Flux Grenade (5e Spell)

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Flux Grenade
2nd-level Transmutation
Casting time: 1 Action
Range: 60 feet (10 foot Radius)
Components: S, M (A grenade or Palm sized round metallic object worth 5 SP. Component is consumed when spell is cast)
Duration: Instantaneous

You can throw a magical grenade that can attach to a target. You make a ranged spell attack. If it hits a target the grenade sticks and they take an additional 1d4 lightning damage, the target also takes 3d8 lightning damage upon detonation at the start of your next turn. Each target that the grenade is not attached to with in the radius must succeed on a Dexterity saving throw against your spell casting DC. A target takes 3d8 Lightning damage on a failed save, or half as much damage on a successful one.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.

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