Zant (5e Creature)
From D&D Wiki
Medium humanoid (twili), neutral evil
Damage Vulnerabilities radiant
Multiattack. Zant makes two attacks with his Twili scimitar. Alternatively, he makes four attacks with his shadow volley.
Twili Scimitar. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage.
Shadow Volley. Ranged Spell Attack: +10 to hit, range 90 ft., one target. Hit: 9 (1d8 + 5) necrotic damage.
Dark Vortex. Zant whirls around like a tornado with his scimitars. He can move up to 60 feet in any direction except up or down. Any creature he runs into must succeed on a DC 18 Dexterity saving throw or take 12 (2d6 + 5) slashing damage and be knocked prone.
Blink. After taking damage, Zant can magically teleport to an unoccupied space he can see within 30 feet of him.
Zant can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Zant regains spent legendary actions at the start of his turn.
Dark Giant. Zant magically grows to become a Gargantuan creature. When transformed, Zant's AC becomes 22 (natural armor) and he can only make the following attack.
The usurper king of the Twili at first appears to be a calm, cold calculating king, impossible to phase in in his might and evil. However, when in combat, Zant reveals his true nature as an unhinged madman, whirling around, screaming and cackling as he does battle.