3.5e ECL 1 Races

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These are the user submitted Base Effective Character Level 1 Races on D&D Wiki. See also 3.5e Races.

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ECL 1 races without an improving, reviewing, or removing template present.
Race Name ECL Type (Subtypes) Ability Adjustments Size Favored Class Racial Description
Aasimar, Keran Variant 1st Outsider(Native) +0 Medium Any A race descended from divine beings.
Abadones 1 Humanoid(Animal) No ABS adjustments Small Fighter Abadones are anthropomorphic badgers, small and stout of stature, a bit reserved, and somewhat aggressive when confronted. They prefer secluded wilderness lives and make their dwellings away from other peoples.
Accipiter/Corivair 0 Humanoid (Accipiter) +2 Strength, +2 Charisma, -2 Dexterity, -2 Wisdom Medium Paladin A tall, proud humanoid race possessed of great white wings, the Accipiter are famed throughout the world for their great strength and their powerful force of will.
Adustans 1 Humanoid (Canine) +2 Dex +2 Int, −2 Wis, etc-> Medium Rogue A race of clever jackal-like humanoids. Skilled in stealth and trickery, they make great rogues.
Aegis, Keran 1st Construct(Living) +0 Medium Any A of Sentient Constructs made from Bright Crystal.
Aegyl (3.5e Ivalice Race) 1 Humanoid (Aegyl) −2 Con, −2 Cha Medium Any A winged, humanlike race, having a very short life span.
Aelfinn 1 Humanoid (Halfling) +2 Dex, −2 Str Small rogue Aelfinn are cunning and charismatic. They love betting and gambling, but be wary. It's only cheating if you get caught.
Airkin (Cora Race) 1 Humanoid (kin) +2 Int, −2 Cha Medium Any Airkin are graceful beings born with a bit of the element of air.
Aiton Amazons 1 Humanoid (+2 Str, +2 Wis), −2 Int Medium Ranger The last of a long fallen culture, dominated by women.
Aknari 1 Humanoid and (Human) +2 Con, +2 Int Medium Any Sturdy humans traders native to vast desert regions. Known for their strong swords and sharp wit. Excellent for desert campaigns.
Al Bheds 1 Humanoid +2 Intelligence, +2 Dexterity, −2 Charisma, −2 Strength Medium Rogue A technologically advanced race Nomads who begin are considered adults at a young age, study technology, and fly airships.
Allurin 1 or 2 Humanoid (Planetouched) +2 Cha Medium Sorcerer Humans with Succubus heritage.
Alouettians 1 Humanoid (Avian) Varies Medium Varies A cross between many types of avians and humans.
Alumaril, Keran Variant 1st Humanoid (Evil) +0 Medium Any A of succubi descended humans.
Alumaril (Two-Armed Variant) 1st Humanoid (Alumaril) +2 Charisma, -2 Dexterity Medium Any A curious, excited race descended from mixed humanoid and demonic bloodlines.
Ambikos 1 Humanoid (Shapechanger) +2 Cha, −2 Con Medium Any Ambikos are like humans except that they tend to be trickier, more devious, more aloof and have the ability to alter themselves.
Anarchs 1st Humanoid (Native, Human, Chaotic) −2 Str, +2 Wis Medium Chaos Mage Chaos-altered humans.
Ancients, Variant 1 Outsider (Native) +2 Str, +2 Dex, -2 Int, -2 Cha Medium Any Ancients are one of the first beings to emerge from the primordial stages of the world.
Angel, Tirr 1st Outsider (Good) Dependent on whether Angel or Archon Sub-species Medium Cleric, Paladin From a plane of celestials from just beyond the world of Tirr's material plane, these righteous individuals dedicate themselves to the protection of good and the pursuit of all evil.
Ani-Men, Lion-Man 1 Humanoid +2 Str, +2 Dex Medium Paladin or Crusader (1st class chosen counts as Favored) A hybrid of a lion and a human. Lion-men are zealous and (perhaps overly) righteous.
Ani-Men, Monkey-Man 1 Humanoid +2 Dex, +2 Cha, -2 Str, -2 Int Medium Cleric A hybrid of a monkey and a human. Monkey-men are flexible and athletic.
Ani-Men, Rabbitman 1 Humanoid +2 Cha, -2 Con Medium Bard A hybrid of a rabbit and a human. Rabbit-men are the luckiest and most charismatic of the ani-men.
Ani-Men, Rat-Man 1 Humanoid +2 Dex, +2 Wis, -2 Con, -2 Cha Medium Ninja or Rogue (1st class chosen counts as Favored) A hybrid of a rat and a human. Rat-men are stealthy and inconspicuous.
Ani-Men, Serpent-Man 1 Humanoid +2 Int, +2 Cha, -4 Wis Medium Wizard A hybrid of a snake and a human. They are the most evil of the ani-men.
Ani-Men, Shark-Man 1 Humanoid +2 Str, +2 Con, -4 Int, -2 Wis Medium Barbarian A hybrid of a shark and a human. Shark-men are the aquatic version of the ani-men.
Ani-Men, Tiger-Man 1 Humanoid +2 Dex, -2 Int Medium Ranger A hybrid of a tiger and a human. Tiger-Men are passionate and love the wild.
Animorphs <!-#-> Magic Beast(Shapechanger) +1 Dexterity, −2 Inteligence, +1 Strength Small Druid Animorphs are wolves with the ability to shapeshift into elves.
Animus Apparatuses 1 Construct (Gear) +2 Str, −2 Dex Medium Any Animus Apparatus are the result of the advent of steam engineering and the soul-domineering powers of necromancy.
Animus Dolls 1 Construct , Possessed +2 Wisdom, −4 strength, −4 Constitution Small Sorcerer Living dolls, well animated by the woes and lost spirits of the near damned. Killed in fear or struggle, youth cut down in their prime, or just spirits seeking vengeance, animating the dolls.
Anthromorphs 1  ? None Medium Any Anthromorphs are humanoids with bestial appearance traits
Aquans 0 Humanoid (Aquatic, Aquan) -2 Wisdom Medium All (See Text) Aquans are travelers, never staying in one place or even on water or land
Aquiter Kobolds 1 Humanoid (Dragonblood, Reptilian) −2 Strength, +2 Dexterity, −2 Constitution Small Rogue or Sorcerer Society-Accepted Kobold Variant.
Ar' Eisyyan 1 Humanoid +2 Strengh, -2 Constitution Medium Any Pronounced (r-eis-yan), they are an unique race of elven lineage. They resemble high elves with pink skin tones and reflective golden hair. The Ar'Eisyyan are a evolved breed of elven lineage who hail from the Crystal Sky-Continent, "The Crystal World". Using their ability to summon and sculpt anything from gold metal they have created a small floating world upon which to live in peace.
Aradan 1 Humanoid (Aradan) +2 Dexterity, +2 Constitution, -2 Intelligence, -2 Charisma Medium Fighter Often percieved as naught more than intelligent vermin, aradan are as hardy and nimble as the rats they resemble.
Arasi 1 Monstrous Humanoid Varies by subspecies Medium Varies by subspecies Tribal Humanoids modeled after the great cats.
Arcanosians 1 Outsider (native) +2 to this stat, −2 to that one Medium Any Some race
Archanians 1 Monstrous Humanoid +2 Cha, +2 Int, -1 Str, -4 Dex Medium Sorcerer, Psychic Warrior Beautiful, talented, and mysterious, Archanians are unique to the world.
Armorals 1 Humanoid (Armoral) None Medium Any Recent arrivals that fit in among other races.
Artaiads, Variant 1 Fey (Shapechanger) +2 Dex, +2 Cha Medium Ranger A fey race that transform into deer or antelopes.
Aspect 1 Humanoid +2 Str, +2 Dex, −2 Chr, −2 Wis Medium Ranger An tribalistic human-like race whose looks reflect their environment
Avalors 1 Humanoid +4 Dex, − -2 Str, -2 Con Size: Medium None Blind but not incapable.
Avianexi, Valshock 1 Humanoid (Monstrous) +2 Dex, +2 Con, -2 Int / +2 Int, +2 Wis, -2 Con Medium Any The Valshock bird people.
Banari 1 Humanoid (Banari) +2 Dex, −2 Con Medium Ranger Banari are very simple, tribal cave dwellers.
Bangaas 1 Humanoid (Reptilian) +2 Str, −2 Int, −2 Cha Medium Fighter
Batalagh Dwarves 0 Humanoid (Dwarf) +2 Constitution, +1 Strength, +1 Charisma, -2 Dexterity Size:Medium Paladin Protectors and guardians of the passes in the Kulakuh mountains. The Batalagh Dwarves are also proficent in the mercantile field. They have warehouses in all regions with the exception of the Red Bellows. They do however maintain a small outpost on the western edge of Virani near the ruins of Ahb-e Sabz.
Bathuria 1 Monstrous Humanoid +2 Dex, −2 Int, −2 Cha Medium Rogue Humanoid bats. They delight in the panic and blood shed of the innocent.
Bear, Pure-Blood 1 Humanoid +2 Strength, +2 Constitution, −2 Dexterity, −2 Wisdom Medium Any Bears are typically used as wild encounters by DMs for their campaigns. Simple, yet also deadly, a bear can be a formidable opponent for lower level players.
Beastfolk, Aranthi
Beastfolk, Arthrophages
Beastfolk, Birdfolk
Beastfolk, Bucktoothed Builders
Beastfolk, Danali
Beastfolk, Elapi
Beastfolk, Equitra
Beastfolk, Grand Turos
Beastfolk, Mouselings
Beastfolk, Night Peepers
Beastfolk, Ovida
Beastfolk, Porque
Beastfolk, Prickleskins
Beastfolk, Procion
Beastfolk, Ragemongers
Beastfolk, Ratlings
Beastfolk, River People
Beastfolk, Roos
Beastfolk, Sirius
Beastfolk, Slinks
Beastfolk, Treefolk
Beastfolk, Urban Catfolk
Beastfolk, Wolfen
Beastfolk, Xi-Coatl
Beastmen 1 Humanoid (Beastman) +2 to Dexterity, −2 to Intelligence Medium Ranger, Druid Ancient people of the untamed wilds, part man and part beast
Ben-Abbas 1 Humanoid +2 Dexterity, -2 Intelligence Medium Scout (rogue) A race of tribal marsh dwelling Fox-like humaniods that are skilled in making traps
Bijou-Naître 2 Humanoid (Psionic) +2 Intelligence, +2 Charisma, −2 Constitution, −2 Strength Medium Psion Frail bodied natural psionics with terrible natural power, and strikingly alien beauty.
Bleu Naga
Blibby 1 Monstrous Humanoid Aberration +2 Dex, +2 Wis, -2 Con, 2 Levels. Small Rogue, bard. A small creature, Blibbies are happy lads to talk to. They can get annoying but they'll always be there for you when you need a hand.
Blood-Haired Dwarves 1 Humanoid (Dwarf) +2 Strength, +2 Constitution, −2 Wisdom, −2 Charisma Medium Fighter An aggressive defender dwarf, that's strong but impulsive.
Blood Elves 1 Humanoid +1 Dex and +2 Int Medium Wizard The Blood Elves are a long living race of survivors, who like Elves are good fighters but there true love and ability is in magic.
Bondo 1 Humanoid +2 Wis, +2 Cha, −2 Str, −2 Dex Medium Fighter A race that gifted with the power to see into the future
Bourgensia 1 Humanoid (Cold) −2 Str, −2 Dex, +4 Int, +2 Wis Small Cleric or Wizard A small, weak and frail race that is gifted with supreme intelligence and wisdom from birth.
Burrow Gnome <!-#-> <!-Types and (Subtypes, Subtypes)-> <!-+2 <!-Stat->, −2 <!-Stat->, etc-> <!-Size: Pick (Small, Medium, Large, Huge, etc)-> <!-Class. Add a link if it's a class found here.-> <!-around 25 word introduction and overview of race; displayed elsewhere.->
Bür 1 Humanoid +2 Str, +2 Con, -2 Int, -2 Wis, -2 Cha Medium Barbarian Bür prefer a life in the wild. They are tall and strong, but flexible and fast too.Our World
Cactii 1 Plant −2 Dex, +2 Con Medium Any Sentient cacti that dwell in the deserts of Taresi.
Cainnin 1 Humanoid (Canine) +2 Int, Cha −4 Wis Medium Ranger A trusting canine like race
Canis Humanis 1 Humanoid (Canine) +2 Con, +2 Wis, −2 Dex, −2 Cha Medium Ranger A secritive, dog-human race. They have keen senses and strong bodies, but are not very friendly, and aren't as graceful as other races.
Carvers 1 Humanoid (Carver) +2 Str, −2 Cha Medium Ranger Carvers, comparable to gnolls and orcs, are attuned with nature
Catalons <!-#-> <!-Types and (Subtypes, Subtypes)-> <!-+2 <!-Stat->, −2 <!-Stat->, etc-> <!-Size: Pick (Small, Medium, Large, Huge, etc)-> <!-Class. Add a link if it's a class found here.-> <!-around 25 word introduction and overview of race; displayed elsewhere.->
Catfolk, Tirr 1st Humanoid (Feline) +4 CHA, +4 DEX, -2 WIS, -2 CON, -2 INT Medium Ranger, Rogue A nomadic race of feline folk with many derivatives of sub-species. They live all across Tirr, and often interact with many other races in the vast world; Often friendly, very few tribes maintain war-like postures.
Catkin 1 Humanoid (Feline) +2 Dex, Cha, −2 Wis, Str Small Lorechaser Bipedal Felines.
Cave People 1 Humanoid (Neanderthal) +4 Strength, +2 Constitution, -2 Intelligence, -4 Charisma. Medium Barbarian The cave people are primitive, cannibalistic savages that haunt the winterlands in the northernmost reaches of the An Age of Ice and Stone Setting
Cealandrian 1 Outsider (Extraplanar) +2 Int, −2 Cha Large Monk Humanoids, born in the chaotic reaches of the storm planes.
Centaurs, Crescent 1 Monstrous Humanoid +2 Dexterity, +2 Constitution, -2 Intelligence Large Ranger Crescent centaurs are lean and agile.
Centaurs, Draught 1 Monstrous Humanoid +2 Strength, +2 Constitution, -2 Intelligence Large Fighter Draught centaurs are large, powerful warriors.
Cetra 1 Humanoid (Human) +2 Wisdom, +2 Charisma, -2 Constitution Medium Ranger The Cetra, also sometimes called the Ancients, are an ancient sub-race of Humans who have traveled the planet in search of the Promised Land for generations. They have a spiritual connection with the planet and the lifestream.
Chajjyk 2 Humanoid (Reptilian) +2 Wisdom, +2 Constitution, −2 Cha Medium Any Chajjyk follow their Lord, Arkun, with the utmost faith. They are blessed with a greater knowledge of their surrounding, but their reptile like appearance causes them to frighten most and makes it difficult for communication.
Changelings 1 Humanoid (Shapechanger) −2 Str, +2 Dex, −2 Con, −2 Int, +2 Wis, +2 Cha. Medium Rogue This peculiar humanoid has pale gray skin, thin hair, and blank white eyes. You see hints of a nose and mouth, but its face is bereft of expression. Its limbs are gangly and slightly misproportioned, although it moves gracefully.
Charon 1 Humanoid (Human) * +2 constitution, +2 charisma, -2 Intelligence Medium Any Charons are races of discovery and adventure. They are ever curious and wanting to learn more. They as well have heightened senses.
Chekov's Centaur 1 Monstrous Humanoid +2 Str, −2 Dex, −2 Int Medium Barbrian The Centaur found in the SRD has too much of a level adjustment to be playable in most campaigns. This version keeps the flavor of being a centaur without the drag of high levels.
Chocobos 1 Animal +2 Dex, +2 Con, −4 Int, +2 Wis, −2 Cha Medium Any The playable version of chocobos.
Coraxi 1 Magical Beast +2 Int, +2 Cha, −4 Str, −2 Con Small Word Wizard A race of magically attuned ravens.
Crete 1 Humanoid (Human) −2 Strength, +2 Dexterity Medium Any Some race
Crickori 1 Monstrous Humanoid −2 Dex Medium Druid A race of peaceful cricket-like people.
Critterfolk 1 Humanoid (Fey) -2 strength, +2 dexterity <!-Size:small Druid or Ranger Half-animals fey-folks who lives in the deepest of forests.
Cryptoss 1 Humanoid +2 Int, −2 Str Medium Any Intelligent undead who rule the Taresi underworld
Crystalforged (Cora Race) 1 Construct (living) +2 to Constitution, −2 to Dexterity, −2 to Charisma Medium Barbarian
Cu Sidhe 1 Fey +2 Wisdom, −2 Constitution Small/Medium Any Small elf-like fey that transform into worg-like beasts at night.
Cyclopses 1 Giant +4 Str, +2 Con −2 Dex, −4 Int, −2 Cha Medium Barbarian A Giant with one eye on its forehead and poor social skills. What it can't solve with wit, it solves with large, crushing rocks.
Dakin (Cora Race) 1 Humanoid (kin) +2 to Wisdom, −2 to Constitution Medium Any
Darkaralome 1 Humanoid +2 Con, -2 Dex Medium Sorcerer Dark-skinned fey-kin, wiry but hardy, with innate fire magic.
Decapodian 1 Magical Beast +2 Str, +2 Con, −2 Int Medium Barbarian, Fighter Alien life form resembling a humanoid crustacean.
Deeka 1 Humanoid (Deeka) +2 Str, +2 Dex, −2 Con, −2 Wis Medium Bard and first other class taken. Tall and civil humanoids with white skin. Highly motivated, headstrong and dedicated.
Delphi 0 Humanoid −2 Str, +2 Wis Medium Cleric, Paladin A divine race of alien looking creatures that live in floating archipelagos constantly making maps of the surface. Believed to be the chosen race of the gods saved from a plague that ravaged the world not one century ago.
Demic 1 Humanoid (Gnome) +2 Int,-2 Str Small Cleric Gnomes who are constantly sick.
Demon-Born 1st Humanoid +2 Strength, Constitution, −4 Charisma Medium Any The Demon-Born are human demons. They have demon like appearance and some demonic strength.
Desertfolk (Cora Race) 1 Humanoid (folk) no ability adjustments Medium Any
Desvon 1 Humanoid +2 Charisma,+3 Intelligence −2 Strength, −1 Wisdom Medium Any A race born from a death of a star[sun].
Dhampirs 1 Humanoid (Moroi) +2 Dexterity, –2 Constitution, and +2 Charisma. Medium any A mix between moroifolks and humans
Doge 1 Magical Beast +4 Charisma, −2 Strength, −2 Intelligence small Sorcerer A creature about the size of a small dog, and similar in appearance. However, they are intelligent and can speak.
Draconoids, Ahi 1 Monstrous Humanoid, Dragon (Draconoid Subtype) +4 Strength, +2 Constitution, -4 Wisdom, -2 Dexterity Huge Brawler Ahi draconoids are huge dragon creatures with a fire breath attack.
Draconoids, Bombadier 1 Monstrous Humanoid, Dragon (Draconoid Subtype) +2 Intelligence, +2 Dexterity, -2 Strength Medium Wizard Bombadier draconoids are medium-sized dragon creatures with an acid attack.
Draconoids, Siren Monstrous Humanoid, Dragon (Draconoid Subtype) +2 Charisma, +2 Dexterity, -2 Strength, -2 Constitution Small Bard Siren draconoids are small dragon creatures with sonic abilities. They can also charm people with a song.
Draconoids, Stormcaller 1 Monstrous Humanoid, Dragon (Draconoid Subtype) +2 Wisdom, -2 Charisma Large Druid Stormcaller draconoids are large dragon creatures who can call lightning.
Dragon, Variant 1 Dragon +2 Con, −2 Cha Medium Any Dragons are a strong breed of innately strong monsters that have the ability to use a Breath Weapon, amidst their strong claws and sharp teeth, and traits based upon their coloration of scale. Dragons are known as hoarders of wealth, and they are known to inhabit much of the natural plains.
Dragonblood - Royal Variant 1 Humanoid


+2 STR or DEX and +2 WIS, -2 CHA and INT in dragon form, & normal stats in human form Medium Barbarian, Fighter, Monk, Any Dragonbloods are a proud and noble race. Dragon-humanoid.
Dragonborn, Keran Variant 1st Humanoid (Dragonblooded) +0 Medium Any A Race of Draconic Warriors sworen to combat evil Dragons.
Dragonkin, Tirr 1st Dragon, Monstrous Humanoid STR +4, CON +2, DEX −2, CHA −4. Medium Barbarian, Sorcerer In Tirran lore, the Dragonkin are descended from the two dragon Aesir, Bahamut and Tiamat; Humans who evolved from the influence of the two deities have become fearsome creatures to behold.
Drakin 1 Plant (Reptile, Psionic, Extraplanar) +2 to any one chosen at character creation Medium Racial Hit Dice Just your average utopically-Inclined Warrior-race of psychic-dragon-plants
Drakons, Lynirian 1 Dragon +2 Dexterity, +2 Constitution, +2 Intelligence, −2 Wisdom, −4 Charisma Large any Drakons from the region of Lynir in Sosfron that are steeped in poison and likened to lizards and serpents more than dragons. Smarter than the Common Drakon.
Drakons 1 Dragon +6 Strength, −9 Intellegence, −2 Wisdom, −2 Charisma Large any Distant, brutish cousins of true dragons.
Drakouni 1 Dragon Humanoid +2 Con, − Cha Medium Sorcerer A race of dragon and elf hybrids who adore and often worship dragons, believing them to be the perfect creation of the gods. Generally tribal, drakouni will follow the chieftain They are also warlike, but possess an honor not unlike the barbarian tribes of many other races.
Drox 1 Humanoid (undead) +2 Intelligence +2 Wisdom −2 Strength −2 Charisma Medium Wizard A undead race for Our World
Dryad, Vagrant Variant 1 Fey -2 Con, +2 Wis Medium Druid, or Ranger. Dryads are fey bound to mystical oak trees. They are hardy, and wise creatures gifted with a preternatural lifespan, and many amazing abilities.
Dryads, Ornaeian 1 Fey(Shapechanger) +2 Strength, −2 -2 Wisdom Medium None A roaming dryad race that seeks to spread groves of their mother trees.
Dryder-Born 1 Monstrous Humanoid +2 Str + 2 Dex −6 Cha −2 Con Medium Any Some race
Duald 1 Humanoid (Shapechanger) +2 Wisdom Medium Cleric Surface-dwelling shapechangers who worship and draw power from the Sky-bodies, strange satellites that orbit their world.
Dunners 0 Humanoid (Dunner) +2 Dexterity, -2 Constitution Small Rogue A race of simian-like, fiercely independent folk who enjoy a naval life.
Durzite, Keran Variant 1 Humanoid (Durzite) −2 Str, −2 Con, +2 Int, +2 Wis Small Binder (3.5e Class) Crafty underground dwellers. Careful and precise. Spiny heads. Gaunt faces.
Durzites 1 Humanoid (Durzite) −2 Str, −2 Con, +2 Int, +2 Wis Small Wizard Crafty underground dwellers. Careful and precise. Spiny heads. Gaunt faces.
Dusk Goblins 1 Humanoid (Goblinoid) +2 Dexterity, -2 Strength Small Ranger Dark-skinned goblinoids with bright water-colored eyes which seem to glow in moonlight.
Dwarf, Keran 1 Humanoid (Dwarf) −2 Dex, +2 Con, Medium Fighter Sturdy underground dwellers.
Dwarf, Variant 1 humanoid (dwarf) -2 strength, +2 constitution. Small Rogue A small variant of the hill dwarf.
Dwarves, Ardanian
Dwarves, Ice 1 Humanoid, Cold +2 Con +2 Wis, -2 Dex, -2 Cha Medium Fighter/Ranger Cold, Unfriendly
Dwarves, Mittelhelm 1 Humanoid (Dwarf) +2 Constitution, −2 Charisma Medium Any. Honorable, fair minded, hard-working and unyielding dwarves.
Dwarves, Obsidian  ? Humanoid (Dwarf) +2 Str, +2 Con, −2 Dex, −2 Wis, −2 Cha Medium Fighter Harder than the rock they inhabit
Dwarves, Red Bellows 0 Humanoid (Dwarf) +2 Constitution, +2 Strength, -2 Charisma Size:Medium Fighter The Red Bellows dwarves have been under the rule of the humans for 1200 years. The Alchemist uses the dwarves as the core of his army. The one advantage the Red Bellows dwarves get is access to technology such as black powder weapons.
Dwarves, Taresi 1 Humanoid (Dwarf) +2 Str, +2 Con, −2 Cha Medium Fighter or Paladin Dwarves that have mastered the metal trade on the planet Taresi
Dwelf 1 <-types and subtypes-> +2 Dexterity, +2 Constitution, -4 Charisma Medium Any
Dwelves, Dark—Drowgar 1 <-types and subtypes-> +2 Con, +2 Dex, +2 Int, -6 Cha Medium Wizard, fighter, or cleric (see) The dwelf's vicious offshoot
Dworcs 1 Humanoid (Goblinoid) +1 Str, +2 Con, -2 Int, - 2 Cha Medium Barbarian The products of orcs forcefully mating with dwarves
Earth Ponies 1 Magical Beast +4 STR, +2 CON, -2 INT, -2 WIS Size:Small Any Earth Ponies are the rank and file of the Pony species, most like their unmagical cousins.
Earthkin (Cora Race) 1 Humanoid (kin) +2 to this stat, −2 to that one Medium Any
Efreets 1 Humanoid (Fire) +2 Str, -2 Wis Medium Fighter <!-around 25 word introduction and overview of race; displayed elsewhere.->
Elan Warriorbloods 1st Aberration (Psionic) +2 Strength, Constitution, Dexterity, −2 Intelligence, Wisdom, −4 Charisma Medium Psionic Warrior/Soulknife (or any other psionic fighter type) An Elan that trains in combat.
Elf, Asgardian 1 Elf, Asgardian +2 STR, +2 DEX, -2 CON, +2 CHA Medium Fighter An Other Worldly type of Elf
Elf, Marsh 1 Humanoid (Elf) +2 Con, -2 Cha Medium Hexblade A group of elves that evolved in a climate far different from their forest dwelling brethren. Somber and self-serving, these elves are not to be trifled with
Elf-Orc 1 <!-Types and (Subtypes, Subtypes)-> Medium Hex Blade Elf-orcs combine the best and worst of the natures of both of their parents.
Elratten 1 Humanoid (Gnome) +4 Intelligence, +2 Charisma, -2 Strength, -4 Constitution Small Wizard or Sorcerer The Elratten are a vastly intelligent race of gnomes, who have come to lack the hardiness of their kin.
Elven Cat +1 Magical Beast -8 Strength, +4 Dexterity, +6 Intelligence, +2 Wisdom, -4 Charisma Tiny Wizard Elven cats are identical to normal cats in all ways except the Elven cat is intelligent and can speak one language.
Elves, Ardanian
Elves, Ash 1 Humanoid (elf) +2 Dex, −2 Con, −2 Char, +2 Wis. Medium Monk or Ninja (Rogue) Quick witted, and very shy this, stealthy, and monastic, race of elves have a high distaste for those non-elven.
Elves, Clan Ele Drize 1 Humanoid (Elf) +2 Dex, −2 Con Medium Fighter Elvish clansmen that will do anything for their clan.
Elves, Dar'oka Deep 1 Humanoid (Elf +2 Dex, -2 Con Medium Ranger Quiet and secluded elves of underdark forests.
Elves, Deep 1 Humanoid (Elf) −2 Dex, +2 Con. Medium Druid Elves with an affinity for caves. Ruddy skin. Friendly, but socially awkward.
Elves, Dusk 1 Humanoid (Elf) +4 Int, −2Cha, −2 Wis Medium Bard, Duskblade or Warlock an ancient elven subrace that invented many arcane traditions and still roam the ruins of their shattered empire
Elves, Edesil 1 Humaniod (Alvblood, Fae) +2 Intelligence, +1 Wisdom, −2 Strength Medium Warlock, Rouge Afterworld Campaign Race
Elves, Exiled 1 Humanoid (Elf) −2 Str, +2 Dex, Medium Wizard, Keran (3.5e Class) Ruler's of the Sumran Wastes.
Elves, Fleshforge Legacy
Elves, Frost 1 Humanoid (Elf, Cold) +2 Dex, −2 Cha Medium Ranger Barbaric, narcissistic, and generally unpleasant.
Elves, Grel 1st Humanoid (Elf) +2 Dex, −2 Con, −2 Cha Medium Any The lineage of elf that didn't run under ground during the Great War.
Elves, High, 4th Variant 1 humanoid (Small) +2 Dex +2 Cha, -2 Str -2 Con Size: Small Wizard, Sorcerer or Druid This is a variant of the high elf as a small race
Elves, Jakril 1 Humaniod(Elf) +2 Dex, Wis, −2 Cha Medium Ranger The elves born of the power of the mountains. Often dusky or ruddy in complexion, and fiery or stubborn in temprament.
Elves, Kirin 1 Humanoid (Elf) −2 Str +2 Dex, −2 Con, +2 Cha Medium Any These are the elves native to the Mittelhelm.
Elves, Newesti 1st Humanoid (elf) +0 Medium Any The noble elves of Keran.
Elves, Oseend
Elves, Rytha
Elves, Silver, Variant 0 Humanoid (Elf) +4 Int, +2 Dex, -2 Cha, -2 Str Medium Wizard A society of paranoid, technomagical savants.
Elves, Snow <!-#-> <!-Medium Humanoid (Elf)-> <!-+2 <!Wisdom>, -2 <!Intelligence>, etc.-> <!-Size: Medium-> <!-Paladin-> <!-A secluded branch of the Elven family that promotes piety and humility.->
Elves, Sun
Elves, Syphoner 1 Humanoid (Elf) +2 Intellect, +2 Dexterity, −2 Constitution Medium Sorcerer Elves whose ancestors lusted for power and grew too dependent on the arcane and became "addicted" to magic. Their descendants share this trait.
Elves, Taresi  ? Humanoid (Elf) +2 Dex, −2 Con Medium Ranger Arboreal elves that live in the dense forests of Taresi
Elves, The Silver Lands
Elves, Townlike 1 Humanoid (Elf) +2 Cha-, -2 Str, Medium Bard Town Elves are the least haughty of all elves and most commonly found highly integrated into human towns.
Elves, Valenal 1 Humaniod(Alvblood, Fae, Arctic) (Elf, Feyblood, Arctic in normal campaigns) +2 Strength, +1 Constitution, −2 Charisma. Medium Barbarian, Warmage A strong race of elves meant to be used in the Afterworld Campaigns. They are not like elves from usual D&D campaigns, and will not have the same bonuses as them.
Elves, Variant2 Drow 1 Humanoid (Elf) +2 Dex, −2 Con Medium Wizard a LA +0 drow variant
Elves, Variant Jungle 1 +2Str, Dex -2 Int,Cha Medium Any Some race
Elves, Variant Sun 1st Humanoid (elf Subtype) +2 Dex, −2 Con, +2 Char Medium Sorcerer Sun Elf revised by Lord Dhazriel
Elves, Variant Wild  ? Humanoid (elf) +4 Dex, −2 Int Medium Sorcerer A primitive offshoot of elves that lives in the wilderness.
Elves, Wild Drow 1 Humanoid (Elf) +2 Dexterity, -2 Constitution Medium Sorcerer A Long Time Ago, When The Drow Were First Cursed By Correllon, A Small Faction Left The Evil Underdark To Remain On The Surface. Travelling For Decades, They Were Taken In By A Community Of Wild Elves, And Have Since Lived Alongside Each Other. They Appear To Have Become Their Own Race.
Elves, Wind 1st Humanoid (Elf) +2 Dex, −2 Con Medium Wizard Arrogant and proud elves. Pastel hair and purple eyes.
Emote <!-#-> Humanoid (Goblinoid) +2 Charisma, −2 Wisdom <!-Size: Small Bard Some goblins grow to shun their kin's natural intuition of stealth and ambush. Some goblins just want to be noticed.
Eons 1 Humanoid (Dragon) +2 Int, +2 Cha −2 Str, −2 Con (Males); +2 Wis, +2 Cha −2 Str, −2 Con (Females); Medium Illusionist (Males), Cleric (Females) Based on anthropomorphic versions of the Pokemon Latios and Latias.
Escarians 1 Monstrous Humanoid +2 Str, Con , −2 Dex, Int, Cha Medium Druid A race of snail people.
Esquirels 1 Monstrous Humanoid +2 Dex, −2 Str Small Rogue Squirrel people who live in trees, they are known to be extraordinarily skittish, dodging between the legs of larger creatures.
Evoil 1 Humanoid +2 Str, +2 Dex, −2 Int, −2 Wis, −2 Cha Medium Fighter
Ewok 1 Humanoid +2 Dex, -2 Str , +2 Int, -2 Wis Small Any. Curious and fierce fur-covered tribal folk.
Exceeds 1 Magical Beast (Feline) +4 Dex, +2 cha, −4 Str Tiny Fighter <!-around 25 word introduction and overview of race; displayed elsewhere.->
Faeries, The Silver Lands
Fairy 1 Fey +2 Dex, +4 Cha, −2 Str/Con/Int/Wis Small Sorceror If you're lost, you've probably been tricked by the Fairies.
Faun 1 Fey +2 Cha, +2 Int, -2 Str, -2 Con Medium Bard Not to be mistaken with their close cousin the Satyr, Fauns are smaller, lighter in build and generally friendlier to travelers that pass into their territories.
Feld 1 Humanoid −2 Con, +4 Wis Medium Monk The name in their own language means "The one people of the clouds"
Felidae 1st Humanoid (Feline) +2 Dexterity, +4 Charisma, −4 Wisdom Medium Bard Race that look human, have slight cat traits, like ears, tail.
Fennihk 1st Humanoid +2 Cha, +2 Int, +2 Wis, −2 Con, −2 Dex, −2 Str Medium Any class entitled to an Animal Companion or Familiar. A humanoid being whose soul has been bonded to that of an animal.
Fenris 1 Magical Beast +2 Strength, +6 Dexterity, -2 Intelligence, -2 Wisdom, -4 Charisma Medium Any The Fenris are a race of intelligent wolf-like beings that are often mistaken for ordinary wolves.
Feonix 1 Animal +2 Dex & Cha, −2 Con & Str Medium Bard Pheonix's, a race that has much in common with the fox, seem to be cunning, however their high energy levels and ADD somewhat offset this.
Ferrs 1 Humanoid +2 Constitution, -2 Charisma Medium <Fighter
Fiendish Laborer 1 Outsider (Devil, Extraplanar, Evil, Lawful) -4 Strength, +2 Dexterity, +4 Intelligence, +2 Wisdom Medium Rogue Devils hate doing things that they can just make someone else do, the Fiendish Laborer is the first choice for skilled laborer.
Fireborn 1 Humanoid (Fire) −2 Wis, +2 Cha Medium Sorcerer Humanoids with a fiery heritage.
Firekin (Cora Race) 1 Humanoid (kin) +2 to Charisma, −2 to Strength Medium Any
Fisherfolks 1 Humanoid (Aquatic) +2 dex, -2 str, -2 con, +2 cha Medium Sorcerer Fisherfolks are a strange race of humanoid otters
Fledgling Doppelgangers 1 Monstrous Humanoid (Shapechanger) +2 Strength, +2 Dexterity, +2 Charisma Medium Rogue Fledgling Doppelgangers are those who have not yet fully developed their shape changing ability.
Fomorian 1 Monstrous Humanoid Type +2 Str, −4 Con, +2 Int Medium Ranger <!-around 25 word introduction and overview of race; displayed elsewhere.->
Forest Nymph 1 Humanoid (Sylvan) +4 Wis or Cha, -2 Str, -2 Con Medium druid, ranger Some race
Forestfolk (Cora Race) 1 Humanoid (folk) +2 to Dexterity, −2 to Constitution Small Any Some race
Foxin 1 Humaniod (Canine) -2 Strength, +2 Dexterity, -2 Constitution, +2 Charisma Medium Rogue Fun loving rogues that are descendants of the fox.
Frogkin  ? Humanoid (Aquatic) +2 Dex, −2 Str Small Monk, Sorcerer, or Wizard Frogkin are small humanoid frogs known for their monastic lifestyle and arcane lore.
Furbolgs 1 Humanoid −2 Wis Medium Barbarian A race that specializes in fire, like the "Goblins" in Artemis Fowl.
Ganteka 1 Humanoid (Gan) +2 Wisdom, −2 Strength Medium Rogue or Sorcerer The D&D embodiment of Ganteka, our beloved admin. In Race form.
Gear Actua 1st Construct +2 Str, -2 Dex, +2 Int, -2 Wis. Medium Any Humanoid machines built with gear and clockwork, animated by a methodic intelligence.
Gelflings 1 Humanoid (Fey) +2 Dexterity, −2 Strength Small Male- Bard, Mage, Sorcerer, Druid. Females- Celeric, Druid A fey touched race of Halfling like beings, who's connection to nature rivals the elves. Based on the race in the movie "The Dark Crystal"
Genasi, Tirr 1st Outsider(Native), Elemental Subtype Dependent on Genasi Type. Medium Dependent on Genasi Type. In Tirran lore, Genasi are essentially diluted half-breeds of mortal races and elementally aligned Gods or other powerful creatures. Their heritage manifests in innate abilities with the elements involved, as well as in their appearance.
Genomes 1 Humanoid −2 Str, +2 Dex Medium Rogue Humanoids with prehensile tails
Geodes 1 Elemental (Earth) +2 Con Medium Any Spherical stone boulders.
Gestbar 1st Humanoid (Elf) +2 Dex, +2 Con, −4 Cha. Medium Ranger A gruff, but tough and agile race
Ghul 1st Undead +2 to this stat, −2 to that one Medium Any Ghul are The offspring of Ghouls. Because Ghouls are sterile, they are very uncommon. They can only come to pass when a pregnant woman is turned into a ghoul.
Giants 1 large +2 Str, -2 Dex Giant Barbarian Giants are very muscular humanoids. Lumberjack style "Sturdy folk"
Gigantes <!-#-> <!-Types and (Subtypes, Subtypes)-> <!-+2 <!-Stat->, −2 <!-Stat->, etc-> <!-Size: Pick (Small, Medium, Large, Huge, etc)-> <!-Class. Add a link if it's a class found here.-> <!-around 25 word introduction and overview of race; displayed elsewhere.->
Gnolls, Apaloosa  ? Humanoid (Gnoll) +2 Con, −2 Wis, −2 Cha Medium Scout Tribal hunters and gatherers.
Gnome, Bohemian 1st Humanoid(Gnome) −2 Str, +2 Dex, −2 Con, +2 Int, +2 Cha Small Bard This offshoot of Rock Gnomes are slightly taller on average, with longer legs. They travel in nomadic clans similarly to Halflings and have the linguistic variety, social understanding, and tough, leathery feet to prove it.
Gnome, Keran 1 Humanoid (Gnome) −2 Str, +2 Int, Small Any Quirky Gadgetmakers.
Gnomes, Albion
Gnomes, Ardanian
Gnomes, Grey 1 Humanoid (Gnome) -2 Strength, +2 Intelligence, +2 Wisdom Small Wizard Grey gnomes are known by their allies for their sparkling wit and friendly attitude, but their enemies know them as fearsome spellcasters and tenacious adversaries.
Gnomes, Taresi  ? Humanoid (Gnome) +2 Int, +2 Con, −2 Str Small Bard or Gunslinger Technophilic gnomes who have created the best steampunk technology on Taresi
Gnomes (Vermadad) 1 Humanoid (Gnome) +2 Charisma, −2 Strength Small Sorcerer Friendly but lazy small humanoids who love fun and have a gift for magic
Gnorf  ? Humanoid (Dwarf, Gnome) +4 Con, −2 Int, Cha, & Dex Small Fighter or Barbarian A dwarven-like race that likes to dig; comparable to a mole.
Goblins, Ardanian
Goblins, Marsh
Goblins, Pansaer 1 Humanoid(Goblinoid) +2 Dexterity, -2 Strength Small Wizard A race of small-bodied but great-minded scholars, vastly different from goblins of other settings.
Goblins, Taresi  ? Humanoid (Goblinoid) +2 Dex, +2 Cha, −2 Str Small Rogue, Alchemist, Smuggler, or Firestarter Goblin junk-collectors who are runners-up in the Taresi trade business
Goblins, The Silver Lands
Goblins, Valshock 1 Humanoid (Goblinoid) +2 Dex, -2 Con Medium Any The Valshock Variant of Goblin.
Goblins, Variant 1 Humanoid (Goblinoid) +2 Dex, -2 Con Medium Ranger A completely different goblin, Medium sized, green skinned.
Goliaths, Pansaer 1 Humanoid (goliath) +2 Strength, -2 Dexterity Medium Barbarian A race of massive, nomadic warriors with a balanced, passive outlook on life.
Gorons 1 Humanoid (Earth) +4 Strength, -4 Dexterity, +2 Constitution, -2


Medium Fighter A race of powerful and proud rock people.
Gors 1 Monstrous Humanoid +2 Con, -4 Int. Medium barbarian or druid A bestial race of barbaric raiders who storm the forests in large groups, drinking and fighting where and when they please.
Granlings 1 Humanoid (Aroghin) +4 Str, −4 Int, −2 Cha, −2 Wis Medium Any The cursed form of aroghin. Strong but simple minded.
Gray Orc <!-#-> <!-Humanoid and (Orc, Subtypes)-> +4 Str, −2 <!-Stat->, etc-> Size: Medium Any <!-around 25 word introduction and overview of race; displayed elsewhere.->
Gremlins  ? Humanoid (Gremlin) +2 Con, −2 Str Small Rogue A Race of short dogish "disablers".
Gremlins by Shhiinnii 1 Humanoid (goblinoid, dusk) -2 Str, +2 Int, +2 Cha Small Tinker or Hexgunner Gremlins are a cheerful race of goblinoids that shun there predecessors' lack of intelligence and creation in general.
Gukin 1 Humanoid +2 Intelligence, +2 Dexterity, −3 Wisdom, −2 Constitution Small, Medium Mechanist <!-around 25 word introduction and overview of race; displayed elsewhere.->
Guromescai 1 Humanoid (Aquatic) +2 Cha Medium Sorcerer Colorfully skinned fish-like merfolk/malaquian half-breeds.
Half-Corrupted <!-1-> <!- Types and (Demon Subtype)-> <!-+2 <!-Stat->, −2 <!-Stat->, etc-> <!-Size: Pick (Medium)-> <!-Class. Any.-> <!-A corrupted people cursed by the Drow elves' cultist-like behavior and false deity.->
Half-Elves, Keran 1 Humanoid (Elf) +0 Medium Any Hybrids of Dunesti & Karmainians.
Half-Elves, Moon of Five Suns 1 Humanoid (Elf) +2 to this stat, −2 to that one Medium Any Some race
Half-Elves, Prince of a Thousand Faces 1 Humanoid (elf) +2 Wis, −2 Charisma Medium Ranger The bastard offspring of barbaric humans raping and pillaging their way through elven lands. Outcast as beasts from both human and elven society, these half-breeds are extremely rare and spiteful toward anyone that is not half-elven.
Half-Elves, Teoryran <!-#-> <!-Types and (Subtypes, Subtypes)->  !−2 con medium any The most human of the teoryran elfs.
Half-Giant, Tirr 1st Humanoid (Human), Giant (Psionic) STR +2, CON +2, DEX −2 Medium Psychic Warrior, Fighter As scions of both normal humans and giants, Half-Giants are a hybrid race with latent psionic abilities, making them formidable fighters in combat.
Half-Goblin, Variant 1 Humanoid (Goblinoid) +2 Dex, −2 Con Medium Cleric or any healer A human and homebrew goblin mix.
Half-Hobgoblins  ? Humanoid (Goblinoid) +2 Dex Medium Fighter The result of breeding a hobgoblin with a human
Half-Kobold 0 Humanoid (Reptilian) +2 Dex +2 Int, -2 Con, - 4 Str − Medium Any Offspring of a Kobold and a human
Half-Lunars 1st Humanoid +4 Charisma, −2 Constitution Medium Sorcerer Some race
Half-Nymph Fey +2 Dexterity, +2 Wisdom, +4 Charisma Medium Any Some race
Half-Orc, from R.M.G.C.L.F. 1 Humanoid (Orc, Human) +2 Str, −2 Int Medium Barbarian Orc-human crossbreeds.
Half-Pangoloid  ? Humanoid −2 Dex, +2 Int Medium Wizard The cross of pangoloid and most humanoid races
Half-Sprites 1 Humanoid Medium Sorcerer, Barbarian or Rogue Children of humans and woodsprites
Half-Trolls 1st Humanoid +2 Strength Medium Barbarian or Rogue Half-trolls are the result of the not-very-holy union between a troll and a human. Half-trolls are actually very good, tougher than any human and smarter than any troll, ever. However no one want them, for some more or less obvious reasons.
Halflings, Desert 1 Humanoid (Halfling) +2 Dex, −2 Str Small SRD:Rogue Desert Halflings are clever capable opportunists. As a society, they tend to remain in desert areas, the deeper desert, the better. They often react towards others with suspicion and curiosity. They might be Hard working citizens or thieves just waiting for the opportunity to make a big score, then disappear into the night. Either way, Desert Halflings are cunning, resourceful survivors.
Halflings, Hairfoot 1 Humanoid (Halfling) −2 Str, +2 Dex Small Rogue The Tolkien Halfling
Halflings, Rageblade 1 Humanoid (Halfling) +2 Strengh, +2 Dexterity -2 Charisma Small Barbarian Rageblades are the muscle of halfling society, they act pretty much like regular halflings, except they are far more prone to anger.
Halflings, Stoor  ? Humanoid (Halfling) −2 Str, +2 Con Small Ranger Grittier version of Halflings
Halflings, Taresi  ? Humanoid (Halfling) +2 Cha, +2 Dex, −2 Str Small Rogue or Freelancer Urban halflings that have cornered the trade market on Taresi
Hanyo 1 Humanoid (Yokai) +4 Strength, −4 Charisma Medium Any Hanyo are the half-blood offspring born between a human and a yokai.
Heart-Reachers 1 Humanoid +2 Str, −2 Dex, +2 Int, -2 Wis, +2 Cha Medium Paladin Devoted to one cause for a long time, this well liked race does not age.
Heartbound <!-#-> Humanoid type +2 Charisma, −2 Constitution Medium Paladin
Hellborn Vampire 1 Humanoid (Unliving) Special Medium Rogue Half-vampire, half-fiend, all kickbut.
Hendyn  ? Humanoid +2 Int, +2 Wis, −2 Dex Medium Any Humans born with Eternal youth
Heni 1 Humanoid (Cold) +2 Con, -2 Wis, +2 Cha Medium Shaman. Arctic climate merfolk-human off-shoot.
Higardi 1 Humanoid Medium Any for males, bard or sorcerer for females Modified humans
Hobgoblins, The Silver Lands
Holstaurus, Tirr 1st Monstrous Humanoid Dependent on whether Kerani or Kaori Sub-species Medium or Large Druid, Barbarian. Ranger Spread across both continents, the ancient tribal race of the Kerani maintains an isolated, but current population; Through Human copulation, it has spawn the Kaori sub-race. Their bovine-like features have inspired years of racial discrimination and slavery, as they are well known for their capability as beasts of burden.
Hu Child 1 Humanoid None Medium N/A One born of the Deity Gods Hu and Fi. Formed without birth, in an adult body. Spirit and knowledge are recieved at their creation from their divine parents. Their material body is fashioned after the universal design of humans. They are cousins to the Human Race.
Human, Darkkin 1 Humanoid (Human) None Medium Any Tar black humans from a world without natural light.
Humans, Albion
Humans, Ardanian
Humans, MoFS 1 Humanoid (Human) +2 to the ability score of the player's choice. Medium Any The version of Humans used in the Moon of Five Suns campaign setting.
Humans, Oreisan 1 Humanoid (Human) (noble)−2 Con, +2 Int, −2 Wis, +2 Cha; (commoner)+2 Con, −2 Int, +2 Wis, −2 Cha Medium (noble)Buke, (commoner)Any In the lands of Oreisa, humans are dictated by both caste and honor. Masters of at finishing any task they set their minds to, their ingenuity is respected by the spirit races if not their attitude.
Humans, Serpentshrine 1 Humanoid (Human) +2 Str, −2 Int Medium Barbarian The once advanced humans of Serpentshrine Isle.
Humans, Steelhive 1 Humanoid(Human) Cha -4, Int +2 Dex +2 Medium Any Some race
Humans, Streetlike 1 Humanoid +2 Dexterity, +2 Intelligence, −2 Strength Medium Rogue Raised on the streets the streetlike has learned to fend for himself.
Humans, Taresi  ? Humanoid None Medium Any The first race and most dominant race on Taresi
Humans, True Ancient
Humans, Variant 1 Humanoid (human) Medium Any Clannish, mildly xenophobic humans who serve the cause of Balance
Humans, Æskmann
Hydras 1 Humanoid (Reptilian) +2 Dex, +2 Int, +2 Cha, −2 Con Medium Rogue Cruel and calculating reptilians.
Iceborn 1 Humanoid (Cold) +2 Int, −2 Cha Medium Wizard Humanoids with icey heritage.
Ikasus 1 Humanoid +2 int, +2 cha, −2 str Medium Merchant Ikasus are a smart and charismatic race with a great love for money
Ikshar 2 Humanoid (Reptilian) +2 Con, -2 Cha, -2 Wis Medium Druid Tall humanoid with sharp claws and a powerful tail. Their skin is reminisent of dragon scales. Their scale colors are always some shade of black, dark red, or dark blue. Their eye color is always a solid black with white iris.
Imperials 1 Humanoid None Medium Fighter These humans built empires.
Intierity 1 Humanoid (Shapechanger) −2 Str, +2 Dex, +2 Int Medium Any The Intieri are a fast and smart race, they have lived through the ages and are able to assume the forms of humanoids.
Inumimi, Oreisa 1st Monstrous Humanoid +2 Con, −2 Wis, −2 Cha Medium Samurai A subrace of yokai called Kemonomimi and bare specific features of a dog.
Inumimi, Variant 1 <-types and subtypes-> +2 to this stat, −2 to that one Medium Any Some race
Jilts 1st Humanoid −2 Str, +2 Int, +2 Cha Small Male: Ranger, Female: Druid Bright little creatures of chaos
Kaisan 1 Humanoid (Kaisan) -2 Str, +2 Dex, -2 Int, +2 Cha Medium Rogue Naturally charismatic, able to charm with their exotic beauty and alluring speech.
Kapikos <!-#-> <!-Types and (Subtypes, Subtypes)-> <!-+2 <!-Stat->, −2 <!-Stat->, etc-> <!-Size: Pick (Small, Medium, Large, Huge, etc)-> <!-Class. Add a link if it's a class found here.-> <!-around 25 word introduction and overview of race; displayed elsewhere.->
Karakasa or Kasa-Obake 1st Monstrous Humanoid −2 Str, −2 Con, +2 Int Medium Wizard Living parasol monsters of myth.
Karmainian 1 Humanoid +0 Medium Any People native to the plains of North Karma.
Kataran 1 Humanoid +2 Dex, -2 Con, +2 Wis, -2 Cha Medium Ranger Witty, capitalistic hunters. They have no real community, and live in forests.
Kathari 1 Humanoid (Goblinoid) +2 Dex; -2 Con Medium Sorcerer A flying goblin-like race that are especially adept at fire magic.
Kattai, Wild 1 Humanoid (Feline) +2 Str, +2 Dex, −2 Con, −2 Int, −2 Cha Medium Ranger The wild and uncivilized to modern kattai, the wild kattai (also known as Wikai).
Kattai 1 Humanoid (Feline) +2 Dex, −2 Con Medium Xenshi An exotic race of cat-eared humanoids, Kattai are known for their graceful nature and intimate culture.
Kemonomimi 1 Monstrous Humanoid (Yokai) −2 Wis Medium (Depends on animal subrace) Kemonomimi is a category used to refer to all animal-eared humanoid yokai races.
Khajiit 1 Humanoid (Feline) +2 Dex, −4 Con, +2 Int, −2 Cha Medium Rogue Humanoid cheetah-like folk.
Kitsune-jin 1 Monstrous Humanoid +2 DEX,+1 WIS, +1 INT, −1 CON, +2 STR Medium SRD:Rogue, Ninja, Scout, or Sorcerer Intelligent, sly, and agile fox-people from the Orient, Kitsune-jin are known tricksters and can assume their animal form (a large, multi-tailed fox) in order to fight.
Kitsune (Monstrous Humanoid) 1 Monstrous Humanoid +2 DEX,+1 WIS, +1 INT, −2 CON, 2 STR Medium SRD:Rogue, Ninja, Scout, or Sorcerer Intelligent, sly, and agile fox-people from the Orient, Kitsune are known tricksters and can assume their animal form (a large, multi-tailed fox) in order to fight.
Klilks 1 Humanoid (Klilk, Extraplanar) +2 Dex, -2 Int, +2 Wis, -2 Cha Medium Any. Appearing mostly human, but born of essences of the Ethereal Plane. Have malleable bodies.
Kobold, Keran 1 Humanoid (Dragonblood, Reptilian) +0 Small Sorcerer Dragonmen native to the Dragon Isles.
Kobold, from DracoRuler 1 Humanoid (Goblinoid) −4 Str, +2 Dex Medium Any Some race
Kobolds, Whiskered  ? Humanoid (Reptilian) −2 Str, +2 Dex, −2 Con, −2 Cha Small Monk A funny looking Kobold that has shunned Kobold society
Kobolds (Multiworlds) 1 Humanoid (Reptilian, Dragonblood, Nordheim/Mittelreich) −4 Str, +2 Dex, −2 Con Small Sorcerer, Smith a reptilian race living in the Northern domains.
Kojin  ? Humanoid (Feline) +2 Dex, −2 Str Small Ranger A nomadic cat-like race.
Kopikos 1st Fey +2 Cha, −2 Str Small Sorcerer and Spellthief Born of magic, kopiko can absorb magic powers into themselves.
Kreinos +0 Humanoid, reptilian +2 Constitution, -2 Charisma, -2 Dexterity Medium Threat
Kroot 1 Monstrous Humanoid +2 on a Physical Score, -4 on any mental scores. Medium Fighter, ranger or barbarian Resembles carrion-eating avian creatures.
Lacer, Agua 1st Humanoid (Reptilian, Dragon Blooded) +2 Con, -2 Int Medium Priest A group of anthro-lacertians at home in the water.
Lacer, Arbor 1st Humanoid (Reptilian, Dragon Blooded) +2 Dex, -2 Con, -2 Cha Small Druid A group of anthro-lacertians at home in the trees.
Lacer, Deep 1st Humanoid (Reptilian, Dragon Blooded) -4 Str, -2 Con, +2 Int, +2 Wis, +2 Cha Small Priest or Sorcerer A group of anthro-lacertians at home in the underdark.
Lacer, Free 1st Humanoid (Reptilian, Dragon Blooded) -4 Str, -2 Con, +2 Int, +2 Wis, +2 Cha Medium Any A group of anthro-lacertians.
Lacer, Land 1st Humanoid (Reptilian, Dragon Blooded) +2 Str, -2 Dex, +2 Con, -2 Int, -2 Cha Medium Priest A group of anthro-lacertians at home on land.
Lapruni 1 Humanoid (Rodent) +2 Dex, -2 Int Medium Ranger In the oldest of tomes, Lapruni have been called Lagomorphs, Lapines, or more simply "Rabbitfolk".
Leonine 1 Outsider (Native) +2 Str, −2 Dex, −2 Cha Medium Fighter or Paladin The mighty offspring of the Guardinals and there human lovers.
Lephevi 1st Humanoid (Human, Psionic, Extraplanar) Medium Any Human-like invaders from another world!
Leprechauns 1st Fey/Tiny humanoid +4 cha +2 Dex -6 str -2 con Tiny Bard Some race
Lesser Hulk 1 Small Aberration +4 Str, +2 Con Small Fighter If umber hulks were part great ape and part beetle, lesser hulks are part monkey and part beetle. Same great shape, much smaller body.
Liminal 1st Humanoid (aquatic) +2 Cha, −2 Con Medium Ranger Human–merfolk hybrid.
Lin Kuei 1 Humanoid +2 STR, +2 CON, +2 DEX, -6 CHA Medium Ninja Masters of cyromancy and ninjitsu, the Lin Kuei are a race of proud warriors from the frosted mountains of Earthrealm.
Lizardfolk, Keran Duneswift 1st Humanoid (Reptilian) +0 Medium Any Lizardfolk adapted to life in the Sumran Wastes.
Lizardfolk, Marshshadow 1st Humanoid (Reptilian) +0 Medium Druid Lizardfolk adapted to life in the Moonshadow Jungle.
Lizardfolk, Variant 1 Humanoid (Aquatic, Reptilian) +2 to any stat, −2 to any another stat Medium Fighter and Cleric An actually playable SRD:Lizardfolk.
Llathrana 1 Humanoid (Llathrana) +2 Str, −2 Int Medium Ranger A lupine race native to the Faltharis Campaign
Lombax 1 Humanoid (Lombax) +2 Dex, —2 Con Medium Any. Example: Ratchet from Ratchet and Clank.
Lotorian 1 Monstrous Humanoid -2 Str, +2 Dex, +2 Int, -2 Cha Medium Rogue Curious Raccoonfolk.
Lunars 1 Humanoid +2 Wis and Cha, -2 Con. Medium Sorcerer A nearly extinct race of Ascyria, being powerful sorcerers these beings are known to change their gender every full moon.
Lunoth 1 Monstrous Humanoid +2 dexterity, +2 charisma Medium Druid A race of peaceful moth-like people.
Lurewolves +1 Humanoid (Lurewolf) +2Dex,+2Wis,-2Cha Mediun Ranger or Rogue Lurewolves keep to themselves and are very wary of others. These wise and agile hunters travel the world while keeping others at a comfortable distance.
Magneti 1 <-Humanoid (Earthen)-> +2 Str, +2 Con, −2 Wis Medium Fighter, Ranger A race of grey-skinned humanoids who can channel magnetism.
Malaquians 1 Humanoid (Aquatic) +2 Str, −2 Dex, +2 Int Medium Fighter Tall, marine dwelling, relaxed, colorfully skinned, minor telepaths.
Malleas 1 Humanoid (Elemental) +2 to STR, −2 to WIS Medium Any, a Malleas highest class level is not affected by multi-classing XP penalties. The Malleas are the result of magic, or engineering gone wrong. Humanoids comprised almost entirely of elemental force, as such, they are a newer, and naive race, even though their strength is great.
Mandisans 1 +2 Charisma <!-Size: Pick Medium Favored Class: Sorcerer. Mandisans are believed to be an offshoot of humans that were blessed by the goddess of Mandisa to become the leaders of their nation. They have strangely pale skin and light colored hair.
Mandragoras 1 Plant +2 Cha Small Any. Small cheerful rootfolk.
Manes, The Silver Lands
Mankey  ? Humanoid (Halfling, Monkey) +2 Dex, −2 Str Small Rogue A humanoid monkey-like race that is very similar to halflings.
Manxoks 1 Humanoid, Aquatic None Medium Fighter Shark people with deeply rooted spirituality and religion.
Marpies 1 Outsider (Native) none Medium Self Telekineticist Outsiders who inhabit cloth puppets on the material plane.
Mena'xin 1 Humanoid (Mesha'xin), Aberration (Mena'xin) +2 Strength, +4 Dexterity, −4 Constitution Medium Mena'xin Skyblade (Paladin can be used if Skyblade is disallowed; Substitute Druid spell list instead of Paladin) The Mesha'xin, which translates as the "Children of Fate", are an elder race, predating the elves and humans. They have developed a 4-caste system in their culture, each with military and domestic roles. The Mena'xin are one of the "warrior" castes, the primary "shock troops" and calvary. Unlikely to adventure, some nonetheless do. This has led to (false) rumors regarding an alliance between angels and the Mesha'xin
Merfolk, Tirr 1st Humanoid (Aquatic) +4 CHA, -2 STR Medium Bard, Dancer A race of amphibious humanoids found in the Tirran Oceans between Loupe and Halimeda. Their love of song and dance is renowned throughout the world.
Merlings  ? Humanoid (Aquatic) −2 Str, −2 Con, +2 Wis, +2 Cha Medium Druid or Sorcerer Aquatic Humans who live on continental reefs
Mewling 1 Outsider (native, magical beast) +4 Dexterity, −2 Strength, −2 Constitution Small Rogue Mewlings are condemned or punished souls that have been confined to the physical restrictions of that of a domestic house cat. Sometimes this works in ones favor, allowing them to access the natural stealthy prowess the feline possesses along with a few other charismatic skills.
Minfolk 1 Humanoid +2 Str, +2 Dex, -2 Wis, +2 Cha Small Rogue A smaller subrace of minotaur.
Minotaur, Ponteign 1 Humanoid (Minotaur) +4 Strength, −2 Dexterity, +2 Wisdom, −2 Charisma Large Cleric These Minotaurs are far less brutish and simple than their larger kin, preferring to live in communities where they work as priests, artisans, and merchants.
Momonga  ? Humanoid (Flying Squirrel) +2 Dex, +2 Wis, −2 Str, −2 Cha Small Druid A race of intelligent large-sized flying squirrels.
Monkeyfolk 1 Humanoid (Monkey) +2 Dex, -2 Int, +4 Cha Medium Bard Charismatic, quick, strong... What more could you want?!
Monstrous Spidernoid 1 Magical Beast Medium Rogue Monstrous Spidernoid is a human-like variant of monstrous spider
Mudokon 1 Humanoid (Odd) +2 to Cha, −2 to Con Medium Psion Mudokons are gullible, simplistic people who inhabit Oddworld, whom often come under the wings of more evil creatures, becoming slaves to the power and their own pacifism.
Mulskroos 1 Humanoid (Vermin) +4 Dexterity, &plus;2 Constitution, −2 Strength, −2 Charisma Size: Small Rogue Mulskroos are a small and curious, if not frightenable race of acrobatic rodent people.
Muqua 1 Humanoid +2 Dexterity, -2 Constitution Medium Monk Four-eyed, four-armed humanoids with alignment sensitivity.
Murderer, Keran 1 Humanoid (Murderer) −2 Constitution, +2 Intelligence, Wisdom Medium Clerics Carrion eating raven people.
Mushroomfolks 1 Humanoid (Mushroom) +2 Int, −2 Strength Small Wizard A mushroom-like humanoids.
Myconids 1 Plant +2 Con, −2 Int, −2 Cha Small Any Myconids, or fungus men, are a race of intelligent fungi that live in remote reaches underground.
Myosines  ? Monstrous Humanoid −2 Int, +2 Wis, −2 Cha Medium Monk or Druid Large handed jumping rat people.
Naga, Tirr 1st Monstrous Humanoid Dependent on sub-species Medium or Large Dancer, Sorcerer, Bard, Cleric A race of serpentine humanoids that came into existence due to the Aesirean deity, Isis. They have long, scaled tails from the waist down.
Nagualdls, Aquatic 1 Humanoid, Aquatic, Nagualdl None Medium Ranger Aquatic nagualdls are aquatic shapeshifters who spiritually bond with sea creatures.
Nagualdls, Avian 1 Humanoid, Nagualdl +2 Dex, -2 Con Small Rogue Avian nagualdls are shapeshifters who spiritually bond with birds.
Nagualdls, Grand 1 Humanoid, Nagualdl None Medium Ranger Grand nagualdls are mammalian shapeshifters who spiritually bond with animals.
Naiads 1 or 3 Fey (Aquatic) ( −2 Str, +2 Dex, −2 Con, +2 Cha) or (−2 Str, +4 Dex, +2 Wis, +4 Cha) Medium Any A kind of nymph, typically found around water.
Naku 1 Humanoid (Goblinoid) +2 dexterity, +2 wisdom, -2 intelligence, -2 strength Medium Ranger Nakus are nomadic by nature, and grow uncomfortable with remaining in the same area for very long.
Nalielm 1 Humanoid +2 Dex, -2 Con, -2 Wis Medium Any, when multiclassing, the Nalielm's highest class level is not affected by multi-classing XP penalties. The Nalielm is a sentient race of "Undead", prominent amid the coastal reaches due to a rare seasickness that rots away the body, creating a slightly more hardy 'corpse'.
Nanelzi 1 Humanoid (Aquatic) +2 to CHA, −2 to STR Medium Daughter of Duskmight The Nanelzi are the High Priestesses of Nanelz's clergy. They are the combination of the former High Priestess, inseminated with Nanelz' own deific seed. They are reminescent of a normal human until they obtain true enlightenment.
Nature Bound Changelings 1 <-types and subtypes-> +2 to Wisdom, -2 to Strength Medium Druid Changelings who have become one with the natural world.
Neanderthal 1 Humanoid (Neanderthal) +2 Strength and Constitution, -2 Intelligence and Charisma Medium Barbarian While not the perfect barbarian race, this ancient half-breed is surprisingly capable at filling that niche.
Nekomusume  ? Humanoid (Feline) +2 Dex, −2 Con Medium Fighter, Wizard, or Duskblade Nekomusume are a race of extremely matriarchal feline-like humanoids.
Nelvaanian 1 Humanoid (Canine) +2 Str, +2 Dex, −2 Cha, −2 Int Medium Any
Nerubian 1 Monstrous Humanoid +2 Dex, +2 Int, -2 Str, -2 Cha Medium Mortician An arachnid race recovering from the loss and later reanimation of the majority of their kin. Collectors of lore and arcane secrets.
Nimori 1 Humanoid +2 Dexterity, +2 Constitution, −2 Charisma Medium Rogue, Ranger A tall, slender humanoid race. Though seemingly rigid, they can prove themselves valuable allies.
Noctaven 1 Animal -2 Con, +2 Wis Medium Druid Cautious owl-like folk.
Norkton  ? Humanoid (Human) None Medium Any Race of Light hating/Dark seeing humans
Northlanders 1 Humanoid + 3 Strength, - 1 Charisma, - 1 Intelligence, - 1 Dexterity Medium Bard, Barbarian, Fighter A race of humans adapted to cold and rugged terrain.
Nosk'quela 1 Fey (extraplanar) +2 Dex, −4 Con, +2 Cha Small Any Born of the darkest reaches of the Plane of Shadows, the wraith-like nosk'quela are dreaded hunters, preying on those stupid enough to invade their realm.
Nychans 1 Humanoid (Reptilian) +2 Dex, −2 Int Medium Barbarian Fast, violent humanoids descended from Dromaeosauridae.
Nymphspawn 1 +4 Charisma, +2 Intelligence, -2 Dexterity , -2 Strengh Medium Bard Some race
Nystagians 1 Dragon Blooded Nystagians have none. Medium Nystagohod Some race
Ogrillons 1 Half ogre half orc +6 str, +4 con, -4 int, -2 wisdom, -4 char Medium-large barbarian
Okeanos (Orion Race) 1 Humanoid (Elf) +2 dexterity, +2 Wisdom, +2 Comeliness, -2 Constitution Medium Hunter Okeanos are aloof gaurdians of the coastal forests, studying the arts in their many forms for the duration their long lives.
Oozinoids 1 Aberration +2 Constitution, -2 Dexterity Medium Sorcerer A fully sentient ooze-like race that has taken a humanoid form. They are independent and prefer to live among their own kind.
Oracles (3.5e Template) <!-#-> <!-Types and (Subtypes, Subtypes)-> <!-+2 <!-Stat->, −2 <!-Stat->, etc-> <!-Size: Pick (Small, Medium, Large, Huge, etc)-> <!-Class. Add a link if it's a class found here.-> <!-around 25 word introduction and overview of race; displayed elsewhere.->
Orcs, True 1 Humanoid (Goblinoid) +2 Strength, -2 Intelligence Medium Barbarian Dark-skinned humanoids with jutting jaws and fangs and feral eyes.
Orcs, Valshock 1 Humanoid (Orc) +2 Str, -2 Char Medium Fighter The Valshock Variant of Orcs.
Orochi 1 Humanoid (Reptilian) +2 Dex, -2 Str, -2 Cha Medium Any A race of snake folk that stem from the same ancestral branch as the yuan-ti but don't have the same evil tendencies, and are a more hermit race.
Pagurians 1 Humanoid (Aquatic) +2 Dexterity, -2 Strength Small Rogue A hermit crab inspired race of agile sea crustaceans.
Pandwarf  ? Humanoid −2 Dex +4 Con −2 Cha Medium Fighter A cross of pangoloid and dwarf, they are the ultimate tanks.
Pangoloid  ? Monstrous Humanoid +2 Int +2 Con −4 Dex Medium Wizard A craft-focused race, slow of foot but magically inclined.
Pantheraeo 1 Humanoid (Feline) +2 Dex, +2 Cha, −2 Int, −2 Con Medium Scout Pantheraeo are a race of lion people.
Pantheren 1 Humanoid (Feline) +2 Dexterity, −2 Charisma Medium Rogue The Pantheren are quick, agile, stealthy and come in a variety of colors. They usually roam the world alone.
Parasite 1 Aberration +2 Intelligence, +2 Wisdom, −2 Charisma Medium Any A parasite is a ghostly visage of a human, they can be hit and are quite weak in normal form but they have the ability to permanently posses creatures.
Peir-Faiff 1 Humanoid (Human) +1 Str, Dex, Con, Int and Cha, −2 Wis Medium Aristocrat Race of Humans that approach Physical perfection
Penguinians 1 +6 Con, −6 Dex Small Any Penguinians are a small arctic race. Their diet usually includes fish and any berries they can find in their regions. In their home environment they are commonly naked, as their bodies protect them from the elements.
Pictsies 1 +4 Strength, +2 Constitution, −4 Intelligence, −4 Wisdom, −2 Charisma Tiny Barbarian Pictsies (Nac Mac Feegle)
Pixies, The Silver Lands
Planetouched— Verrück 1 Outsider (Native) +2 Wis, +2 Dex, −2 Con Medium Any Created by the unnatural union of an aasimar and a tiefling, Verrücken are a conflicted race, having two opposing influences on their actions.
Pulmons 1 Humanoid (Vermin) -2 Dexterity, -2 Intelligence, -2 Charisma. +2 Constitution, +2 Wisdom Medium druid The product of horrible magical experiments from ancient days
Puppets 1 Humanoid +2Dex −2 -2Wiz, -2Cha Small Rogue They are animated puppets that have been made souls.
Púp’pèts 1st Humanoid Wisdom OR Intelligence +2, Constitution OR Strength -2 Medium Sorcerer Beings created by an incredible power, they are feared, resented, even hated, yet often do not return these feelings.
Quideum 1 Monstrous Humanoid +2 dexterity, −4 Constitution Medium sorcerer For those who like lovecraftian horrors in their campaigns, but don't wanna run the underdark or psionics
Quillman 1 Humanoid +2 Dexterity, -2 Intelligence, -2 Charisma Medium Ranger A primitive race of bestial humanoids who inhabit the forests.
Ragnok <!-1-> Humanoid +2 Strength, +4 Constitution, -6 Intelligence Medium Barbarian or Paladin The Ragnok are a simple race, the backbone of the Alacterum Empire. They are strong and sturdy, but are almost animal in intelligence.
Raku-n 1 Monstrous Humanoid +4 Dexterity, +2 Intelligence, −2 -2 Strength, -2 Wisdom, -2 Charisma Medium Rogue Some race
Ranx, Keran 1 Humanoid (Insectoid) +2 Dexterity, -2 Charisma Medium Druid Insect people.
Rasfar 1 Humanoid +2 to Dex, −2 to Cha Medium Monk A human-like race which idolizes the ideas of nature, peace, and freedom.
Raskas 1 Humanoid(Vermin) -+4 DEX, +2 CON ,−2 STR, −2 CHA Medium Rogue
Reika 1 Monstrous Humanoid (Aquatic) +2 Str Medium Any Shark-like hunters of the deep capable of thriving both in and out of water.
Relinqui <!-#-> <!-Types and (Subtypes, Subtypes)-> <!-+2 <!-Stat->, −2 <!-Stat->, etc-> <!-Size: Pick (Small, Medium, Large, Huge, etc)-> <!-Class. Add a link if it's a class found here.-> <!-around 25 word introduction and overview of race; displayed elsewhere.->
Rheryus 1 Humanoid (Dragonblood) +2 Con, −2 Dex Medium Fighter or Druid Draconic spawn of Meon, they are charged with protection.
Ribbits 1 Humanoid (Ribbit) +2 Charisma, −2 Strength, −2 Wisdom Tiny Sorcerer They are the dwellers of pools and marshlands, of forgotten caves and wetlands. The toadfolk, the slimy ones, the bolsterous - the ribbits.
Rinwoods 1 Humanoid (Rinwood) -2 Strength, +2 Intelligence Medium Wizard Although rinwoods were initially created as a race of servitude in academia, the decades have proven that this race of intellectuals has a will and mind of their own.
Ronso, Revised 1 Monstrous Humanoid +2 str +2 con +2 dex -2 int -2 cha Medium Fighter, Ranger
Rovino 1 Animal -2 Str, +2 Dex, -2 Con, +2 Wis Medium Cleric or Druid. Rabbit people.
Ryuu'Kigen 1 Fey and Reptilian (Dragon Ancestry) +2 Dex, +2 Cha, −2 Str Medium Varies Androgynous, oriental Dragonkin; half Fey, half Dragon
SCS: Eladrin 1 humanoid (Fey) +2 dexterity, +2 intelligence, +2 charisma. Medium Wizard, sorcerer, ranger. A different type of elf for the SCS howbrew settings.
Sandman 1 Elemental (Earth Subtype) −2 Dex, +2 Con, +2 Int, −4 Cha Medium Any Earth elementals made of sand.
Saniarmes 1 Monstrous Humanoid Varies, see text. Small Fighter A race of strange, almost tauric creatures that are half-bird, half-humanoid.
Sarli, Keran 1 Humanoid (Sarli) −2 Constitution, Strength, +2 Intelligence, Wisdom Small Wizard Blood Drinking cat people.
Satyrs, Variant 1 Fey <!-+2 <!-Stat->, −2 <!-Stat->, etc-> <!-Size: Medium bard
Savannah Elves <!-1-> <!-Humanoid, (Elf)-> <!-+2 <Constitution>, −2 <Intelligence>, −2 <Charisma> > <!-Medium:-> <!-Scout-> <!-Primitive elves who hunt the plains.->
Selvics 1 Humanoid (aquatic) Medium Druid
Sentient Construct (3.5e Creature Type) 1 Construct (Living Construct) +4 STR, −2 Intelligence, −2 Wis, −2 Cha Medium Fighter Living Construct
Sentient Machine <!-#-> Construct, Non-living Str +4, Int +2, Con -, Cha -4 Medium Fighter A metallic man with large plates attached to portions of his body.
Serpentine 1 Humanoid (Reptilian) +2 Strength, +4 Dexterity, −6 Charisma Medium Any <!-around 25 word introduction and overview of race; displayed elsewhere.->
Shadowkin (Cora Race) 1 Humanoid (kin) +2 to Dexterity, −2 to Wisdom Medium Rogue
Sharkfolk 1 Monstrous Humanoid +2 Str, +2 Wis, -2 Int Medium Barbarian Brutal, humanoid fighters which superficially resemble sharks
Sheikels 1 Outsider (Native) None Medium Any People of a alternate material plane with strong ties to the Plane of Shadow.
Shifter, Variant 1 Humanoid/Shapechanger (Kin) +2 to Dexterity, −2 to Charisma Medium Barbarian Ferocious heirs of the wild,

the perfect fusion of civilized race and wild beast.

Shinigami 1 Undead +2 Wis, −2 Cha Medium Bard As you float to the afterlife, contemplating how your death came to be, a sullen figure greets you at the edge of the mist covered river. The Shinigami are the omens, bringers, and Ferrymen of death. and they have awaited your arrivel to guide you to your final resting place.
Sholon 1 Humanoid (Sholon) +2 Dex, −2 Con, +2 Int, −2 Wis Medium Wizard or Psion Gnome-like seekers of knowledge.
Sigire 1 Humanoid (Cold) +2 Strength, + 2 Wisdom, -2 Charisma, -2 Constitution Medium Fighter Calm and composed, the sigire seem like kings rather than the mercs they are today.
Sindran 1 Aberration (Psionic) +2 to Int and Cha, −2 to Str and Wis Medium Rogue Genetic relatives of elans that share some natural psionic power.
Siroc 1 Humanoid +2 Wisdom Medium Ranger A substrata of humans hardened and sharpened by the inhospitable deserts.
Skaven 1 Humanoid +2 Dex, -2 Str Medium Rogue Based on the ratmen from Warhammer.
Skeler 1 Humanoid +4 to Intelligence, −2 to Wisdom and Charisma Medium Wizard Some race
Skerottian 1 Swarm Subtype +2 Str, +1 Dex, -8 Cha Medium Fighter A writhing mass of snakes that possess intelligence.
Skithita 1 Humanoid +2 Str, -2 Con, -2 Cha Medium Druid Skithita are a race of dark, climbing humanoids descended from twisted, evil humans.
Sky-Fae Half-Breeds <!-#-> <!-Types and (Subtypes, Subtypes)-> <!-+2 <!-Stat->, −2 <!-Stat->, etc-> <!-Size: Pick (Small, Medium, Large, Huge, etc)-> <!-Class. Add a link if it's a class found here.-> <!-around 50 word introduction and overview of race; displayed elsewhere.->
Slime Child 1 Aberration -2 Dexterity +4 Constitution, -4 Charisma, +2 Wisdom Medium Fighter Result of a Mad Mage's experiments on Oozes and captive humans
Smart Ass
Sosmunii 1 Humanoid (Human) +2 Dexterity, +2 Intelligence, –2 Strength, –2 Constitution Medium <!-Class. Add a link if it's a class found here.-> <!-around 25 word introduction and overview of race; displayed elsewhere.->
Soulbour  ? Humanoid (Incanrum) No Change Medium Soulborn or Fighter A reclusive race that tends to stick to itself, but upholds justice where it can.
Space Warper 1 Humanoid +2 Dex, +2 Con, -2 Wis, -2 Cha Medium Any Space Warpers are teleporters that easily fit any role in a party. Teleportation can be used offensively or defensively.
Spirit-touched  ? Outsider (Native) +2 Cha, −2 Str Medium Cleric A race born of humans that can have divine powers from their otherworldly heritage.
Squirrel Folk  ? Humanoid (Squirrel) +2 Dex, +2 Cha -2 str Small Rogue A squirrel-like race
Stalwart 1 Humanoid +2 to this stat, −2 to that one Medium Knight Some race
SteelOrochu 1 Humanoid (Orochu) +2 Strength, +4 Dexterity, −2 Charisma Medium Paladin The D&D embodiment of our... beloved? SteelOrochu. In Race form.
Succedaneums 1 Aberration (Shapechanger) −2 on Two Physical Scores of choice, +2 Mental Score of choice Medium Any. A race that, during nighttime, can transform. May assume other humanoid forms with its Soul Imprint ability.
Swinling 1 Humanoid (Swinling) +2 Dexterity, -2 Charisma Medium Any The descendants of elves and humans cursed with a new race and form that they believed ugly.
Sylvaren 1 Humanoid (syl) +2 Wisdom, −2 Charisma, etc Size: Medium Monk Sylvaren are a wise but distrusted, newly discovered race. They were discovered by a sailor who had to turn back before he reached their island, Syl Isle. Sylvaren are closely related to elves, however there are distinct differences.
T'kerrik 1 Animal Type +4 Str, +2 Con, -4 Cha, -4 Int Medium Fighter. A mutation of scorpion and monkey.
TK-Squared 1 Humanoid (TK) +2 to this stat, −2 to that one Medium Any Some race
Tabit 1 Humanoid (Hafling, Feline) +2 Dex, -2 Wis Small Rogue Descendants of halflings and catfolk.
Talpidans 1> Humanoid +2 Constitution, -2 Charisma Medium Fighter. Sturdy mole people with a tunneling speed and blindsight.
Tanarkin 2 Monstrous Humanoid +2 Dex, +2 Str, +2 Wis, −4 Cha, −2 Con Medium Any A nomadic race of strange, but mostly peaceful, hunter/gatherers.
Tanreiss 1 Humanoid (Feline) +2 Str, +2 Dex, −2 Con, −2 Int Medium Any Proud and strong warriors that resemble lions. They are known for their lightning-fast attacks.
Tarichas 1 Humanoid (Aquatic) +2 Dex, −2 Cha Medium Any Some race
Telums 1 Outsider (Augmented Construct, Native) Medium Fighter Intelligent weapons have evolved, and now manifest as solid spiritual mass, able to explore the world as a mortal man.
Tengu as Character Class Monstrous Humanoid <!-+2 <!-Stat->, −2 <!-Stat->, etc-> <!-Size: Pick (Small, Medium, Large, Huge, etc)-> <!-Class. Add a link if it's a class found here.-> As you climb the mountain, the trees rustle, you feel you are being watched. You have trespassed in the territory of the Tengu, and their eyes are everywhere
Terrapin, Tirr 1 Monstrous Humanoid (Reptilian, Water, Earth) −4 Dexterity, +4 Constitution, +2 Wisdom Large Druid, [{SRD:Bard|Bard]], Monk The Terrapin are the slow but sturdy race that guard the very pillar that gives them their name: "Terra Pin", the mythical pillar of the Plane of Earth and Plane of Water, a multi-planar object which helps bind the Material Sphere together.
The Ortal 1 Humanoid Various Medium Various Five different evolutions, the Ortal are a single race under a single banner who are diverse in their powers.
Thoon 1 Humanoid (Aquatic) −2 Str, +2 Dex, −2 Con, +2 Int, +2 Wis Medium Rogue An amphibian race, they have no gender, they are just thoon.
Thri-Kreen, Tirr 1st Monstrous Humanoid, Vermin (Psionic) +2 Dexterity, −2 Intelligence, +2 Wisdom, −4 Charisma Medium Psychic Warrior, Ranger A race of monstrous humanoids resembling giant mantises, the Thri-Kreen are a physically weak but dextrous race, gifted with in-born psionic power.
Tiefling, Keran Variant 1st Outsider(Native) +0 Medium Any A race descended from fiendish beings.
Tortons 1 Humanoid (Reptilian) −2 Dex, +2 Con, −2 Int, +2 Wis Medium Druid A turtle-like people.
Trader Goblins, Valshock 1 Humanoid (Goblinoid) -2 Str, -2 Con, +2 Int, +2 Cha Medium Any The Valshock Variant of Goblin.
Traelins 1 <!-Types and (Subtypes, Subtypes)-> +2Str +2Dex, −2 -2Con -2Int -2Wis Medium Druid Elf + Plant.
Tribalists 1 Humanoid (Shapechanger) +2 Intelligence Medium Wizard Tribalists are Human-like shapechangers from Ti'lanrur
Tribes of the Pale People 1 Humanoid (Human) +2 Dexterity, +2 Wisdom, -2 Charisma Medium Size Ranger or Druid, chosen at 1st level The pale people are a race of reclusive hunter-gatherers who live in the northern parts of the An Age of Ice and Stone Setting
Tribes of the Sun People 1 Humanoid (Human) -2 Constitution, +2 Intelligence, +2 Charisma Medium Any The sun people are advanced bronze-workers that serve the god-kings of Etarask in the An Age of Ice and Stone Setting
Tsigugians 1 Humaniod (Psionic, Tsigugian) −2 Str, −2 Con, +2 Int, +2 Wis Medium Psion A psionic race worth actually taking a second look at.
Tundrus 1 Humanoid (Canine) Medium Wizard or Sorcerer A bipedal Wolf. Powerful and skilled in Hunting, Tundrus do whatever it takes to protect their "pack".
Twinborn, Depowered Variant 1 Humanoid +2 Wi, +2 Cha, −2 Str, −2 Dex Medium Cleric or Paladin, chosen at 1st level A race of two-headed humanoids, touched by the divine and striving to live up to it.
Twinborn 1 Humanoid +2 Wis, +2 Cha, −2 Str, −2 Dex Medium Cleric or Paladin, chosen at 1st level A race of two-headed humanoids, touched by the divine and striving to live up to it.
Tylwyth Teg 1 Fey +4 Dexterity, −4 Constitution, +2 Wisdom Tiny Druid The Tylwyth Teg are a distant relatives to pixies but still remain part of the sprite family - if just by a hair - even if they carry no true magic through their bloodline, which is acquired instead of being inherited like many other Fey.
Ulaquin 16 Outsider Native +6 strength, +2 Dexterity, +4 Con, +8 Charisma Medium Warlock, Monk, Fighter A mixing pot of infernal blood and mortal passion
Ulykos  ? Giant +2 Str, −2 Int, −2 Wis Medium Fighter or Racial Class A militant half-giant race
Unblood Aberration +2 Constitution, −2 Strength Size: Medium Rogue http://www.dandwiki.com/wiki/SRD:Rogue-> Unblood are a magical being that looks like a human but has no blood, its lifeforce is sustained by the races greatest secret, a magical field generated by their heart.
Underfolk (Cora Race) 1 Humanoid (folk) +2 to Constitution, −2 to Wisdom Medium Stonemelder Some race
Unicorn 1 Magical Creature -4 STR, -2 DEX, -2 CON, + 4 INT, +4 WIS Small Wizard A dwarf-sized unicorn, but with many different abilities to their larger cousins.
Urgoth 2 Humanoid +5 strength,-4 intelligence,-3 Dexterity,-3 Wisdom Medium Any An orc-like race
Ursinen 1 Humanoid (Ursine) +2 Strength, −2 Intelligence Medium Barbarian The Ursinen are strong, tough, stocky and come in a variety of colors. They usually roam the world alone.
Urubane 1 Humanoid (Ursine) -2 Dex,+2 Con, -6 Int, +2 Wis, -2 Cha Medium Barbarian A Bear-like, solitary people.
Uruk-Hai 1 Humanoid +4 Str, +4 Con, -4 Wis, -2 Cha, -4 Int Medium Barbarian A brutal race created by Maia and bred by orcs
Usagimimi 1 Monstrous Humanoid (Yokai) +2 Dex, −2 Con, −2 Cha Medium Druid/Shinsou Usagi are a subrace of yokai called kemonomimi and bare specific features of a rabbit.
Ushimimi 1 Monstrous Humanoid (Yokai +2 Str, +2 Con, −6 Cha Medium Barbarian A subrace of kemonomimi and bear specific features of a cow.
Vampire Half-breed 1st Undead (Mixed) Misc Medium Any A race descended from Unnatural Progenitors reviled by many.
Vashino Carrion Stalker 1 humanoid; Reptilian +2 dex, −2 wiz small Rogue A small lizardfolk, with bright scales, known for hunting undead.
Vedalken  ? Humanoid +2 Int, +2 Con, −2 Dex, −2 Cha Medium Wizard Vedalken have a cold, logical, and overly analytical view of life, however it proves beneficial to them more often than not.
Vellorreans 1 Humanoid +2 Int, +2 Wis, -2 Str, -2 Cha Medium Wizard Shadow Creatures
Verian  ? Humanoid (Feline) +2 Dex, −2 Int, −2 Cha Medium Ranger Verians are a very physically apt race, heal very quickly, and are quite perceptive and acrobatic.
Versoren 1st Outsider (Native) +2 Con, −2 Wis Medium Sorcerer An odd race of both material and ethereal components. Though seemingly meditative, they are frequently impulsive, making them an excellent choice for the quiet role player.
Vespine 1 Monstrous humanoids "Anthropomorphic Wasp", (Psionic) +2 Dex, +3 Int, +3 Wis, −2 Cha, −2 Str, -2Con Small Any Some race
Vielian 1 Humanoid (Feline) +2 Str, +2 Dex, - 4 int, - 4 cha, + 2 wis Medium Rogue The loyal and over-zealous children of Sylus (DnD Deity) the dark god of felines.
Viera (3.5e Ivalice Race) 1 Humanoid (Viera) +2 to this stat, −2 to that one Medium Ranger A race of humanoids who have rabbit-like features, including long ears and supple limbs.
Vieras 1 Humanoid (Viera) +2 Dex, −2 Con Medium Druid and Ranger A female dominant race of agile rabbit-like folk.
Viridanai <!-#-> Human &minus2 Str, +6 Cha Medium Sorceror The beautiful people.
Vithui, Keran 1 Undead (Dark Minded) −2 to Wisdom Medium Fighter A Race that is born dead.
Vithui 1 Aberration −2 to Wisdom Medium Fighter Some race
Viverraes 1 Monstrous Humanoid −2 Str, +2 Dex, −2 Con, +2 Cha Medium Rogue Ferret/mink anthromorphs, swift and lean of form, and graceful in their every step.
Vorpal Ragers <!-#-> Giant +4 strength, -2 dexterity, +6 constitution, -2 intelligence, -2 wisdom, -2 charisma Large Barbarian [[1]] Immense brutes, often described as angry walls of muscle.
Vulash 1 Outsider, Native +1 Int; +1 Cha; +2 Dex; -3 Con Medium Any Many years ago, they made a deal with the gods where they would overcome their evil nature, but they were tricked into sacrificing their bodies to do so.
Waterkin (Cora Race) 1 Humanoid (kin) +2 to Constitution, −2 to Intelligence Medium Soulshaper
Werewolf <!-#-> Humanoid +3 Str, +3 Dex, -2 Cha Med Druid, mainly because it's most helpful with connecting with the world. Prowling the darkness, hunting in the deep hours of the night, these wolf like people hunt the night and prey on the weak.
Woodekin  ? Fey +2 Dex, +2 Cha Medium Druid Woodekin are descended from dryads and humans, and feel a strong connection to nature.
Woodsprites 1 Humanoid +2 Wis, −2 Cha Small Ranger Small, somewhat-jumpy winged humanoids who live in trees.
Worban 1 Humanoid +-2 Str, +2 Dex, +2 Wis, -2 Cha Small Druid or Rogue Some race
Woren, BoF 1st Humanoid (Feline) +4 DEX, -2 WIS, -2 CHA Medium Fighter, Scout An anthropomorphic race of cat-like people, typically fighter type characters.
Wyg  ? Humanoid +4 Con −2 Int −2 Dex −4 Cha Small Warrior Mishappen progeny of trolls and humans
Wyndian, BoF 1st Humanoid (Fae) +2 INT, +2 CHA, -2 STR, -2 CON Medium Wizard, Sorcerer A winged race of humans that excel in arcane magic, but are a physically weak.
Xacilin 1 Humanoid (Xecilin) +2 to Int&Wis, −2 to Cha&Dex Medium Fighter or Cleric Some race
Xeren +0 Humanoid (Elf) −2 Str, +2 Dex, −2 Con, +2 Cha Medium Any Though elven in origin, life in urbanized areas has changed their build and affect. Xeren are shorter and weaker than their ancestors, but more sly.
Xerlasi 1 Humanoid (Reptilian) +2 Dex, −2 Con Small Rogue An agrarian race of skink-like reptilians.
Yearlings 1 Fey +2 Str, +2 Dex, −2 Wis Medium Any Inquisitive fey who are born, grow old and die within a single year.
Yokai: Kitsune
Youkai, Kitsune 1 Magical Beast (shapechanger) +2 Dex, −2 Con Medium Wizard Masters of illusion and trickery, Kitsune are fox-people rarely seen by civilized humans. Stories abound of a lone traveler seeing a a huge fox gliding gracefully through the trees, Kitsune are seen by few people, and understood by fewer still.
Zealothian 1 Humanoid (Zealot) +1 Dex, -2 Cha, +1 Str, Medium Ranger,Druid,Barbarian A strong warrior race of Nature.
Zen, Takeshi's Test Experiment Race <!-#-> Humanoid +3 Int and Wis, +2 to any stat, -2 to any stat <!-Size: Medium None Preferred After just being created in Takeshi's Laboratory inside Takeshi's castle, you awaken as though you are in great pain, but cannot feel anything but a burden. The pain inflicted upon you seems to feel only like you are being weighed down. You rise up and look to see something, ...different about your self.
Zephyri 1 Catergory:Humanoid Type +3 Dexterity, +2 Strength, −2 Wisdom, −3 Constitution Medium Ranger The Zephyri are an old race, a mix of Elf and Air Elemental. They are exceptionally fast and strong, yet their inability to stay still means they lack the clarity of thought common in more stable races. They perform well as Fighters or Rangers, due to their excellent ability with a sword.
Zora 1 Humanoid (Aquatic, Zora) +2 Dex, +2 Cha, -2 Str, -2 Con Medium Ranger Based on the fishlike people from the Legend of Zelda series
Zynoble 0 Humanoid +4 Constitution, +2 Intelligence, -4 Charisma Medium Fighter The Zynoble are a reclusive race of martial artists, who study the way of war in order to learn more about themselves.
Æskmann 1 Humanoid (Nordheim) +4 Str, +2 Con, −2 Int Medium Skald, Viking The dominant humanoid race in Nordheim domain.
ECL 1 races with one or many improving, reviewing, or removing templates present. Please help work on the problem presented on the template.

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