Background (Hyrule Supplement)

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Campaign Setting: Hyrule
World of Hyrule
Astrology
Divisions of the known universe
Geography
Hyrule
Akkala
Central Province
Eldin
Faron
Gerudo
Hebra
Lanaryu
Necluda
Ordona
The Forsaken
The Depths
Termina
Holodrum
Subrosia
Labrynna
Drablands
Islands of the Great Sea
Islands of the Sky
Religion
Gods of Hyrule, their worship, and how they influence the world
History
History of the Light World as known by Hyruleans
Player's Guide
Character Creation
Races
Common: deku scrubs, gerudo, gorons, hylians, and zora
Uncommon: anouki, kokiri, koroks, rito, skull kids, and tokay
Rare: lanayru desert robots, cobbles, kikwis, maiamai, minish, mogma, weapon spirits.
Classes
Fighter: brute, darknut, spellsword, sword savage, archer, tunic, hatamoto
Oathsworn: champion, conqueror, druidic, knight, forsworn
Opportunist: assassin, garo, mystic, skirmisher, instrumentalist, picaroon, survivor
Hunter: shaman, shifter, slayer, trickster, mercenary, sylvan
Researcher: occultist, technomancer, witch, wizzrobe
Sage: earth, fire, forest, light, shadow, spirit, water, wind, discord
Scion: dragon, fairy, mask, sword, poe
Backgrounds & Languages
Feats
Spells
Equipment
Armor
Weapons
Adventuring Gear
Tools and Vehicles
Potions and Poisons
Mounts and Animals
Other Goods and Services
Downtime Activities
Dungeon Master's Guide
Bestiary
This world bears many monsters unique to it
Legendary NPCs
Figures of myth, history, and happenstance
Traps
Ruins, dungeons, and temples are littered with various hazards
Treasure
Marks of Prestige
Blessings
Epic Boons
Artifacts
Optional Rules
Exotic Races
Fragile Weapons
Optional Actions
Prestige Classes
Recovery Hearts
Targeted Attacks
Adventures
Quests, dungeons, and storylines ready for exploration
Tables
Tables for random generation of dungeons, encounters, treasure, etc.


Languages[edit]

Languages spoken by races and creatures dedicated to the Hyrule setting are rooted firmly in The Legend of Zelda series. If a DM would prefer to use Hyrule content in a more traditional Dungeons & Dragons setting, it's best if the languages listed below are replaced with their listed equivalent.

Common Languages
d10 Equivalent Language Other Names Typical Speakers Script
1 Common Common Hylian Hylians and their allies Common
2 Giant or Primordial Anook Anouki, Tundran, Yook Anouki, yeti, ice elementals Common
3 Goblin or Undercommon Blin Moblin Moblins and allies of Ganon Stal
4 Orc Gerudo Gerudo, zuna, lightning elementals Common
5 Dwarvish or Terran Goro Goron, Terran Gorons, mogma, earth elementals Common
6 Draconic Lizal Draconic, Lizalfos Lizalfos, most intelligent reptiles Stal
7 Gnomish or Halfling Minish Picoran Minish and other diminutive creatures Common
8 Auran Rito Auran Rito, flying creatures, wind elementals Common
9 Abyssal or Infernal Stal Poe, Stalfos Undead, garo, spirit elementals Stal
10 Aquan or Elvish Zoran Aquan Zora, parella, aquatic creatures, water elementals Common
d10 Equivalent Language Other Names Typical Speakers Script
Exotic Languages
d8 Equivalent Language Other Names Typical Speakers Script
1 Celestial Ancient Ancient Hylian, Sheikah Gods, sheikah, researchers Ancient
2 Black Divinity Evil gods, demons Ancient
3 Sylvan Deku Sylvan Fairies, deku scrubs, koroks, kokiri, forest elementals Ancient
4 Gold Divinity Gods, weapon spirits Ancient
5 Old Common Ancient Hylian, Sheikah Sheikah, researchers, robots Old Common
6 Ignan Subrosian Ignan Subrosians, fire elementals Subrosian
7 Deep Speech Twilit Twili, shadow elementals Ancient
8 Zonai Zonai Ancient
d8 Equivalent Language Other Names Typical Speakers Script

Backgrounds[edit]

Most conventional Dungeons & Dragons backgrounds can fit into Hyrule. Particularly suitable options include Charlatan, Folk Hero, Hermit, Outlander, and Sailor.

Acolyte (Variant)[edit]

Skill Proficiencies: Insight, Religion

Tool Proficiencies: One musical instrument of your choice

Languages: Ancient

Archivist[edit]

Skill Proficiencies: Arcana, History

Languages: Two of your choice

Equipment: Fine clothes, a book of esoteric arcane history, a vial of ink, five ink pens, and a belt pouch containing 10 rupees.

Attendant[edit]

Skill Proficiencies: Insight, Medicine

Tool Proficiencies: Choose any one artisan's tool or musical instrument

Languages: Choose any one

Bandit[edit]

Skill Proficiencies: Intimidation, Stealth

Tool Proficiency: Choose one artisan's tool

Language: Choose one from Blin, Gerudo, Lizal, or Zoran

Barbarian[edit]

Skill Proficiencies: Athletics, Survival

Tool Proficiency: Choose any one musical intrument, and one from brewer's supplies, fishing tackle, leatherworker's tools, and woodcarver's tools

Biologist[edit]

Skill Proficiencies: Investigation, Nature

Tools: Choose either fishing tackle or taxidermist's kit

Languages: Choose one from Blin, Deku, Lizal, and Zoran

Black Marketeer[edit]

Skill Proficiencies: Deception, Persuasion

Tool Proficiencies: Choose two from forgery kit, poisoner's kit, and taxidermist's kit

Breeder[edit]

Skill Proficiencies: Animal Handling, Insight

Tool Proficiencies: Choose one from cook's utensils, leatherworker's tools, taxidermist's kit, and weaver's tools

Languages: Choose any one

Brewer[edit]

Apothecary

Skill Proficiencies: Arcana, Medicine

Tool Proficiencies: Brewer's supplies, plus your choice of either apothecary's kit or poisoner's kit

Bug Collector[edit]

Skill Proficiencies: Nature, Stealth

Tool Proficiencies: Taxidermist's kit

Languages: Choose any one

Equipment: A bug-catching net, glass jar, common clothing, pouch holding 50 rupees, magnifying glass, 1 ration, lantern.

Cartographer[edit]

Explorer

Skill Proficiencies: Investigation, Survival

Tools: Cartographer's tools, navigator's tools

Equipment:

Chef[edit]

Skill Proficiencies: Insight, Performance

Tool Proficiencies: Cook's utensils, plus one of your choice from brewer's supplies, fishing tackle, and potter's tools

Craftsman[edit]

Artisan

Skill Proficiencies: Choose one from Arcana, History, Religion, and Sleight of Hand

Tool Proficiencies: Gain proficiency and expertise in your choice of any one artisan's tool

Languages: Choose any one

Criminal (Variant)[edit]

Skill Proficiencies: Choose one from Deception, Sleight of Hand, and Intimidation

Tool Proficiencies: Gain proficiency and expertise in your choice of either forgery kit or poisoner's kit

Languages: Choose any one

Cultist[edit]

Skill Proficiencies: Deception, Religion

Tool Proficiency: Forgery kit

Language: Choose one from Old Common, Blin, Gerudo, Stal, Twilit, and Black Divinity

d20 Deity
1-2 Demise, the Origin of Evil
3 Ghirahim, the Sword of Demise
4-5 Ganon, the King of Evil
6 Agahnim, the Dark Wizard; the King's Alter-Ego
7 Zant, the Usurper King
8 Yuga, the Imprisoning Artist
9 Astor, the Prophet of Doom
10 Twinrova, the Sorceress Sisters; the Surrogate Mothers of Evil
11 Veran, the Fae Sorceress of Shadows
12 Onox, the Draconic General of Darkness
13 Vaati, the Wind Sorcerer
14 Majora, the Deceiving Puppeteer
15 Bellum, the Swirling Chaos
16 Malladus, the Demon King of Possession
17 You believe what everyone else perceives as reality is nothing but a dream. You seek to find the dreamer and awaken it.
18 A minor patron deity of a village which, due to a misunderstanding, has been abandoned by the villagers.
19 No one recognizes the name, but when you begin to explain the rites and worship involved, listeners become visibly disturbed.
20 The gods are a lie. The world needs to see that all so-called deities are naught but false beings.

Desert Vagabond[edit]

Skill Proficiencies: Acrobatics, Survival

Tool Proficiencies: Choose one from glassworker's tools, jewlwer's tools, or any musical instrument

Languages: Choose one from Blin, Gerudo, Goro, and Lizal

Drifter[edit]

Skill Proficiencies: Deception, Survival

Languages: Choose any two

Engineer[edit]

Mechanist

Skill Proficiencies: History, Sleight of Hand

Tool Proficiencies: Tinker's tools, plus one other artisan's tool of your choice.

Escaped Prisoner[edit]

Skill Proficiencies: Choose two from Acrobatics, Athletics, Perception, and Sleight of Hand.

Explorer[edit]

Islander, Scout

Skill Proficiencies: Perception, Survival

Tool Proficiency:

Languages:

Farmhand[edit]

Skill Proficiencies: Athletics, Nature

Tool Proficiency: Farmer's tools

Languages: Choose any one

Gravekeeper[edit]

Skill Proficiencies: Intimidation, Religion

Tool Proficiency: Choose one from mason's tools, potter's tools, and prospector's kit

Languages: Stal

Equipment: common clothes, a shovel, a wooden scroll case containing 5 scrolls detailing various religious burial rites, one tool in which you are proficient due to this background, and a belt pouch containing 100 rupees. -- 245 rupees: 100 (tool), 20 (shovel), ~20 (scroll), 105 (pouch) --

Guide[edit]

Skill Proficiencies: Persuasion, Survival

Tool Proficiencies: Choose two from land vehicles, navigator's tools, and water vehicles

Equipment:

Hunter[edit]

-- Fisherman -- Skill Proficiencies: Stealth, Survival

Tool Proficiencies: Choose two from fishing tackle, leatherworker's tools, taxidermist's kit, and woodcarver's tools

Equipment: Common clothes, a hunting trap a signal whistle, a small knife, a tinderbox, a trophy from a beast you killed, and a belt pouch containing 80 rupees. 245

Hyrule Guard[edit]

Skill Proficiencies: Athletics, Perception

Languages: Choose two from Anook, Deku, Gerudo, Goro, and Zoran

Equipment: A military uniform consisting of a tunic, which can be worn on its own or draped over armor; an ornamental spear; manacles with a common lock for restraining a criminal; a signal whistle for alerting other guards, and a belt pouch containing 80 rupees. 235 = 20 (manacles), 100 (lock), 20 (whistle), 85 (pouch), 10 (spear)

Hyrulean Noble[edit]

Skill Proficiencies: History, Persuasion

Tool Proficiencies: Choose either calligrapher's supplies or any one musical instrument

Languages: Choose any one

Lone Survivor[edit]

Skill Proficiencies: History, Survival

Tool Proficiencies: Choose one artisan tool or one musical instrument

Languages: Choose one from Anook, Blin, Deku, Gerudo, Goro, Lizal, and Zoran


Merchant[edit]

-- Traveling Merchant, Shopkeeper --

Skill Proficiencies: Insight, Persuasion

Languages: Choose any two

Monk[edit]

Skill Proficiencies: Acrobatics, Insight

Tool Proficiencies: Apothecary's kit

Languages: Choose any one

Mountain Hermit[edit]

Mountaineer

Skill Proficiencies: Athletics, Medicine

Special: You have a climb speed equal to your base walking speed.

Musician[edit]

Entertainer, minstrel, songstress, storyteller

Skill Proficiencies: Insight, Performance

Tools: Choose any three musical instruments

Oracle[edit]

Skill Proficiencies: Performance, Religion

Tools: Choose any one musical instrument

Languages: Choose any one

Equipment:

Pariah[edit]

Skill Proficiencies: Insight, Survival

Tool Proficiencies: Choose one from brewer's supplies, carpenter's tools, cobbler's tools, fishing tackle, painter's supplies, potter's supplies, or any musical instrument

Languages: Choose any one

Pirate[edit]

Skill Proficiencies: Athletics, Intimidation

Tools: Choose two from fishing tacke, navigator's kit, and water vehicles

Politician[edit]

Skill Proficiencies: Deception, Persuasion

Languages: Choose any two

Postman[edit]

Skill Proficiencies: Sleight of Hand, plus your choice of either Animal Handling or Athletics

Tool Proficiencies: Calligrapher's supplies

Languages: Choose one from Anook, Deku, Gerudo, Goro, and Zoran.

Equipment:

Priest[edit]

Skill Proficiencies: Persuasion, Religion

Languages: Ancient, plus any one of your choice

Prospector[edit]

Skill Proficiencies: Athletics, Investigation

Tool Proficiency: Prospector's kit, plus one of your choice from bombsmith's tools and mason's tools

Equipment:

Rancher[edit]

-- Stablehand -- Skill Proficiencies: Animal Handling, Athletics

Tool Proficiencies: Choose two from carpenter's tools, farmer's tools, land vehicles, and taxidermist's kit.

Equipment: Common clothes, 20 feet of hemp rope tied into a lasso, a mule with a riding saddle and a sack containing 10 days of Feed, and a belt pouch containing 30 rupees. -- 229.1 rupees: 80 (mule), 100 (sadle), 10.1 (sack w/feed), 4 (rope), 25 (pouch w/20r) --

Ritualist[edit]

Skill Proficiencies: Medicine, Religion

Tool Proficiency: Choose one from brewer's supplies, glassworker's tools, jeweler's tools, painter's supplies, and weaver's tools

Languages: Choose one from Ancient, Stal, or Twilit

Scavenger[edit]

Skill Proficiencies: Investigation, Perception

Tool Proficiency: Choose any two from Fishing tackle, prospector's kit, and woodcarver's tools

Smuggler[edit]

Skill Proficiencies: Deception, Sleight of Hand

Tool Proficiency: Disguise kit, forgery kit

Spy[edit]

Skill Proficiencies: Deception, Insight

Tool Proficiency: Any one from disguise kit, forgery kit, and thieves' tools

Languages: Choose any one

Street Performer[edit]

Skill Proficiencies: Performance, Sleight of Hand

Tool Proficiency: Choose one musical instrument or gaming set

Languages: Choose one from Deku, Gerudo, Goro, and Zoran

Urchin (Variant)[edit]

Innkeeper, Beggar, Entourage, Servant, Shoe Polisher...

Yiga Clan[edit]

Skill Proficiencies: Arcana, Deception

Tool Proficiencies: Disguise kit

Languages: Ancient

Equipment: Traveler's clothes, a disguise kit, a mask of the Yiga clan, a small knife, and a pelt pouch containing 50 rupees.

Custom Background[edit]

If none of the above backgrounds appeal to you, or you simply want to customize your character's background, that's certainly an option. Work with your DM to come up with a good, enjoyable background.

Want to Optimize?[edit]

Choose two skills; you're proficient in those. Then choose any one tool to be proficient in, and one language to know outside of those provided by your race.

Want Something Fun or Silly?[edit]

Roll a d20 two times. That determines your two skill proficiencies from your background, according to the chart below. Re-roll any duplicates.

d20 Skill Proficiency
01 Athletics
02 Acrobatics
03 Sleight of Hand
04 Stealth
05 Arcana
06 History
07 Investigation
08 Nature
09 Religion
10 Animal Handling
11 Insight
12 Medicine
13-14 Perception
15 Survival
16 Deception
17 Intimidation
18 Performance
19-20 Persuasion

Roll a d20 to determine your secondary proficiencies.

d20 Secondary Proficiency
01-02 Roll two languages.
03 Roll two artisan's tools.
04 Roll two musical instruments.
05 Roll two professional tools.
06 Land vehicles and water vehicles.
07-08 Roll a professional tool and roll a language.
09 Roll a professional tool and roll an artisan's tool.
10 Roll a professional tool and roll a musical instrument.
11 Roll a professional tool and flip d2 for a vehicle.
12-13 Roll an artisan's tool and a language.
14 Roll an artisan's tool and a musical instrument.
15 Roll a artisan's tool and flip d2 for a vehicle.
16-17 Roll a musical instrument and a language.
18 Roll a musical instrument and flip d2 for a vehicle.
19-20 Roll a language and flip d2 for a vehicle.



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