Ghini (5e Creature)

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Small undead, chaotic evil (50%) or chaotic neutral (50%)

Armor Class 11
Hit Points 55 (10d6 + 20)
Speed 10 ft., fly 30 ft. (hover)

11 (+0) 12 (+1) 15 (+2) 8 (-1) 12 (+1) 16 (+3)

Skills Stealth +3
Proficiency Bonus +2
Damage Resistances acid, fire, cold, lightning
Damage Immunities necrotic, poison
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., tremorsense 5 ft., passive Perception 11
Languages Stal, plus one language it knew in life
Challenge 1 (200 XP)

Ambusher. The ghini has advantage on attack rolls against any creature it has surprised.

Ethereal Sight. The ghini can see 60 feet into the Silent Realm when it is on the Material Plane, and vice versa.

Incorporeal Movement. The ghini can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.


Ghastly Touch. Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) necrotic damage.

Magic Drain. Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: 1 necrotic damage and the target is grappled (escape DC 14). While the target is grappled, the ghini cannot use Magic Drain on another target. The target loses 1 magic point, or 2 on a critical hit. If the target has no magic points, it loses an equal number of stamina points if it has any. For each point lost, the ghini recovers 4 (1d8) hit points.


Ghinis are somewhat spherical, floating, somewhat transparent specters colored white, whitish-blue, whitish-pink. A ghini's body is mostly a large head, encompassing one huge eye and a gigantic protruding tongue. This head is adorned with a pair of hands on either side, but otherwise, the body is gone. They are known to most often be found in abandoned graveyards, or other mass gatherings of corpses that have been left unattended but not fully decayed.

Eerie Ambushers. These spirits seem to rest within their former shells wherever they reside. When their grave is disturbed, such as by bumping into their gravestone, the ghini abruptly phases out from its body to attack the source of its ire. If left alone, the ghost will usually return to its place of rest. A rare few are outwardly malicious, curious, or mischievous, and will seek the world beyond their grave. Most ghini only have partial sentience, and few if any have recollections of their former lives.

Undead Nature. A ghini doesn't require air, food, drink, or sleep.

Variant: Giant Ghini[edit]

Rarely, tombs or other large burial chambers house a ghini of exceptional size. It is unknown if such a creature is a combination of various smaller ghinis, or the undead soul of some exceptional or great creature. A giant ghini is Large and has 12 more Hit Dice, which increases its hit points to 165. It gains the following action:

Multiattack. The giant ghini makes one attack, then makes a ghastly touch attack.

This variant has a Challenge Rating of 4 (1,100 XP).

See also[edit]

  • Poe, a similar small floating specter
  • Moa, a one-eyed spirit similar to a ghini in this regard
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