Background (Hyrule Supplement)
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Languages[edit]
Languages spoken by races and creatures dedicated to the Hyrule setting are rooted firmly in The Legend of Zelda series. If a DM would prefer to use Hyrule content in a more traditional Dungeons & Dragons setting, it's best if the languages listed below are replaced with their listed equivalent.
- Common Languages
d8 | Equivalent | Language | Other Names | Typical Speakers | Script |
---|---|---|---|---|---|
0 | Common | Common | Hylian | Hylians and their allies | Common |
1 | Dwarvish or Terran | Goro | Goron, Terran | Gorons, mogma, earth elementals | Common |
2 | Elvish or Primordial | Zoran | Aquan, Auran, Zora | Zora, rito, parella, aquatic creatures | Common |
3 | Giant or Primordial | Anook | Anouki, Tundran, Yook | Anouki, yeti, ice elementals | Common |
4 | Gnomish or Halfling | Minish | Picoran | Minish and other diminutive creatures | Common |
5 | Goblin or Undercommon | Blin | Moblin | Moblins and allies of Ganon | Stal |
6 | Orc | Gerudo | — | Gerudo, zuna | Common |
7 | Draconic | Lizal | Draconic, Lizalfos | Lizalfos, most intelligent reptiles | Stal |
8 | Abyssal or Infernal | Stal | Poe, Stalfos | Undead, garo | Stal |
d8 | Equivalent | Language | Other Names | Typical Speakers | Script |
- Exotic Languages
d4 | Equivalent | Language | Other Names | Typical Speakers | Script |
---|---|---|---|---|---|
1 | Celestial | Ancient | Ancient Hylian, Sheikah | Gods, sheikah, researchers | Ancient |
2 | Sylvan | Deku | Sylvan | Deku scrubs, koroks, kokiri, fairies | Ancient |
3 | Ignan | Subrosian | Ignan | Subrosians, fire elementals | Subrosian |
4 | Deep Speech | Twilit | — | Twili | Ancient |
d4 | Equivalent | Language | Other Names | Typical Speakers | Script |
Backgrounds[edit]
Most conventional Dungeons & Dragons backgrounds can fit into Hyrule. Particularly suitable options include Charlatan, Folk Hero, Hermit, Outlander, and Sailor.
Acolyte (Variant)[edit]
Skill Proficiencies: Insight, Religion
Tool Proficiencies: One musical instrument of your choice
Languages: Ancient
Archivist[edit]
Skill Proficiencies: Arcana, History
Languages: Two of your choice
Equipment: Fine clothes, a book of esoteric arcane history, a vial of ink, five ink pens, and a belt pouch containing 10 rupees.
Attendant[edit]
Skill Proficiencies: Insight, Medicine
Tool Proficiencies: Choose any one artisan's tool or musical instrument
Languages: Choose any one
Bandit[edit]
Skill Proficiencies: Intimidation, Stealth
Tool Proficiency: Choose one artisan's tool
Language: Choose one from Blin, Gerudo, Lizal, or Zoran
Barbarian[edit]
Skill Proficiencies: Athletics, Survival
Tool Proficiency: Choose any one musical intrument, and one from brewer's supplies, fishing tackle, leatherworker's tools, and woodcarver's tools
Biologist[edit]
Skill Proficiencies: Investigation, Nature
Tools: Choose either fishing tackle or taxidermist's kit
Languages: Choose one from Blin, Deku, Lizal, and Zoran
Black Marketeer[edit]
Skill Proficiencies: Deception, Persuasion
Tool Proficiencies: Choose two from forgery kit, poisoner's kit, and taxidermist's kit
Breeder[edit]
Skill Proficiencies: Animal Handling, Insight
Tool Proficiencies: Choose one from cook's utensils, leatherworker's tools, taxidermist's kit, and weaver's tools
Languages: Choose any one
Brewer[edit]
Apothecary
Skill Proficiencies: Arcana, Medicine
Tool Proficiencies: Brewer's supplies, plus your choice of either apothecary's kit or poisoner's kit
Bug Collector[edit]
Skill Proficiencies: Nature, Stealth
Tool Proficiencies: Taxidermist's kit
Languages: Choose any one
Equipment: A bug-catching net, glass jar, common clothing, pouch holding 50 rupees, magnifying glass, 1 ration, lantern.
Cartographer[edit]
Explorer
Skill Proficiencies: Investigation, Survival
Tools: Cartographer's tools, navigator's tools
Equipment:
Chef[edit]
Skill Proficiencies: Insight, Performance
Tool Proficiencies: Cook's utensils, plus one of your choice from brewer's supplies, fishing tackle, and potter's tools
Craftsman[edit]
Artisan
Skill Proficiencies: Choose one from Arcana, History, Religion, and Sleight of Hand
Tool Proficiencies: Gain proficiency and expertise in your choice of any one artisan's tool
Languages: Choose any one
Criminal (Variant)[edit]
Skill Proficiencies: Choose one from Deception, Sleight of Hand, and Intimidation
Tool Proficiencies: Gain proficiency and expertise in your choice of either forgery kit or poisoner's kit
Languages: Choose any one
Cultist[edit]
Skill Proficiencies: Deception, Religion
Tool Proficiency: Forgery kit
Language: Choose one from Ancient, Blin, Gerudo, Stal, and Twilit
d20 | Deity |
---|---|
1-3 | Demise, the Origin of Evil |
4-6 | Ganon, the King of Evil |
7 | Vaati, the Wind Sorcerer |
8 | Majora, the Deceiving Puppeteer |
9 | Bellum, the Swirling Chaos |
10 | Ghirahim, the Sword of Demise |
11 | Zant, the Usurper King |
12 | Yuga, the Imprisoning Artist |
13 | Veran, the Sorceress of Shadows |
14 | Onox, the Draconic General of Darkness |
15 | Malladus, the Demon King of Possession |
16 | You believe what everyone else perceives as reality is nothing but a dream. You seek to find the dreamer and awaken it. |
17-18 | A minor patron deity of a village which, due to a misunderstanding, has been abandoned by the villagers. |
19 | No one recognizes the name, but when you begin to explain the rites and worship involved, listeners become visibly disturbed. |
20 | The gods are a lie. The world needs to see that all so-called deities are naught but false beings. |
Desert Vagabond[edit]
Skill Proficiencies: Acrobatics, Survival
Tool Proficiencies: Choose one from glassworker's tools, jewlwer's tools, or any musical instrument
Languages: Choose one from Blin, Gerudo, Goro, and Lizal
Drifter[edit]
Skill Proficiencies: Deception, Survival
Languages: Choose any two
Engineer[edit]
Mechanist
Skill Proficiencies: History, Sleight of Hand
Tool Proficiencies: Tinker's tools, plus one other artisan's tool of your choice.
Escaped Prisoner[edit]
Skill Proficiencies: Choose two from Acrobatics, Athletics, Perception, and Sleight of Hand.
Explorer[edit]
Islander, Scout
Skill Proficiencies: Perception, Survival
Tool Proficiency:
Languages:
Farmhand[edit]
Skill Proficiencies: Athletics, Nature
Tool Proficiency: Farmer's tools
Languages: Choose any one
Gravekeeper[edit]
Skill Proficiencies: Intimidation, Religion
Tool Proficiency: Choose one from mason's tools, potter's tools, and prospector's kit
Languages: Stal
Equipment: common clothes, a shovel, a wooden scroll case containing 5 scrolls detailing various religious burial rites, one tool in which you are proficient due to this background, and a belt pouch containing 100 rupees. -- 245 rupees: 100 (tool), 20 (shovel), ~20 (scroll), 105 (pouch) --
Guide[edit]
Skill Proficiencies: Persuasion, Survival
Tool Proficiencies: Choose two from land vehicles, navigator's tools, and water vehicles
Equipment:
Hunter[edit]
-- Fisherman -- Skill Proficiencies: Stealth, Survival
Tool Proficiencies: Choose two from fishing tackle, leatherworker's tools, taxidermist's kit, and woodcarver's tools
Equipment: Common clothes, a hunting trap a signal whistle, a small knife, a tinderbox, a trophy from a beast you killed, and a belt pouch containing 80 rupees. 245
Hyrule Guard[edit]
Skill Proficiencies: Athletics, Perception
Languages: Choose two from Anook, Deku, Gerudo, Goro, and Zoran
Equipment: A military uniform consisting of a tunic, which can be worn on its own or draped over armor; an ornamental spear; manacles with a common lock for restraining a criminal; a signal whistle for alerting other guards, and a belt pouch containing 80 rupees. 235 = 20 (manacles), 100 (lock), 20 (whistle), 85 (pouch), 10 (spear)
Hyrulean Noble[edit]
Skill Proficiencies: History, Persuasion
Tool Proficiencies: Choose either calligrapher's supplies or any one musical instrument
Languages: Choose any one
Lone Survivor[edit]
Skill Proficiencies: History, Survival
Tool Proficiencies: Choose one artisan tool or one musical instrument
Languages: Choose one from Anook, Blin, Deku, Gerudo, Goro, Lizal, and Zoran
Merchant[edit]
-- Traveling Merchant, Shopkeeper --
Skill Proficiencies: Insight, Persuasion
Languages: Choose any two
Monk[edit]
Skill Proficiencies: Acrobatics, Insight
Tool Proficiencies: Apothecary's kit
Languages: Choose any one
Mountain Hermit[edit]
Mountaineer
Skill Proficiencies: Athletics, Medicine
Special: You have a climb speed equal to your base walking speed.
Musician[edit]
Entertainer, minstrel, songstress, storyteller
Skill Proficiencies: Insight, Performance
Tools: Choose any three three musical instruments
Oracle[edit]
Skill Proficiencies: Performance, Religion
Tools: Choose any one musical instrument
Languages: Choose any one
Equipment:
Pariah[edit]
Skill Proficiencies: Insight, Survival
Tool Proficiencies: Choose one from brewer's supplies, carpenter's tools, cobbler's tools, fishing tackle, painter's supplies, potter's supplies, or any musical instrument
Languages: Choose any one
Pirate[edit]
Skill Proficiencies: Athletics, Intimidation
Tools: Choose two from fishing tacke, navigator's kit, and water vehicles
Politician[edit]
Skill Proficiencies: Deception, Persuasion
Languages: Choose any two
Postman[edit]
Skill Proficiencies: Sleight of Hand, plus your choice of either Animal Handling or Athletics
Tool Proficiencies: Calligrapher's supplies
Languages: Choose one from Anook, Deku, Gerudo, Goro, and Zoran.
Equipment:
Priest[edit]
Skill Proficiencies: Persuasion, Religion
Languages: Ancient, plus any one of your choice
Prospector[edit]
Skill Proficiencies: Athletics, Investigation
Tool Proficiency: Prospector's kit, plus one of your choice from bombsmith's tools and mason's tools
Equipment:
Rancher[edit]
-- Stablehand -- Skill Proficiencies: Animal Handling, Athletics
Tool Proficiencies: Choose two from carpenter's tools, farmer's tools, land vehicles, and taxidermist's kit.
Equipment: Common clothes, 20 feet of hemp rope tied into a lasso, a mule with a riding saddle and a sack containing 10 days of Feed, and a belt pouch containing 30 rupees. -- 229.1 rupees: 80 (mule), 100 (sadle), 10.1 (sack w/feed), 4 (rope), 25 (pouch w/20r) --
Ritualist[edit]
Skill Proficiencies: Medicine, Religion
Tool Proficiency: Choose one from brewer's supplies, glassworker's tools, jeweler's tools, painter's supplies, and weaver's tools
Languages: Choose one from Ancient, Stal, or Twilit
Scavenger[edit]
Skill Proficiencies: Investigation, Perception
Tool Proficiency: Choose any two from Fishing tackle, prospector's kit, and woodcarver's tools
Smuggler[edit]
Skill Proficiencies: Deception, Sleight of Hand
Tool Proficiency: Disguise kit, forgery kit
Spy[edit]
Skill Proficiencies: Deception, Insight
Tool Proficiency: Any one from disguise kit, forgery kit, and thieves' tools
Languages: Choose any one
Street Performer[edit]
Skill Proficiencies: Performance, Sleight of Hand
Tool Proficiency: Choose one musical instrument or gaming set
Languages: Choose one from Deku, Gerudo, Goro, and Zoran
Urchin (Variant)[edit]
Innkeeper, Beggar, Entourage, Servant, Shoe Polisher...
Yiga Clan[edit]
Skill Proficiencies: Arcana, Deception
Tool Proficiencies: Disguise kit
Languages: Ancient
Equipment: Traveler's clothes, a disguise kit, a mask of the Yiga clan, a small knife, and a pelt pouch containing 50 rupees.
Custom Background[edit]
If none of the above backgrounds appeal to you, or you simply want to customize your character's background, that's certainly an option. Work with your DM to come up with a good, enjoyable background.
Want to Optimize?[edit]
Choose two skills; you're proficient in those. Then choose any one tool to be proficient in, and one language to know outside of those provided by your race.
Want Something Fun or Silly?[edit]
Roll a d20 two times. That determines your two skill proficiencies from your background, according to the chart below. Re-roll any duplicates.
d20 | Skill Proficiency |
---|---|
01 | Athletics |
02 | Acrobatics |
03 | Sleight of Hand |
04 | Stealth |
05 | Arcana |
06 | History |
07 | Investigation |
08 | Nature |
09 | Religion |
10 | Animal Handling |
11 | Insight |
12 | Medicine |
13-14 | Perception |
15 | Survival |
16 | Deception |
17 | Intimidation |
18 | Performance |
19-20 | Persuasion |
Roll a d20 to determine your secondary proficiencies.
d20 | Secondary Proficiency |
---|---|
01-02 | Roll two languages. |
03 | Roll two artisan's tools. |
04 | Roll two musical instruments. |
05 | Roll two professional tools. |
06 | Land vehicles and water vehicles. |
07-08 | Roll a professional tool and roll a language. |
09 | Roll a professional tool and roll an artisan's tool. |
10 | Roll a professional tool and roll a musical instrument. |
11 | Roll a professional tool and flip d2 for a vehicle. |
12-13 | Roll an artisan's tool and a language. |
14 | Roll an artisan's tool and a musical instrument. |
15 | Roll a artisan's tool and flip d2 for a vehicle. |
16-17 | Roll a musical instrument and a language. |
18 | Roll a musical instrument and flip d2 for a vehicle. |
19-20 | Roll a language and flip d2 for a vehicle. |
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