Geography (Hyrule Supplement)

From D&D Wiki

Jump to: navigation, search
Campaign Setting: Hyrule
World of Hyrule
Astrology
Divisions of the known universe
Geography
Hyrule
Akkala
Central Province
Eldin
Faron
Gerudo
Hebra
Lanaryu
Necluda
Ordona
The Forsaken
The Depths
Termina
Holodrum
Subrosia
Labrynna
Drablands
Islands of the Great Sea
Islands of the Sky
Religion
Gods of Hyrule, their worship, and how they influence the world
History
History of the Light World as known by Hyruleans
Player's Guide
Character Creation
Races
Common: deku scrubs, gerudo, gorons, hylians, and zora
Uncommon: anouki, kokiri, koroks, rito, skull kids, and tokay
Rare: lanayru desert robots, cobbles, kikwis, maiamai, minish, mogma, weapon spirits.
Classes
Fighter: brute, darknut, spellsword, sword savage, archer, tunic, hatamoto
Oathsworn: champion, conqueror, druidic, knight, forsworn
Opportunist: assassin, garo, mystic, skirmisher, instrumentalist, picaroon, survivor
Hunter: shaman, shifter, slayer, trickster, mercenary, sylvan
Researcher: occultist, technomancer, witch, wizzrobe
Sage: earth, fire, forest, light, shadow, spirit, water, wind, discord
Scion: dragon, fairy, mask, sword, poe
Backgrounds & Languages
Feats
Spells
Equipment
Armor
Weapons
Adventuring Gear
Tools and Vehicles
Potions and Poisons
Mounts and Animals
Other Goods and Services
Downtime Activities
Dungeon Master's Guide
Bestiary
This world bears many monsters unique to it
Legendary NPCs
Figures of myth, history, and happenstance
Traps
Ruins, dungeons, and temples are littered with various hazards
Treasure
Marks of Prestige
Blessings
Epic Boons
Artifacts
Optional Rules
Exotic Races
Fragile Weapons
Optional Actions
Prestige Classes
Recovery Hearts
Targeted Attacks
Adventures
Quests, dungeons, and storylines ready for exploration
Tables
Tables for random generation of dungeons, encounters, treasure, etc.


In the canonical The Legend of Zelda franchise, each game takes place at a different point in a unified timeline, with many entries being retconned into this timeline. This campaign setting instead strives to incorporate as many aspects from as many parts of the franchise into one unified point in time in which the campaign takes place. This setting intends to recreate the Light World on a much larger, more populated, and more realistic scale than has been possible in any video game to date.

This setting's Hyrule intends to resemble the kingdoms presented in A Link to the Past, Ocarina of Time, A Link Between Worlds, and to a lesser extent The Minish Cap and Twilight Princess, as these games all share a similar geography and level of technology.

Existing as entirely separate landmasses from Hyrule are Koholint Island (from Link's Awakening), Termina (Majora's Mask), Holodrum (Oracle of Seasons), and Labrynna (Oracle of Ages). In this setting they exist in the same dimension simultaneously as Hyrule, akin to neighboring kingdoms or countries. The Great Sea (from The Wind Waker and Phantom Hourglass) serves as the ocean which connects these various landmasses, and itself is intended to include countless uncharted islands waiting to be explored.

Light World[edit]

Twilight World[edit]

Dark World[edit]


Back to Main Page5e HomebrewCampaign SettingsHyrule

Home of user-generated,
homebrew pages!


Advertisements: