Adventuring Gear (Hyrule Supplement)

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Campaign Setting: Hyrule
World of Hyrule
Astrology
Divisions of the known universe
Geography
Hyrule
Akkala
Central Province
Eldin
Faron
Gerudo
Hebra
Lanaryu
Necluda
Ordona
The Forsaken
The Depths
Termina
Holodrum
Subrosia
Labrynna
Drablands
Islands of the Great Sea
Islands of the Sky
Religion
Gods of Hyrule, their worship, and how they influence the world
History
History of the Light World as known by Hyruleans
Player's Guide
Character Creation
Races
Common: deku scrubs, gerudo, gorons, hylians, and zora
Uncommon: anouki, kokiri, koroks, rito, skull kids, and tokay
Rare: lanayru desert robots, cobbles, kikwis, maiamai, minish, mogma, weapon spirits.
Classes
Fighter: brute, darknut, spellsword, sword savage, archer, tunic, hatamoto
Oathsworn: champion, conqueror, druidic, knight, forsworn
Opportunist: assassin, garo, mystic, skirmisher, instrumentalist, picaroon, survivor
Hunter: shaman, shifter, slayer, trickster, mercenary, sylvan
Researcher: occultist, technomancer, witch, wizzrobe
Sage: earth, fire, forest, light, shadow, spirit, water, wind, discord
Scion: dragon, fairy, mask, sword, poe
Backgrounds & Languages
Feats
Spells
Equipment
Armor
Weapons
Adventuring Gear
Tools and Vehicles
Potions and Poisons
Mounts and Animals
Other Goods and Services
Downtime Activities
Dungeon Master's Guide
Bestiary
This world bears many monsters unique to it
Legendary NPCs
Figures of myth, history, and happenstance
Traps
Ruins, dungeons, and temples are littered with various hazards
Treasure
Marks of Prestige
Blessings
Epic Boons
Artifacts
Optional Rules
Exotic Races
Fragile Weapons
Optional Actions
Prestige Classes
Recovery Hearts
Targeted Attacks
Adventures
Quests, dungeons, and storylines ready for exploration
Tables
Tables for random generation of dungeons, encounters, treasure, etc.

Adventuring Gear[edit]

Crafting Tool. Virtually all gear on this page can be crafted as a downtime activity if you are proficient in the relevant tool, and your DM allows downtime activities. Each item has the most common tool associated with it, but in many cases your DM may allow other tools for to be substituted. Torches for example would be fairly be easy to craft for a carpenter, a woodcarver, or even a weaver.

Clothing[edit]

Item Cost Weight Crafting Tool
Common clothes 5 r 3 lb. weaver's tools
Costume 50 r 4 lb. weaver's tools
Fine clothes 150 r 6 lb. weaver's tools
Rags 2 lb. weaver's tools
Robes 10 r 4 lb. weaver's tools
Traveler's clothes 20 r 4 lb. weaver's tools

Common traps[edit]

Item Cost Weight Crafting Tool
Bag of 1,000 ball bearings 10 r 2 lb. smith's tools
Bag of 20 caltrops 10 r 2 lb. smith's tools
Hunting trap 100 r 25 lb. tinker's tools

Containers and locks[edit]

Item Cost Weight Crafting Tool Description
Backpack 50 r 5 lb. leatherworker's tools Capacity: 1 cubic foot or 30 pounds of gear
Barrel 20 r 70 lb. carpenter's tools Capacity: 30 gallons liquid or 4 cubic feet solid
Basket 4 r 2 lb. weaver's tools Capacity: 2 cubic feet or 40 pounds of gear
Bottle 20 r 2 lb. glassblower's tools Capacity: 10.5 ½ pints liquid
Bucket 1 r 2 lb. carpenter's tools Capacity: 3 gallons liquid, or 1/2 cubic foot solid
Chest 50 r 25 lb. carpenter's tools Capacity: 12 cubic feet or 300 pounds of gear
Flask or tankard 1 r 1 lb. potter's tools Capacity: 1 pint liquid
Jug or pitcher 1 r 4 lb. potter's tools Capacity: 1 gallon liquid
Lock, simple 10 r 1 lb. tinker's tools DC 10
Lock 100 r 1 lb. tinker's tools DC 15
Lock, good 1,000 r 1 lb. tinker's tools DC 20
Pot, iron 20 r 10 lb. smith's tools Capacity: 1 gallon liquid
Pouch 5 r 1 lb. weaver's tools Capacity: 0.5 ¼ cubic feet, or 6 pounds of gear
Sacks (10) 1 r 5 lb. weaver's tools Capacity: 1 cubic foot, or 30 pounds of gear
Vial 1 r glassworker's tools Capacity: 4 ounces liquid
Waterskin 2 r 5 lb. (full) leatherworker's tools Capacity: 4 pints liquid

Illumination[edit]

Item Cost Weight Crafting Tool Description
Candle 1 r 0.5 ¼ lb. apothecary's kit Sheds bright light in a 5-foot radius and dim light for another 5 feet. Lasts for 1 hour.
Lamp 5 r 1 lb. smith's tools Casts bright light in a 15-foot radius and dim light for an additional 30 feet. Burns for 6 hours on a flask (1 pint) of oil.
Oil (flask) 1 r 1 lb. apothecary's kit See Oil (flask).
Lantern, bullseye 100 r 2 lb. smith's tools Casts bright light in a 60-foot cone and dim light for an additional 60 feet. Burns for 6 hours on a flask (1 pint) of oil.
Lantern, hooded 50 r 2 lb. smith's tools Casts bright light in a 30-foot cone and dim light for an additional 30 feet. Burns for 6 hours on a flask (1 pint) of oil.
As an action, you can lower the hood, reducing the light to dim light in a 5-foot radius.

Miscellaneous gear[edit]

Item Cost Weight Crafting Tool
Bedroll 10 r 7 lb. weaver's tools
Bell 10 r smith's tools
Blanket 5 r 3 lb. weaver's tools
Book 250 r 5 lb. calligrapher's tools
Chain (10 feet) 50 r 10 lb. smith's tools
Chalk (10 pieces) 1 r 0.5 ¼ lb. apothecary's kit
Climber's kit 250 r 12 lb. smith's tools
Compass 1,000 r 0.5 ¼ lb. tinker's tools
Hammer 10 r 3 lb. smith's tools
Hourglass 250 r 1 lb. glassblower's tools
Ink (1 ounce bottle) 100 r apothecary's kit
Ink pen 1 r apothecary's kit
Ladder (10-foot) 1 r 25 lb. carpenter's tools
Magnifying glass 1,000 r glassblower's tools
Manacles 20 r 6 lb. smith's tools
Mess kit 2 r 1 lb. smith's tools
Mirror, steel 50 r 0.5 ½ lb. smith's tools
Paper or parchment (10 sheets) 2 r
Piton 1 r 0.5 ¼ lb. smith's tools
Pole (10-foot) 1 r 7 lb. carpenter's tools
Ram, Portable 40 r 35 lb. carpenter's tools
Rations (1 day) 5 r 2 lb. cook's utensils
Rope, hempen (50 feet) 10 r 10 lb. weaver's tools
Rope, silk (50 feet) 100 r 5 lb. weaver's tools
Scale, merchant's 50 r 3 lb. tinker's tools
Shovel 20 r 5 lb. smith's tools
Signal whistle 1 r woodcarver's tools
Soap 1 r apothecary's kit
Spikes, Iron (10) 1 r 0.5 ½ lb. smith's tools
Tent, two-person 20 r 20 lb. weaver's tools
Tinderbox 5 r 1 lb. apothecary's kit
Torch 1 r 10 lb. woodcarver's tools

Spellcasting equipment[edit]

Item Cost Weight Crafting Tool Description
Arcane focus 100 r 2 lb. various Can take the form of a broom, crystal, orb, medallion, rod, staff, etc.
Broom 1 r 2 lb. various A witch can use a broom as an arcane focus, and wields it as if it were a club.
Component pouch 250 r 2 lb. A small, watertight belt pouch with compartments to hold all the material components you need to cast spells, except for components that have a specified cost or cannot reasonably fit in a pouch.

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