Shadow Beast (5e Creature)
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medium humanoid, unaligned
Saving Throws Strength, Constitution
Grim Shriek. If another shadow beast is killed while one still lives, it can use a reaction to let out a loud shriek and revive them with full HP. Any target within 30 ft. of a Shadow beast must make a DC 15 Wisdom saving throw or be stunned for 1 round. If the saving throw is failed by 5 or more, the target is frightened until they successfully make the saving throw on one of their turns.
Grim Curse. If a creature is killed by a shadow beast, after a time period of one hour it will transform into another shadow beast.
Strike Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 3) Necrotic damage.
Variant: Shadow Guard
A Shadow Guard is a Twilight Guard that has been turned into a Shadow Beast, and often serves as Zant's personal guard. They have limited spell casting ability, their Charisma is a 17 and they have an AC of 18. If this variant is used, their CR becomes a 5.
Black Bolt Ranged Spell Attack: The Shadow Guard fires off a single bolt of dark energy. +3 to hit, range 60 ft., one target. Hit: 6 (1d8 + 3) necrotic damage.
Twisted beings under the thumb of the usurper king Zant or just warped via Twili magic, one thing remains the same: Shadow Beasts are mindless, wandering engines of destruction. If left alone, Shadow Beasts will wander aimlessly around, however when they detect a sentient creature they will viciously attack it until it is killed and turned into one of them. Usually attacking in packs, one single Shadow Beast can quickly become a major problem if their slaughter gets out of hand, as an army of Shadow Beasts in nearly unstoppable.