Stalhead (5e Creature)

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Tiny undead, chaotic evil

Armor Class 9 (natural armor)
Hit Points 13 (3d4 + 6)
Speed 15 ft.

12 (+1) 6 (-2) 14 (+2) 6 (-2) 9 (-1) 12 (+1)

Skills Stealth +0
Damage Vulnerabilities thunder
Damage Resistances cold, fire, lightning
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., tremorsense 10 ft., passive Perception 9
Languages Stal, plus one language it knew in life
Challenge 1/8 (25 XP)

False Appearance. While the stalhead remains motionless, it is indistinguishable from an inanimate skull.

Sunlight Weakness. While in sunlight, the stalhead has disadvantage on attack rolls, ability checks, and saving throws.


Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

See Stal (5e Creature).

A stalhead takes the form of an animated skull, often the decapitated skull of a stalfos or other stal-creature. Like all such monsters, it has an overwhelming and indescribable detestation for that which yet lives. Even when it is nothing more than a skull, a stalhead will frantically hop towards any living humanoid it sees—even knowing it may accomplish little other than scaring the humanoid's ankles.

Undead Nature. A stalhead doesn't require air, food, drink, or sleep.

See also[edit]

  • Stalfos, a full-bodied animated humanoid skeleton
  • Bubble, a magically animated skull capable of flight and limited magical abilities
  • Skullfish, another Tiny undead composed entirely of bones

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