Bubble (5e Spell)

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Design Note: This page was created using the Epic magic (10th+ level magic) Variant Rule.

Bubble
10th-level Evocation
Casting time: 1 Day
Range: touch
Components: V, S, M (a glass sphere and the clockwork heart of an inevitable, which is consumed by the spell)
Duration: Instantaneous
Casters: 3


You set a glass sphere atop an inevitable's clockwork heart in the middle of a city, and each caster touches the sphere while casting the spell. During the casting, the sphere sinks down and encompasses the inevitable's heart, expanding if necessary, fully encompassing the heart once the spell has completed.

Once cast, a runic bubble expands outward until it encloses the entire city, extending into the air and underground and passing harmlessly through objects, creatures, and structures. You and any other caster can designate any creature or a group of creatures that can pass through the bubble when you cast it or at any point afterwards, however they must make physical contact with the sphere enclosing the inevitable's heart to do so after the spell has been complete. No other creature can pass through, teleport into or out of, or move objects into or out of the area enclosed by the barrier.

The bubble has 1,000 hitpoints and a damage threshold of 100. If it is reduced to 0 hit points, the glass sphere shatters and the barrier fades away as the spell ends. The bubble is healed for 20 hit points if a creature attempts to teleport in or out of the area enclosed by the bubble with a conjuration spell of 5th level or higher, and the bubble is unaffected by Dispel Magic, Anti-Magic Field, and other similar affects.

The glass sphere has 10 hitpoints and 10 AC. If it is destroyed the bubble disappears and the spell ends.----

At Higher Levels. When you cast this spell using a spell slot of 11th level or higher the number of hit points the sphere has is increased by 100 for each slot level above 10th.

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