Shadow Beast (5e Creature)

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Large humanoid, unaligned


Armor Class 16 (natural armor)
Hit Points 51 (6d10 + 18)
Speed 60 ft.


STR DEX CON INT WIS CHA
17 (+3) 16 (+3) 17 (+3) 10 (+0) 10 (+0) 10 (+0)

Saving Throws Str +5, Con +5
Damage Vulnerabilities radiant
Damage Resistances psychic
Damage Immunities necrotic
Condition Immunities frightened
Senses darkvision 60 ft., passive Perception 10
Languages understands Twilit but can't speak
Challenge 4 (1,100 XP)


Grim Shriek. If a shadow beast dies within 30 feet of the shadow beast, it can use a reaction to let out a loud shriek and restore the shadow beast to life with 5 hit points. Each time a shadow beast is restored to life in this way before it completes a long rest, it regains 1 fewer hit point. It can't be restored if this would cause it to have 0 hit points.

Grim Curse. A humanoid slain by a shadow beast rises 1 hour later as a shadow beast, unless the humanoid is restored to life or its body is destroyed.

ACTIONS

Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) necrotic damage.


721px-TP_Shadow_Beast_Render.png A shadow beast. Source

Twisted beings under the thumb of the usurper king Zant or just warped via Twili magic, one thing remains the same: shadow beasts are mindless, wandering engines of destruction. If left alone, shadow beasts will wander aimlessly around, however when they detect a sentient creature they will viciously attack it until it is killed and turned into one of them. Usually attacking in packs, one single shadow beast can quickly become a major problem if their slaughter gets out of hand, as an army of shadow beasts is nearly unstoppable.

800px-TwilightGuard.png A shadow guard. Source

Variant: Shadow Guard

A shadow guard is a Twilight Guard that has been turned into a shadow beast, and often serves as Zant's personal guard. A shadow guard has limited spellcasting ability, a Charisma of 17 and an AC of 18 (natural armor). A shadow guard has a CR of 5 (1,800 XP).

Black Bolt. Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 7 (1d8 + 3) necrotic damage.



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