or creatures without blood.

The aura can transfer a number of hit dice equal to 1 + your spellcasting ability modifier (minimum of twice). After transfering that amount of hit dice, the aura ends.

At Higher Levels. When you cast this spell using a spell slot of Xth level or higher

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