Animate Stal (5e Spell)

From D&D Wiki

Jump to: navigation, search
Campaign Setting: Hyrule
World of Hyrule
Astrology
Divisions of the known universe
Geography
Hyrule
Akkala
Central Province
Eldin
Faron
Gerudo
Hebra
Lanaryu
Necluda
Ordona
The Forsaken
The Depths
Termina
Holodrum
Subrosia
Labrynna
Drablands
Islands of the Great Sea
Islands of the Sky
Religion
Gods of Hyrule, their worship, and how they influence the world
History
History of the Light World as known by Hyruleans
Player's Guide
Character Creation
Races
Common: deku scrubs, gerudo, gorons, hylians, and zora
Uncommon: anouki, kokiri, koroks, rito, skull kids, and tokay
Rare: lanayru desert robots, cobbles, kikwis, maiamai, minish, mogma, weapon spirits.
Classes
Fighter: brute, darknut, spellsword, sword savage, archer, tunic, hatamoto
Oathsworn: champion, conqueror, druidic, knight, forsworn
Opportunist: assassin, garo, mystic, skirmisher, instrumentalist, picaroon, survivor
Hunter: shaman, shifter, slayer, trickster, mercenary, sylvan
Researcher: occultist, technomancer, witch, wizzrobe
Sage: earth, fire, forest, light, shadow, spirit, water, wind, discord
Scion: dragon, fairy, mask, sword, poe
Backgrounds & Languages
Feats
Spells
Equipment
Armor
Weapons
Adventuring Gear
Tools and Vehicles
Potions and Poisons
Mounts and Animals
Other Goods and Services
Downtime Activities
Dungeon Master's Guide
Bestiary
This world bears many monsters unique to it
Legendary NPCs
Figures of myth, history, and happenstance
Traps
Ruins, dungeons, and temples are littered with various hazards
Treasure
Marks of Prestige
Blessings
Epic Boons
Artifacts
Optional Rules
Exotic Races
Fragile Weapons
Optional Actions
Prestige Classes
Recovery Hearts
Targeted Attacks
Adventures
Quests, dungeons, and storylines ready for exploration
Tables
Tables for random generation of dungeons, encounters, treasure, etc.

Animate Stal
1st-level necromancy
Casting time: 1 action
Range: 10 feet
Components: V, S, M (a poe soul, which is consumed by the spell)
Duration: 24 hours

You animate a corpse or a pile of bones within range to follow your biding, creating a stal creature or another other form of undead. From the remains you create one type of undead from the following table, depending on the level from which you cast this spell and the kind of creature to which the remains belong.

Spell Lv. Animated Undead Remains Required
1st stalchild a Small or Medium humanoid
1st stalhead any Small or Medium living creature with a head; only the skull is animated
2nd stalhorse a mule, a riding horse, or similar beast subject to DM discretion
2nd stalhound any Small, Medium, or Large quadruped beast
2nd stalfos a Small or Medium humanoid
3rd big stalfos a Large humanoid or giant
3rd evoked stalfos a Small or Medium humanoid
4th ghini any living creature
4th poe any living creature
5th gleeok head any Medium, Large, or Huge dragon with a head; only the skull is animated
5th redead a Small, Medium, or Large humanoid or giant
5th stalfos knight a Medium or Large humanoid or giant

To animate one of these undead, you must cast this spell at a level that meets or exceeds the level required for the given creature. If the target creature's remains do not match any "Remains Required" appropriate to your spell level, the spell fails.

You can cast this spell multiple times to assert control over animated undead. Even in these cases, the sum "spell levels" of undead you can affect by this spell can never exceed double your Max Spell Level. For example, if your Max Spell Level is 4th, you could use this spell to control eight stalchildren, or two stalchildren and two big stalfos, among many other possibilities.

Any undead creatures you create from casting this spell are loyal to you. On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

Any creature animated by this spell is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again, without expending material components, before the current 24-hour period ends. This use of the spell reasserts your control over a number of creatures appropriate to the spell level. Casting animate stal as a 3rd-level spell, for instance, would allow you to reassert control over three stalchildren. Creatures animated by this spell can not yield a poe soul when destroyed.


Back to Main Page5e HomebrewSpells
Back to Main Page5e HomebrewCampaign SettingsHyruleSpellsPoe Scion Spell List

Home of user-generated,
homebrew pages!


Advertisements: