3.5e ECL 1 Races
From D&D Wiki
These are the user submitted Base Effective Character Level 1 Races on D&D Wiki. See also 3.5e Races.
To add your own race to D&D Wiki, click here.
| Race Name | LA | Type (Subtypes) | Ability Adjustments | Size | Favored Class | Racial Description |
|---|---|---|---|---|---|---|
| Aasimar, Keran Variant | +0 | Outsider(Native) | +0 | Medium | Any | A race descended from divine beings. |
| Aegis, Keran | +0 | Construct(Living) | +0 | Medium | Any | A of Sentient Constructs made from Bright Crystal. |
| Aegyl (3.5e Ivalice Race) | +0 | Humanoid (Aegyl) | −2 Con, −2 Cha | Medium | Any | A winged, humanlike race, having a very short life span. |
| Aelfinn | 0 | Humanoid (Halfling) | +2 Dex, −2 Str | Small | rogue | Aelfinn are cunning and charismatic. They love betting and gambling, but be wary. It's only cheating if you get caught. |
| Airkin (Cora Race) | +0 | Humanoid (kin) | +2 Int, −2 Cha | Medium | Any | Airkin are graceful beings born with a bit of the element of air. |
| Aiton Amazons | +0 | Humanoid (Human) | (+2 Str or +2 Wis), −2 Int | Medium | Ranger | The last of a long fallen culture, dominated by women. |
| Allurin | Humanoid (Planetouched) | +2 Cha | Medium | Sorcerer | Humans with Succubus heritage. | |
| Alouettians | 0 | Humanoid (Avian) | Varies | Medium | Varies | A cross between many types of avians and humans. |
| Alteaevantae | +0 | Outsider (Native) | -6 Str, +2 Dex, +4 Int, +2 Wis | Medium | Any | Alteavantaes |
| Altmer (Elder Scrolls Supplement) | +0 | Humanoid (Elf) | +2 to this stat, −2 to that one | Medium | Any | Some race |
| Alumaril, Keran Variant | +0 | Humanoid (Evil) | +0 | Medium | Any | A of succubi descended humans. |
| Alumaril (Two-Armed Variant) | +0 | Humanoid (Alumaril) | +2 Charisma, -2 Dexterity | Medium | Any | A curious, excited race descended from mixed humanoid and demonic bloodlines. |
| Ambiko | Humanoid (Shapechanger) | +2 Cha, −2 Con | Medium | Any | Ambikos are like humans except that they tend to be trickier, more devious, more aloof and have the ability to alter themselves. | |
| Anarchs | +0 | Humanoid (Human, Chaotic) | −2 Str, +4 Wis | Medium | Chaos Mage | Chaos-altered humans. |
| Ancient, Variant | 0 | Outsider (Native) | +2 Str, +2 Dex, +2 Con, -2 Int, +2 Wis, -4 Cha | Medium | Monk | Ancients are one of the first beings to emerge from the primordial stages of the world. |
| Andalites | +0 | Psionic | +2 to this stat, −2 to that one | Medium | Any | A quadrupedal hoofed race with four eyes, telepathic speech, and a sharp tail. |
| Angel, Tirr | +0 | Outsider (Good) | Dependent on whether Angel or Archon Sub-species | Medium | Cleric, Paladin | From a plane of celestials from just beyond the world of Tirr's material plane, these righteous individuals dedicate themselves to the protection of good and the pursuit of all evil. |
| Ani-Men | +0 | Humanoid | see entry | see entry | see entry | A hybrid of an animal and a human, the ani-men were victims of mad experiments meant to give animalistic abilities to humans. |
| Animus Apparatus | 0 | Construct (Gear) | +2 Str, −2 Dex | Medium | Any | Animus Apparatus are the result of the advent of steam engineering and the soul-domineering powers of necromancy. |
| Anthromals | +0 | <-Humanoid-> | Varies | Varies | Varies | Anthropomorphic versions of various animals. |
| Anthromorphs | ? | None | Medium | Any | Anthromorphs are humanoids with bestial appearance traits | |
| Aquiter Kobolds | Humanoid (Dragonblood, Reptilian) | −2 Strength, +2 Dexterity, −2 Constitution | Small | Rogue or Sorcerer | Society-Accepted Kobold Variant. | |
| Ar' Eisyyan | 0 | Humanoid | +2 Strengh, -2 Constitution | Medium | Any | Pronounced (r-eis-yan), they are an unique race of elven lineage. They resemble high elves with pink skin tones and reflective golden hair. The Ar'Eisyyan are a evolved breed of elven lineage who hail from the Crystal Sky-Continent, "The Crystal World". Using their ability to summon and sculpt anything from gold metal they have created a small floating world upon which to live in peace. |
| Aradan | 0 | Humanoid (Aradan) | +2 Dexterity, +2 Constitution, -2 Intelligence, -4 Charisma | <!-Size: Medium | Fighter | |
| Aranac | Humanoid | −2 Wis | Medium | Sorcerer | Bug-Like Human, Naturally Magical. | |
| Arasi | Humanoid (Feline) | Varies by subspecies | Medium | Varies by subspecies | Tribal Humanoids modeled after the great cats. | |
| Arcanosians | +0 | Outsider (native) | +2 to this stat, −2 to that one | Medium | Any | Some race |
| Archon | <!-#-> | <Outsider> | <+2 Int and Wis, -2 Con> | <Medium> | <Sorcerer> | <A Magical race only known in legends.> |
| Armorals | 0 | Humanoid (Armoral) | None | Medium | Any | Recent arrivals that fit in among other races. |
| Aroghin | +0 | Humanoid (Aroghin) | +2 Strength | Medium | Any | Tall, Grey skin. Stoic. Cursed. Emotionally in control. Powerful, but with drawbacks. |
| Augmentoid | +0 | Abberation | +2 Dex, −2 Wis | Medium | Any | An Augmentoid attatches itself to any sentient creature and may jump from one to another. |
| Avadim | +0 | Monstrous Humanoid | −2 Str, +2 Dex, −2 Con, +2 Int, +2 Cha | Small | Rogue and Bard | Peaceful birdfolk. Flightless farmers. Whistling while they work the day away. |
| Avalors | 0 | Humanoid | +4 Dex, − -2 Str, -2 Con | Size: Medium | None | Blind but not incapable. |
| Aycienti | ||||||
| Banari | Humanoid (Banari) | +2 Dex, −2 Con | Medium | Ranger | Banari are very simple, tribal cave dwellers. | |
| Bangaa (3.5e Ivalice Race) | +0 | Humanoid (Bangaa) | +2 Str, +2 Con, −2 Int | Medium | Fighter | A humanoid race, their bodies covered in small, hard scales, with distinctive long, drooping ears. |
| Bangaas | Humanoid (Reptilian) | +2 Str, −2 Int, −2 Cha | Medium | Fighter | ||
| Banished | ||||||
| Basti | Humanoid | +2 Dex, +2 Cha, −2 Str, −2 Con | Medium | Monk or Bard | Nomadic cat-folk | |
| Batalagh Dwarves | 0 | Humanoid (Dwarf) | +2 Constitution, +1 Strength, +1 Charisma, -2 Dexterity | Size:Medium | Paladin | Protectors and guardians of the passes in the Kulakuh mountains. The Batalagh Dwarves are also proficent in the mercantile field. They have warehouses in all regions with the exception of the Red Bellows. They do however maintain a small outpost on the western edge of Virani near the ruins of Ahb-e Sabz. |
| Bathuria | +0 | Monstrous Humanoid | +2 Dex, −2 Int, −2 Cha | Medium | Rogue | Humanoid bats. They delight in the panic and blood shed of the innocent. |
| Battle-born gnome | 0 | humanoid(gnome) | +2 Str & Dex, −4 Int, Wis, Cha | Small | fighter/barbarian | Battle-born gnomes are a race of gnomes that are bread for battle, the most nimble and the most fierce warriors are mated and their offspring is trained for battle as early as 5 and as late as 8 years old |
| Beastfolk, Aranthi | ||||||
| Beastfolk, Arthrophages | ||||||
| Beastfolk, Birdfolk | ||||||
| Beastfolk, Bucktoothed Builders | ||||||
| Beastfolk, Danali | ||||||
| Beastfolk, Elapi | ||||||
| Beastfolk, Equitra | ||||||
| Beastfolk, Foxkin | ||||||
| Beastfolk, Grand Turos | ||||||
| Beastfolk, Lapids | ||||||
| Beastfolk, Lutrin | ||||||
| Beastfolk, Mouselings | ||||||
| Beastfolk, Night Peepers | ||||||
| Beastfolk, Ovida | ||||||
| Beastfolk, Porque | ||||||
| Beastfolk, Prickleskins | ||||||
| Beastfolk, Procion | ||||||
| Beastfolk, Ragemongers | ||||||
| Beastfolk, Ratlings | ||||||
| Beastfolk, River People | ||||||
| Beastfolk, Roos | ||||||
| Beastfolk, Sirius | ||||||
| Beastfolk, Slinks | ||||||
| Beastfolk, Treefolk | ||||||
| Beastfolk, Urban Catfolk | ||||||
| Beastfolk, Ursa | ||||||
| Beastfolk, Wolfen | ||||||
| Beastfolk, Xi-Coatl | ||||||
| Beastfolk | +0, +1 | Monstrous Humanoid | Varies | Varies | Varies | A collection of anthropomorphic animal races |
| Beastmen | +0 | Humanoid (Beastman) | +2 to Dexterity, −2 to Intelligence | Medium | Ranger, Druid | Ancient people of the untamed wilds, part man and part beast |
| Ben-Abbas | +0 | Humanoid | +2 Dexterity, -2 Intelligence | Medium | Scout (rogue) | A race of tribal marsh dwelling Fox-like humaniods that are skilled in making traps |
| Bergmen | +0 | Humanoid (Human, Giant) | +2 to strength or constitution, −2 to dexterity or charisma | Medium | Barbarian | Some race |
| Bigfoot | 1 | Monstrous Humanoid- | +6 STR, +2 CON, -2 CHA | Medium | Barbarian | What should be an agressive and dangerous animal is really a gental loving human-like creature from the woods |
| Blackwings | 2 | Humanoid | +2 Dexterity and Strength, -2 Wisdom and Charisma | Medium | Any | |
| Bleu Naga | Monstrous Humanoid | None | Medium | Wizard | Humans with snake-like bodies from the waist down | |
| Blibby | 0 | Monstrous Humanoid Aberration | +2 Dex, +2 Wis, -2 Con, 2 Levels. | Small | Rogue, bard. | A small creature, Blibbies are happy lads to talk to. They can get annoying but they'll always be there for you when you need a hand. |
| Blood Elves | +0 | Humanoid | +2 Dex, +2 Int, -2 Cha | Medium | Wizard | The Blood Elves are a long living race of survivors, who like Elves are good fighters but there true love and ability is in magic. |
| Blooded | Varies | None | Medium | Varies | ||
| Bokiin | ||||||
| Bondo | Humanoid (Human) | +2 Wis, +2 Cha, −2 Str, −2 Dex | Medium | Knight (DnD Class) or Cleric | Humans gifted with the power to see into the future | |
| Bourgensia | Humanoid (Cold) | −2 Str, −2 Dex, +4 Int, +2 Wis | Small | Cleric or Wizard | A small, weak and frail race that is gifted with supreme intelligence and wisdom from birth. | |
| Bovine-Kin/Half-Cow | +0 | Humanoid | +6 Str, +4 Con, -2 Dex, -2 Int or -2 Wis | Medium or Large depending on height rolled | any | |
| Brezons | +0 | Humanoid (Brezon) | +4 Str or −4 Dex), +2 Con | Medium | Fighter | ? |
| Bunbun | 0 | Elemental, Animal | +8 Int, -4 Str, -4 Con | Size: Tiny | Earth-Bound_(3.5e_Class) | A rabbit-like mostly earth-bound race with it's own realm and god. |
| Bynokie | +0 | <-Humanoid-> | +2 to Dexterity +2 to Wisdom, −2 to Charisma | Medium | Ninja | Some race |
| Bür | +0 | Humanoid | +2 Str, +2 Con, -2 Int, -2 Wis, -2 Cha | Medium | Barbarian | Bür prefer a life in the wild. They are tall and strong, but flexible and fast too.Our World |
| Cacnaer | Outsider (Cacnaer) | +2 Str, Cha; −2 Wis, Dex | Medium | Fighter | A race of fighting oriented outsiders that were banished and now see the only way is the non-evil way | |
| Cactii | Plant | −2 Dex, +2 Con | Medium | Any | Sentient cacti that dwell in the deserts of Taresi. | |
| Caelumoragens | 0 | Humanoid | +4 dex. -2 const, -2 wis | Medium | Any | A subhuman race that uses sky ships in battle, lives fairly isolated from the world and once a child becomes an adult they gain a construct arm or hand. |
| Cainnin | Humanoid (Canine) | +2 Int, Cha −4 Wis | Medium | Ranger | A trusting canine like race | |
| Candothists | +0 | Humanoid (Candothist) | −2 Con, +2 Cha | Medium | Sorcerer | Souls reincarnated through unnatural means, haunted by their past. Appear mostly human with a few unusual and unique traits. |
| Canis Humanis | Humanoid (Canine) | +2 Con, +2 Wis, −2 Dex, −2 Cha | Medium | Ranger | A secritive, dog-human race. They have keen senses and strong bodies, but are not very friendly, and aren't as graceful as other races. | |
| Cardomor | +0 | Humanoid | +2 Wis, −2 Con | Medium | Mortician | The Cardomor are a race with a strong relationship to death and an affinity for the undead. They are considered so close to undead that they are called a quarter undead, but they aren't undead at all. |
| Carvers | Humanoid (Carver) | +2 Str, −2 Cha | Medium | Ranger | Carvers, comparable to gnolls and orcs, are attuned with nature | |
| Cat Folk (Felis Sapiens) | 0 | Humanoid (Feline) | +2 Dex, -2 Con, +2 Int, -2 Cha | Medium | Varies, For "Domestic" Cats, Wizard or other intelligence based class, for the "Feral" Cats, Bard or Rogue | Felis Sapiens is a single race divided into two very different subtypes: Domestic and Feral. While biologically there is no difference between the two their cultures and lifestyles vary immensely. Domestic Cats (the majority) prefer to stay in one place, typically in developed areas like large towns and cities. They favor sophistication, pampering, and power. The Feral Cats on the other hand (viewed as embarrassments or lunatics by the Domestic majority) like to wander, traveling the world. They never tend to remain in one place too long and collect stories and trinkets along the way. |
| Catfolk, Tirr | +0 | Humanoid (Feline) | +4 CHA, +4 DEX, -2 WIS, -2 CON, -2 INT | Medium | Ranger, Rogue | A nomadic race of feline folk with many derivatives of sub-species. They live all across Tirr, and often interact with many other races in the vast world; Often friendly, very few tribes maintain war-like postures. |
| Catian | 0 | Humanoid ( Feline Subtype) | -1 Strength , +4 Dexterity, -2 Constitution, -2 Wisdom, +4 Charisma | Medium | Ranger | Catians are cute, agile and a curious race. |
| Catkin | 0 | Humanoid (Feline) | +2 Dex, Cha, −2 Wis, Str | Small | Lorechaser | Bipedal Felines. |
| Cea'olin | Humanoid (Air) | +2 Dex, −2 Str | Small | - | Humanoids made of mist | |
| Cealandrian | 0 | Humanoid (outsider) | +2 Int, −2 Cha | Large | Monk | Humanoids, born in the chaotic reaches of the storm planes. |
| Celts | 0 | Humanoid (Human) | +2 Str. +2 Con, -2 Dex, -2 Int | Medium | Barbarian | <!-Your Standard Celtic Human.-> |
| Cetra | +0 | Humanoid (Human) | +2 Wisdom | Medium | Druid | The Cetra, also sometimes called the Ancients, are an ancient race of Humans who have traveled the planet in search of the Promised Land for generations. They have a spiritual connection with the planet and the lifestream. |
| Chajjyk | +1 | Humanoid (Reptilian) | +2 Wisdom, +2 Constitution, −2 Cha | Medium | Any | Chajjyk follow their Lord, Arkun, with the utmost faith. They are blessed with a greater knowledge of their surrounding, but their reptile like appearance causes them to frighten most and makes it difficult for communication. |
| Changelings, Albion | ||||||
| Changelings | Humanoid (Shapechanger) | −2 Str, +2 Dex, −2 Con, −2 Int, +2 Wis, +2 Cha. | Medium | Rogue | This peculiar humanoid has pale gray skin, thin hair, and blank white eyes. You see hints of a nose and mouth, but its face is bereft of expression. Its limbs are gangly and slightly misproportioned, although it moves gracefully. | |
| Charners | Humanoid | +2 Con, Dex, −2 Wis, −4 Cha | Medium | Monk | A desert race that has learned to run very very fast. | |
| Charon | 0 | Humanoid (Human) | * +2 constitution, +2 charisma, -2 Intelligence | Medium | Any | Charons are races of discovery and adventure. They are ever curious and wanting to learn more. They as well have heightened senses. |
| Chekov's Centaur | 0 | Monstrous Humanoid | +2 Str, −2 Dex, −2 Int | Medium | Barbrian | The Centaur found in the SRD has too much of a level adjustment to be playable in most campaigns. This version keeps the flavor of being a centaur without the drag of high levels. |
| Child | 0 | Humanoid | +2 Dex, +2 Cha, -2 Str, -2 Int | Small | Rouge | <!-around 25 word introduction and overview of race; displayed elsewhere.-> |
| Chocobos | +0 | Animal | +2 Dex, +2 Con, −4 Int, +2 Wis, −2 Cha | Medium | Any | The playable version of chocobos. |
| Coraxi | +0 | Magical Beast | +2 Int, +2 Cha, −4 Str, −2 Con | Small | Word Wizard | A race of magically attuned ravens. |
| Creed | +0 | <-none-> | +4 str, +2 con, -2 wis, -2 int | Medium | Barbarian | Some race |
| Crete | +0 | Humanoid (Human) | −2 Strength, +2 Dexterity | Medium | Any | Some race |
| Crickori | Monstrous Humanoid | −2 Dex | Medium | Druid | A race of peaceful cricket-like people. | |
| Critterfolk | 0 | Humanoid (Fey) | -2 strength, +2 dexterity | <!-Size:small | Druid or Ranger | Half-animals fey-folks who lives in the deepest of forests. |
| Cryptoss | Humanoid | +2 Int, −2 Str | Medium | Any | Intelligent undead who rule the Taresi underworld | |
| Crystalforged (Cora Race) | +0 | Construct (living) | +2 to Constitution, −2 to Dexterity, −2 to Charisma | Medium | Barbarian | |
| Cu Sidhe | +0 | Fey | +2 Wisdom, −2 Constitution | Small/Medium | Any | Small elf-like fey that transform into worg-like beasts at night. |
| Cyclopses | +0 | Giant | +4 Str, +2 Con −2 Dex, −4 Int, −2 Cha | Medium | Barbarian | A Giant with one eye on its forehead and poor social skills. What it can't solve with wit, it solves with large, crushing rocks. |
| Dakin (Cora Race) | +0 | Humanoid (kin) | +2 to Wisdom, −2 to Constitution | Medium | Any | |
| Daniel Draco | +0 | Humanoid (Danny) | +4 Intelligence, −2 Charisma | Medium | Factotum | The D&D embodiment of Daniel_Draco, our most helpful admin. In Race form. |
| Dark Elves, Warhammer | <!-#-> | <!-Types and (Subtypes, Subtypes)-> | <!-+2 <!-Stat->, −2 <!-Stat->, etc-> | <!-Size: Medium > | <!-Class. Add a link if it's a class found here.-> | <!-around 25 word introduction and overview of race; displayed elsewhere.-> |
| Darkaralome | +0 | Humanoid | +2 Con, -2 Dex | Medium | Sorcerer | Dark-skinned fey-kin, wiry but hardy, with innate fire magic. |
| Darkkin | +0 | Humanoid (Human) | None | Medium | Any | Tar black humans from a world without natural light. |
| Darklings | ||||||
| Darkspear Troll (Warcraft) | +0 | Humanoid(Giant) | +2 Dexterity, -2 Charisma | Medium | Barbarian or Gravity Warrior | Recently (in the last couple of years) accounts of various unknown races have been reported all over the world, saying that they hail from a land called Azeroth. Among them are Blood Elves, Night Elves, Draenei, Tauren, and Darkspear Trolls. |
| Darlokk | +0 | Humanoid | +2 to this stat, −2 to that one | Medium | Any | Some race |
| Decapodian | +0 | Magical Beast | +2 Str, +2 Con, −2 Int | Medium | Barbarian, Fighter | Alien life form resembling a humanoid crustacean. |
| Deeka | +0 | Humanoid (Deeka) | +2 Str, +2 Dex, −2 Con, −2 Wis | Medium | Bard and first other class taken. | Tall and civil humanoids with white skin. Highly motivated, headstrong and dedicated. |
| Delphi | 0 | Humanoid | −2 Str, +2 Wis | Medium | Cleric, Paladin | A divine race of alien looking creatures that live in floating archipelagos constantly making maps of the surface. Believed to be the chosen race of the gods saved from a plague that ravaged the world not one century ago. |
| Demic | +0 | Humanoid (Gnome) | +2 Int,-2 Str | Small | Cleric | Gnomes who are constantly sick. |
| Demon-Born | +0 | Humanoid | +2 Strength, Constitution, −4 Charisma | Medium | Any | The Demon-Born are human demons. They have demon like appearance and some demonic strength. |
| Deschin | Humanoid | None | Medium | Ranger | Desert dwelling Humanoids that are close to the sand | |
| Desertfolk (Cora Race) | +0 | Humanoid (folk) | no ability adjustments | Medium | Any | |
| Desvon | 0 | Humanoid | +2 Charisma,+3 Intelligence −2 Strength, −1 Wisdom | Medium | Any | A race born from a death of a star[sun]. |
| Dra'Konites | ||||||
| Draenei | ||||||
| Dragon, Variant | +0 | Dragon | +2 Con, −2 Cha | Medium | Any | Dragons are a strong breed of innately strong monsters that have the ability to use a Breath Weapon, amidst their strong claws and sharp teeth, and traits based upon their coloration of scale. Dragons are known as hoarders of wealth, and they are known to inhabit much of the natural plains. |
| Dragonborn, Keran Variant | +0 | Humanoid (Dragonblooded) | +0 | Medium | Any | A Race of Draconic Warriors sworen to combat evil Dragons. |
| Dragonborn | +0 | Humanoid (Reptilian) | +2 Charisma | Medium | Sorcerer, Fighter or paladin | Some race |
| Dragonkin, Tirr | +0 | Dragon, Monstrous Humanoidm | STR +6, CON +2, DEX −2, CHA −4. | Medium | Barbarian, Sorcerer | In Tirran lore, the Dragonkin are descended from the two dragon Aesir, Bahamut and Tiamat; Humans who evolved from the influence of the two deities have become fearsome creatures to behold. |
| Drakouni | 0 | Dragon Humanoid | +2 Con, − Cha | Medium | Sorcerer | A race of dragon and elf hybrids who adore and often worship dragons, believing them to be the perfect creation of the gods. Generally tribal, drakouni will follow the chieftain They are also warlike, but possess an honor not unlike the barbarian tribes of many other races. |
| Drox | +0 | Humanoid (undead) | +2 Intelligence +2 Wisdom −2 Strength −2 Charisma | Medium | Wizard | A undead race for Our World |
| Dryad, Vagrant Variant | +0 | Fey | -2 Con, +2 Wis | Medium | Druid, or Ranger. | Dryads are fey bound to mystical oak trees. They are hardy, and wise creatures gifted with a preternatural lifespan, and many amazing abilities. |
| Dryder-Born | +0 | Monstrous Humanoid | +2 Str + 2 Dex −6 Cha −2 Con | Medium | Any | Some race |
| Duald | 0 | Humanoid (Shapechanger) | +2 Wisdom | Medium | Cleric | Surface-dwelling shapechangers who worship and draw power from the Sky-bodies, strange satellites that orbit their world. |
| Durzite, Keran Variant | +0 | Humanoid (Durzite) | −2 Str, −2 Con, +2 Int, +2 Wis | Small | Binder (3.5e Class) | Crafty underground dwellers. Careful and precise. Spiny heads. Gaunt faces. |
| Durzites | +0 | Humanoid (Durzite) | −2 Str, −2 Con, +2 Int, +2 Wis | Small | Wizard | Crafty underground dwellers. Careful and precise. Spiny heads. Gaunt faces. |
| Dusk Goblins | +0 | Humanoid (Goblinoid) | +2 Dexterity, -2 Strength | Small | Ranger | Dark-skinned goblinoids with bright water-colored eyes which seem to glow in moonlight. |
| Dwarf, Keran | +0 | Humanoid (Dwarf) | −2 Dex, +2 Con, | Medium | Fighter | Sturdy underground dwellers. |
| Dwarves, Albion | ||||||
| Dwarves, Ardanian | ||||||
| Dwarves, Ice | +0 | Humanoid, Cold | +2 Con +2 Wis, -2 Dex, -2 Cha | Medium | Fighter/Ranger | Cold, Unfriendly |
| Dwarves, Loam | Humanoid (Dwarf) | None | Medium | Monk | Simple dwarves, more dirt than stone | |
| Dwarves, LotR | Humanoid | +2 Con, −2 Dex | Medium | Fighter | The standard LotR Dwarf | |
| Dwarves, Mittelhelm | +0 | Humanoid (Dwarf) | +2 Constitution, −2 Charisma | Medium | Any. | Honorable, fair minded, hard-working and unyielding dwarves. |
| Dwarves, Obsidian | Humanoid (Dwarf) | +2 Str, +2 Con, −2 Dex, −2 Wis, −2 Cha | Medium | Fighter | Harder than the rock they inhabit | |
| Dwarves, Sundered | Humanoid(Dwarf) | +2 Str, +2 Con, -2 Cha, -4 Dex | Medium | Rogue | Dwarves that have been forced to the surface. | |
| Dwarves, Taresi | Humanoid (Dwarf) | +2 Str, +2 Con, −2 Cha | Medium | Fighter or Paladin | Dwarves that have mastered the metal trade on the planet Taresi | |
| Dwelf | +0 | <-types and subtypes-> | +2 Dexterity, +2 Constitution, -4 Charisma | Medium | Any | |
| Dwelves, Darkâ€â€Drowgar | +0 | <-types and subtypes-> | +2 Con, +2 Dex, +2 Int, -6 Cha | Medium | Wizard, fighter, or cleric (see) | The dwelf's vicious offshoot |
| Dworcs | 0 | Humanoid (Goblinoid) | +1 Str, +2 Con, -2 Int, - 2 Cha | Medium | Barbarian | The products of orcs forcefully mating with dwarves |
| Dûnédain/Edain Lord, LotR | Humanoid | +2 Str | Medium | Any | The men of greater descent in westernesse have a grater lifespan than lesser men. | |
| Earth Ponies (MLP FIM based race for 3.5e) | 0 | Magical Beast | +4 STR, +2 CON, -2 INT, -2 WIS | Size:Small | Any | Earth Ponies are the rank and file of the Pony species, most like their unmagical cousins. |
| Earthkin (Cora Race) | +0 | Humanoid (kin) | +2 to this stat, −2 to that one | Medium | Any | |
| Ebtekal Angel | 0 | Fey | +6 CHA | Medium | Favored Soul | A race of lesser Archon, sent as a front line to disaster. |
| Efreets | 0 | Humanoid (Fire) | +2 Str, -2 Wis | Medium | Fighter | <!-around 25 word introduction and overview of race; displayed elsewhere.-> |
| Eijilund Plushies | +0 | Construct (Fire, Living Construct) | −4 Str, +2 Dex, −2 Con, −2 Wis, +2 Cha | Small | Bard or Sorcerer | Gleefully insane living constructs made of cloth and stuffed with danger. |
| Elan Warriorbloods | +0 | Aberration (Psionic) | +2 Strength, Constitution, Dexterity, −2 Intelligence, Wisdom, −4 Charisma | Medium | Psionic Warrior/Soulknife (or any other psionic fighter type) | An Elan that trains in combat. |
| Elemental Controllers | +0 | Humanoid (Fire, Cold) | +2 to this stat, −2 to that one | Medium | Rogue | Human |
| Elratten | 0 | Humanoid (Gnome) | +4 Intelligence, +2 Charisma, -2 Strength, -4 Constitution | Small | Wizard or Sorcerer | The Elratten are a vastly intelligent race of gnomes, who have come to lack the hardiness of their kin. |
| Elven Cat | +1 | Magical Beast | -8 Strength, +4 Dexterity, +6 Intelligence, +2 Wisdom, -4 Charisma | Tiny | Wizard | Elven cats are identical to normal cats in all ways except the Elven cat is intelligent and can speak one language. |
| Elven Nymph | +0 | Fey | +2 Dexterity, −2 Strength | Medium | Druid | Some race |
| Elven Starsteppers | +0 | Magical Beast | −4 Str, +2 Dex, −2 Con, +2 Int | Diminutive | Blue Mage | Blue cats with red bat-like wings. |
| Elves, Ardanian | ||||||
| Elves, Ash | Humanoid (elf) | +2 Dex, −2 Con, −2 Char, +2 Wis. | Medium | Monk or Ninja (Rogue) | Quick witted, and very shy this, stealthy, and monastic, race of elves have a high distaste for those non-elven. | |
| Elves, Clan Ele Drize | Humanoid (Elf) | +2 Dex, −2 Con | Medium | Fighter | Elvish clansmen that will do anything for their clan. | |
| Elves, Dar'oka Deep | +0 | Humanoid (Elf | +2 Dex, -2 Con | Medium | Ranger | Quiet and secluded elves of underdark forests. |
| Elves, Deep | +0 | Humanoid (Elf) | −2 Dex, +2 Con. | Medium | Druid | Elves with an affinity for caves. Ruddy skin. Friendly, but socially awkward. |
| Elves, Dusk | Humanoid (Elf) | +4 Int, −2Cha, −2 Wis | Medium | Bard, Duskblade or Warlock | an ancient elven subrace that invented many arcane traditions and still roam the ruins of their shattered empire | |
| Elves, Edesil | +0 | Humaniod (Alvblood, Fae) | +2 Intelligence, +1 Wisdom, −2 Strength | Medium | Warlock, Rouge | Afterworld Campaign Race |
| Elves, Exiled | +0 | Humanoid (Elf) | −2 Str, +2 Dex, | Medium | Wizard, Keran (3.5e Class) | Ruler's of the Sumran Wastes. |
| Elves, Fleshforge Legacy | ||||||
| Elves, Frost | 0 | Humanoid (Elf, Cold) | +2 Dex, −2 Cha | Medium | Ranger | Barbaric, narcissistic, and generally unpleasant. |
| Elves, Grel | +0 | Humanoid (Elf) | +2 Dex, −2 Con, −2 Cha | Medium | Any | The lineage of elf that didn't run under ground during the Great War. |
| Elves, Illumil | 0 | Humaniod(Elf) | +2 Int and Cha, −2 Str | Medium | Wizard | Elves born of the curiosity of the stars. They are often lost in thought and pondering, and have pale, sheet white or silvery skin. |
| Elves, Jakril | 0 | Humaniod(Elf) | +2 Dex, Wis, −2 Cha | Medium | Ranger | The elves born of the power of the mountains. Often dusky or ruddy in complexion, and fiery or stubborn in temprament. |
| Elves, Kirin | +0 | Humanoid (Elf) | −2 Str +2 Dex, −2 Con, +2 Cha | Medium | Any | These are the elves native to the Mittelhelm. |
| Elves, Lord of the Rings | Humanoid (Elf) | +2 Dex, +2 Cha | Medium | Sorcerer or Fighter | The typical LotR elf | |
| Elves, Luck | Humanoid (Elf) | +2 Dex, −2 Con, −2 Wis, +2 Cha | Medium | Bard | Also known as Gamble folk, Chance elves, and Fortune elves, Luck elves are a adaptable offshoot of normal elves. | |
| Elves, Newesti | +0 | Humanoid (elf) | +0 | Medium | Any | The noble elves of Keran. |
| Elves, Norinkil | 0 | Humanoid (Elf) | +2 Int and Wis, −2 Con | Medium | Druid, Cleric | Elves born of the life of the forest, the Norinkil are a very industrious race. They often have green or brown complexions, and calm, hard-working temperaments. |
| Elves, Rytha | ||||||
| Elves, Schandernan | Humanoid (Elf) | None | Medium | Artificer | Cunning Crafters from a real of fire | |
| Elves, Shadow | <!-#-> | <!-Types and (Subtypes, Subtypes)-> | <!-+2 <!-Stat->, −2 <!-Stat->, etc-> | Medium | <!-Class. Add a link if it's a class found here.-> | <!-around 25 word introduction and overview of race; displayed elsewhere.-> |
| Elves, Silver, Variant | 0 | Humanoid (Elf) | +4 Int, +2 Dex, -2 Cha, -2 Str | Medium | Wizard | A society of paranoid, technomagical savants. |
| Elves, Simiran | ||||||
| Elves, Song | +0 | Humanoid | +2 CHA, DEX, -2 WIS, CON | Size: Medium | Bard | Fast, Witty, charismatic, and annoying, are the most common words used to describe Song Elves. |
| Elves, Sun | ||||||
| Elves, Super Class System | +0 | Humanoid (Fey) | +2 dexterity, +2 wisdom, +2 charisma. | Medium | Druid, sorcerer, ranger, fighter. | Elves in the super class system, note that under normal setting this race would have a level adjustment of +1. |
| Elves, Swamp | +0 | Humanoid and Elf | Medium | Any | Elves of the Swamps | |
| Elves, Syphoner | +0 | Humanoid (Elf) | +2 Intellect, +2 Dexterity, −2 Constitution | Medium | Sorcerer | Elves whose ancestors lusted for power and grew too dependent on the arcane and became "addicted" to magic. Their descendants share this trait. |
| Elves, Taresi | Humanoid (Elf) | +2 Dex, −2 Con | Medium | Ranger | Arboreal elves that live in the dense forests of Taresi | |
| Elves, The Silver Lands | ||||||
| Elves, Valenal | +0 | Humaniod(Alvblood, Fae, Arctic) (Elf, Feyblood, Arctic in normal campaigns) | +2 Strength, +1 Constitution, −2 Charisma. | Medium | Barbarian, Warmage | A strong race of elves meant to be used in the Afterworld Campaigns. They are not like elves from usual D&D campaigns, and will not have the same bonuses as them. |
| Elves, Variant2 Drow | Humanoid (Elf) | +2 Dex, +2 Int, +2 Cha, −2 Con | Medium | Cleric or Wizard | a LA +0 drow variant | |
| Elves, Variant4 High | 0 | humanoid (Small) | +2 Dex +2 Cha, -2 Str -2 Con | Size: Small | Wizard, Sorcerer or Druid | This is a variant of the high elf as a small race |
| Elves, Variant High | see text | ?? | see text | Medium | Wizard | This is a set of variant Elf rules, representing them as immortal beings of untold Beauty. |
| Elves, Variant Jungle | +0 | +2Str, Dex -2 Int,Cha | Medium | Any | Some race | |
| Elves, Variant Sun | +0 | Humanoid (elf Subtype) | +2 Dex, −2 Con, +2 Char | Medium | Sorcerer | Sun Elf revised by Lord Dhazriel |
| Elves, Variant Wild | ? | Humanoid (elf) | +4 Dex, −2 Int | Medium | Sorcerer | A primitive offshoot of elves that lives in the wilderness. |
| Elves, Warcraft Blood | +0 | HumanoidElf | +2 Cha, +1 Wis −1 Con, −2 Str | Medium | Sorcereror Shugenja | A Race of Elves based on Warcrafts Race by the Same Name. |
| Elves, Wild Drow | 0 | Humanoid (Elf) | +2 Dexterity, -2 Constitution | Medium | Sorcerer | A Long Time Ago, When The Drow Were First Cursed By Correllon, A Small Faction Left The Evil Underdark To Remain On The Surface. Travelling For Decades, They Were Taken In By A Community Of Wild Elves, And Have Since Lived Alongside Each Other. They Appear To Have Become Their Own Race. |
| Elves, Wind | +0 | Humanoid (Elf) | +2 Dex, −2 Con | Medium | Cleric | Arrogant and proud elves. Pastel hair and purple eyes. |
| Elves, Wolf | +0 | Humanoid (Elven) | +2 Str, +2 Dex, +4 Con, +2 Wis, −2 Int, −4 Cha | Medium | The Beast Within | Savage Elf Descendants of the original Lycanthrope. These creatures, unlike other Lycanthropes, are not afflicted by a curse nor do they shapeshift. Their physical properties are genetic and do not have magical cause. Because they are Elven, they retain some magical property. |
| Entings | Humanoid (Elf) | +2 Wis, −2 Dex | Medium | Druid | Elf/Dryad descendants | |
| Eons | +0 | Humanoid (Dragon) | +2 Int, +2 Cha −2 Str, −2 Con (Males); +2 Wis, +2 Cha −2 Str, −2 Con (Females); | Medium | Illusionist (Males), Cleric (Females) | Based on anthropomorphic versions of the Pokemon Latios and Latias. |
| Escarians | +0 | Monstrous Humanoid | +2 Str, Con , −2 Dex, Int, Cha | Medium | Druid | A race of snail people. |
| Esquirels | +0 | Monstrous Humanoid | +2 Dex, −2 Str | Small | Rogue | Squirrel people who live in trees, they are known to be extraordinarily skittish, dodging between the legs of larger creatures. |
| Eternal | Human | +2 Dex & Cha, −2 Con & Wis | Medium | Fighter | A human-like race that can always read, no matter what class they become. | |
| Evoil | +0 | Humanoid | +2 Str, +2 Dex, −2 Int, −2 Wis, −2 Cha | Medium | Fighter | |
| Ewok | +0 | Humanoid | +2 Dex, -2 Str , +2 Int, -2 Wis | Small | Any. | Curious and fierce fur-covered tribal folk. |
| Extraneum | 0 | Outsider | +2 Strength, +2 Dexterity, +2 Constitution, -2 Intelligence, -2 Wisdom, -2 Charisma | Medium | Barbarian | Warlike nomads who wander the plains and live simple, warring lives. |
| Faeries, The Silver Lands | ||||||
| Faeries | Fey | +2 Cha, −2 Con | Medium | Druid or Flowerchild | Faeries on Taresi who live in harmony with nature | |
| Fairy | 0 | Fey | +2 Dex, +4 Cha, −2 Str/Con/Int/Wis | Small | Sorceror | If you're lost, you've probably been tricked by the Fairies. |
| Faun | 0 | Fey | +2 Cha, +2 Int, -2 Str, -2 Con | Medium | Bard | Not to be mistaken with their close cousin the Satyr, Fauns are smaller, lighter in build and generally friendlier to travelers that pass into their territories. |
| Feld | +0 | Humanoid | −2 Con, +4 Wis | Medium | Monk | The name in their own language means "The one people of the clouds" |
| Felidae | +0 | Humanoid (Feline) | +2 Dexterity, +4 Charisma, −4 Wisdom | Medium | Bard | Race that look human, have slight cat traits, like ears, tail. |
| Fennihk | +0 | Humanoid | +2 Cha, +2 Int, +2 Wis, −2 Con, −2 Dex, −2 Str | Medium | Any class entitled to an Animal Companion or Familiar. | A humanoid being whose soul has been bonded to that of an animal. |
| Fenris | +1 | Magical Beast | +2 Strength, +6 Dexterity, -2 Intelligence, -2 Wisdom, -4 Charisma | Medium | Any | The Fenris are a race of intelligent wolf-like beings that are often mistaken for ordinary wolves. |
| Fenris Nomad | 0 | Humanoid | +2 Str, +2 Dex, -2 Int, -4 Wis, +2 Cha | Medium | Monk or Wilder | <!-around 25 word introduction and overview of race; displayed elsewhere.-> |
| Feonix | Animal | +2 Dex & Cha, −2 Con & Str | Medium | Bard | Feonix's, a race that has much in common with the fox, seem to be cunning, however their high energy levels and ADD somewhat offset this. | |
| Ferengi | Humanoid | +2 wis +2 int −2 str −2 con | Small | Bard | Ferengi are like gnomes... only greedier! Are you sure you don't want to sell your watch? | |
| Ferengi (Star Trek Supplement) | Humanoid | +2 wis +2 int −2 str −2 con | Small | Charismatic Hero | Ferengi are greedy! Are you sure you don't want to sell your watch? | |
| Ferrs | 0 | Humanoid | +2 Constitution, -2 Charisma | Medium | <Fighter | |
| Fey (Tears of Smoke version) | +0 | Fey (Extraplanar) | +2 Wis, +4 Con | Medium | Scout | Some race |
| Feyrin | Humanoid | +2 Cha, +2 Wis, −2 Str − Con | Medium | Druid | Race of peaceful people that love nature. | |
| Firbolgs | Humanoid | +2 Str, −2 Dex | Medium | Barbarian | Medium sized race that gets many "large" size bonuses | |
| Fireborn | 0 | Humanoid (Fire) | −2 Wis, +2 Cha | Medium | Sorcerer | Humanoids with a fiery heritage. |
| Firekin (Cora Race) | +0 | Humanoid (kin) | +2 to Charisma, −2 to Strength | Medium | Any | |
| Fomorian | 0 | Monstrous Humanoid Type | +2 Str, −4 Con, +2 Int | Medium | Ranger | <!-around 25 word introduction and overview of race; displayed elsewhere.-> |
| Forbidden | Outsider (Native) | None | Medium | Selected at first level | The result of a union between a tiefling and an aasimar that gains many unworldly traits | |
| Forest Nymph | +0 | Humanoid (Sylvan) | +4 Wis or Cha, -2 Str, -2 Con | Medium | druid, ranger | Some race |
| Forest Nymphs | +0 | Humanoid (Sylvan) | +4 Wis or Cha, -2 Str, -2 Con | Medium | druid, ranger | Some race |
| Forestfolk (Cora Race) | +0 | Humanoid (folk) | +2 to Dexterity, −2 to Constitution | Small | Any | Some race |
| Foxin | 0 | Humaniod (Canine) | -2 Strength, +2 Dexterity, -2 Constitution, +2 Charisma | Medium | Rogue | Fun loving rogues that are descendants of the fox. |
| Franfes | +0 | <-types and subtypes-> | +4 Dexterity, −2 Intelligence | Small | blood assassin | a race that began as things in the cave... only they got out. |
| Frogkin | Humanoid (Aquatic) | +2 Dex, −2 Str | Small | Monk, Sorcerer, or Wizard | Frogkin are small humanoid frogs known for their monastic lifestyle and arcane lore. | |
| Furbolgs | 0 | Humanoid | −2 Wis | Medium | Barbarian | A race that specializes in fire, like the "Goblins" in Artemis Fowl. |
| Ganteka | +0 | Humanoid (Gan) | +2 Wisdom, −2 Strength | Medium | Rogue or Sorcerer | The D&D embodiment of Ganteka, our beloved admin. In Race form. |
| Garl | Humanoid | −4 Str, −4 Dex, −2 Con, −6 Int, −6 Wis, –4 Cha | Medium | None | Unevolved distant cousins of humanity | |
| Garnemoire(Teoryran) | 0 | Human. | +2 intelligence, −2 charisma, etc | Medium | Schoolar | Near-human, near undead, near-construct race and merchant family of cold and distant thinkers. |
| Gear Actua | +0 | Construct | +2 Str, -2 Dex, +2 Int, -2 Wis. | Medium | Any | Humanoid machines built with gear and clockwork, animated by a methodic intelligence. |
| Gelflings | +0 | Humanoid (Fey) | +2 Dexterity, −2 Strength | Small | Male- Bard, Mage, Sorcerer, Druid. Females- Celeric, Druid | A fey touched race of Halfling like beings, who's connection to nature rivals the elves. Based on the race in the movie "The Dark Crystal" |
| Gemlings | humanoid (earth) | +2 Charisma | medium | Warmage (Sorcerer) | A race encrusted with gems | |
| Genasi, Tirr | +0 | Outsider(Native), Elemental Subtype | Dependent on Genasi Type. | Medium | Dependent on Genasi Type. | In Tirran lore, Genasi are essentially diluted half-breeds of mortal races and elementally aligned Gods or other powerful creatures. Their heritage manifests in innate abilities with the elements involved, as well as in their appearance. |
| Genomes | +0 | Humanoid | −2 Str, +2 Dex | Medium | Rogue | Humanoids with prehensile tails |
| Geodes | +0 | Elemental (Earth) | +2 Con | Medium | Any | Spherical stone boulders. |
| Gestbar | +0 | Humanoid (Elf) | +2 Dex, +2 Con, −4 Cha. | Medium | Ranger | A gruff, but tough and agile race |
| Ghul | +0 | Undead | +2 to this stat, −2 to that one | Medium | Any | Ghul are The offspring of Ghouls. Because Ghouls are sterile, they are very uncommon. They can only come to pass when a pregnant woman is turned into a ghoul. |
| Giant Spider | Magical Beast | +4 Dex, +2 Str −2 Con −4 Wis | Varies | Barbarian or Ranger | Everything that one images a spider to be is this. | |
| Giants | Giant | +2 Str,-2 Dex | Large | Barbarian | Lumberjack style "Sturdy folk" | |
| Gnolls, Apaloosa | 0 | Humanoid (Gnoll) | +2 Con, −2 Wis, −2 Cha | Medium | Scout | Tribal hunters and gatherers. |
| Gnome, Bohemian | +0 | Humanoid(Gnome) | −2 Str, +2 Dex, −2 Con, +2 Int, +2 Cha | Small | Bard | This offshoot of Rock Gnomes are slightly taller on average, with longer legs. They travel in nomadic clans similarly to Halflings and have the linguistic variety, social understanding, and tough, leathery feet to prove it. |
| Gnome, Keran | +0 | Humanoid (Gnome) | −2 Str, +2 Int, | Small | Any | Quirky Gadgetmakers. |
| Gnome, Tinker | +0 | Humanoid (Gnome) | +2 Constitution, −2 Strength | Size:Small | Artificer or Wizard | These gnomes are the tinkers of the universe |
| Gnomeling | Humanoid (Gnome) | +2 Con, −2 Str | Medium | - | A Half-Gnome, gets traits from parents | |
| Gnomes, Albion | ||||||
| Gnomes, Ardanian | ||||||
| Gnomes, Taresi | Humanoid (Gnome) | +2 Int, +2 Con, −2 Str | Small | Bard or Gunslinger | Technophilic gnomes who have created the best steampunk technology on Taresi | |
| Gnorf | Humanoid (Dwarf, Gnome) | +4 Con, −2 Int, Cha, & Dex | Small | Fighter or Barbarian | A dwarven-like race that likes to dig; comparable to a mole. | |
| Goblins, Ardanian | ||||||
| Goblins, Feral Nation | ||||||
| Goblins, LotR | Humanoid (Orc) | +2 Dex, +2 Con, −2 Str, −2 Int, −2 Cha | Medium | Rogue | These foul creatures are but lesser orcs. | |
| Goblins, Marsh | ||||||
| Goblins, Taresi | Humanoid (Goblinoid) | +2 Dex, +2 Cha, −2 Str | Small | Rogue, Alchemist, Smuggler, or Firestarter | Goblin junk-collectors who are runners-up in the Taresi trade business | |
| Goblins, The Silver Lands | ||||||
| Goblins, Variant | +0 | Humanoid (Goblinoid) | +2 Dex, -2 Con | Medium | Ranger | A completely different goblin, Medium sized, green skinned. |
| Goh'ul | +1 | <-types and subtypes-> | +2 to this stat, −2 to that one | Small | Sorcerer | Some race |
| Gorons | +0 | Humanoid (Earth) | +4 Strength, -4 Dexterity, +2 Constitution, -2
Intelligence |
Medium | Fighter | A race of powerful and proud rock people. |
| Gors | 0 | Monstrous Humanoid | +2 Con, -4 Int. | Medium | barbarian or druid | A bestial race of barbaric raiders who storm the forests in large groups, drinking and fighting where and when they please. |
| Granlings | +0 | Humanoid (Aroghin) | +4 Str, −4 Int, −2 Cha, −2 Wis | Medium | Any | The cursed form of aroghin. Strong but simple minded. |
| Gremlins | Humanoid (Gremlin) | +2 Con, −2 Str | Small | Rogue | A Race of short dogish "disablers". | |
| Gremlins by Shhiinnii | +0 | Humanoid (goblinoid, dusk) | -2 Str, +2 Int, +2 Cha | Small | Tinker or Hexgunner | Gremlins are a cheerful race of goblinoids that shun there predecessors' lack of intelligence and creation in general. |
| Gronfrox | Humanoid (Human) | +2 Str and Con, −4 Int, Cha | Medium | Ranger | Devolved humans | |
| Gronwhals | +0 | Monstrous Humanoid | +8 Str,+4 Con,-4 Dex,-4 Int,-4 Wis,-4 Cha | Medium | Fighter | Race of very strong, large and violent humanoids |
| Gumnut Babies | Fey | −4 str, +2 dex, −2 con, +2 cha | small | bard | Happy-go-lucky fey | |
| Guromescai | +0 | Humanoid (Aquatic) | +2 Cha | Medium | Sorcerer | Colorfully skinned fish-like merfolk/malaquian half-breeds. |
| Half-Djini | +0 | Humanoid | all: +2 int, +2 wis.
Janni: +2 con, −2 dex. Ifrit: +2 str, −2 cha. Winona: +2 dex, +2 cha, −2 con |
Medium | Wizard | A strange mix of Human & Djini (Genie) |
| Half-Elves, Keran | +0 | Humanoid (Human, Elf) | +0 | Medium | Any | Hybrids of Dunesti & Karmainians. |
| Half-Elves, Moon of Five Suns | +0 | Humanoid (Elf, Human) | +2 to this stat, −2 to that one | Medium | Any | Some race |
| Half-Elves, Prince of a Thousand Faces | 0 | Humanoid (elf) | +2 Wis, −2 Charisma | Medium | Ranger | The bastard offspring of barbaric humans raping and pillaging their way through elven lands. Outcast as beasts from both human and elven society, these half-breeds are extremely rare and spiteful toward anyone that is not half-elven. |
| Half-Elves, Teoryran | <!-#-> | <!-Types and (Subtypes, Subtypes)-> | !−2 con | medium | any | The most human of the teoryran elfs. |
| Half-Goblin, Variant | +0 | Humanoid (Goblinoid) | +2 Dex, −2 Con | Medium | Cleric or any healer | A human and homebrew goblin mix. |
| Half-Hobgoblins | Humanoid (Goblinoid) | +2 Dex | Medium | Fighter | The result of breeding a hobgoblin with a human | |
| Half-Kobold | Humanoid (Reptilian) | +2 Dex +2 Int, -2 Con, - 4 Str − | Medium | Any | Offspring of a Kobold and a human | |
| Half-Lunars | +0 | Humanoid | +4 Charisma, −2 Constitution | Medium | Sorcerer | Some race |
| Half-Nymph | +1 | Fey | +2 Dexterity, +2 Wisdom, +4 Charisma | Medium | Druid | Some race |
| Half-Orc, from R.M.G.C.L.F. | +0 | Humanoid (Orc, Human) | +2 Str, −2 Int | Medium | Barbarian | Orc-human crossbreeds. |
| Half-Pangoloid | Humanoid | −2 Dex, +2 Int | Medium | Wizard | The cross of pangoloid and most humanoid races | |
| Half-Phoenix | 1 | Depends on Other Race | +5 Dexterity +5 Wisdom | Medium | See Other Race | A Half-Phoenix |
| Half-Sprites | +0 | Humanoid | Medium | Sorcerer, Barbarian or Rogue | Children of humans and woodsprites | |
| Half-Trolls | +0 | Humanoid | +2 Strength | Medium | Barbarian or Rogue | Half-trolls are the result of the not-very-holy union between a troll and a human. Half-trolls are actually very good, tougher than any human and smarter than any troll, ever. However no one want them, for some more or less obvious reasons. |
| HalfWolf | +1 | Humanoid (wolfkin) | +4 str +2 dex -4 wis -2 cha | Medium | Ranger Fighter | The curious spawn of werewolf and human. |
| Halflings, Changeling | Humanoid (Halfling) | None | Small | Magus | Halfings stolen away by the fey. | |
| Halflings, Desert | 0 | Humanoid (Halfling) | +2 Dex, −2 Str | Small | SRD:Rogue | Desert Halflings are clever capable opportunists. As a society, they tend to remain in desert areas, the deeper desert, the better. They often react towards others with suspicion and curiosity. They might be Hard working citizens or thieves just waiting for the opportunity to make a big score, then disappear into the night. Either way, Desert Halflings are cunning, resourceful survivors. |
| Halflings, Furchin | Humanoid (Halfling) | −2 Str, +2 Dex, +2 Con, −2 Int | Small | Ranger | Polar halflings | |
| Halflings, Hairfoot | Humanoid (Halfling) | −2 Str, +2 Dex | Small | Rogue | The Tolkien Halfling | |
| Halflings, LotR | Humanoid | +2 Dex, −2 Str | Medium | Rogue | In the land of the shire there dwells a race of half-lings, like children and yet not so. | |
| Halflings, Nomad | ||||||
| Halflings, Rageblade | +0 | Humanoid (Halfling) | +2 Strengh, +2 Dexterity -2 Charisma | Small | Barbarian | Rageblades are the muscle of halfling society, they act pretty much like regular halflings, except they are far more prone to anger. |
| Halflings, Stoor | Humanoid (Halfling) | −2 Str, +2 Con | Small | Ranger | Grittier version of Halflings | |
| Halflings, Tallwalkers | +0 | Humanoid(Halfling) | +2 Dex, −2 Str | small | Ranger | Samll human-like humanoid |
| Halflings, Taresi | Humanoid (Halfling) | +2 Cha, +2 Dex, −2 Str | Small | Rogue or Freelancer | Urban halflings that have cornered the trade market on Taresi | |
| Hanyo | +0 | Humanoid (Yokai) | +4 Strength, −4 Charisma | Medium | Any | Hanyo are the half-blood offspring born between a human and a yokai. |
| Heart-Reachers | 0 | Humanoid | +2 Str, −2 Dex, +2 Int, -2 Wis, +2 Cha | Medium | Paladin | Devoted to one cause for a long time, this well liked race does not age. |
| Heartbound | <!-#-> | Humanoid type | +2 Charisma, −2 Constitution | Medium | Paladin | |
| Hellborn Vampire | +0 | Humanoid (Unliving) | Special | Medium | Rogue | Half-vampire, half-fiend, all kickbut. |
| Hendyn | Humanoid (human) | +2 Int, +2 Wis, −2 Dex | Medium | Any | Humans born with Eternal youth | |
| Heni | +0 | Humanoid (Cold) | +2 Con, -2 Wis, +2 Cha | Medium | Shaman. | Arctic climate merfolk-human off-shoot. |
| Higardi | +0 | Humanoid | Medium | Any for males, bard or sorcerer for females | Modified humans | |
| Highbourne | +0 | Humanoid (Angel) | +2 Wis, +1 Cha, -2 Int | Medium | Cleric, Paladin | Highbourne are in essence human, but they carry in them some small amount of the angel bloodline. |
| Hitakand | Monstrous Humanoid | +2 Int, −2 Con | Large | Ranger | Like a centaur, but without the horse | |
| Hobgoblins, The Silver Lands | ||||||
| Holstaurus, Tirr | +0 | Monstrous Humanoid | Dependent on whether Kerani or Kaori Sub-species | Medium or Large | Druid, Barbarian. Ranger | Spread across both continents, the ancient tribal race of the Kerani maintains an isolated, but current population; Through Human copulation, it has spawn the Kaori sub-race. Their bovine-like features have inspired years of racial discrimination and slavery, as they are well known for their capability as beasts of burden. |
| Holtmen | +0 | Humanoid (Elf, Fey) | +2 Charisma or Dexterity, −2 Constitution or Strength | Medium | Woodsmage | Fey descended people of the Arderwert forests. |
| Hu Child | +0 | Humanoid | None | Medium | N/A | One born of the Deity Gods Hu and Fi. Formed without birth, in an adult body. Spirit and knowledge are recieved at their creation from their divine parents. Their material body is fashioned after the universal design of humans. They are cousins to the Human Race. |
| Humanimal | 0 | Human | special | Medium | any | Humanimals are crossing experiments between humans and animals. |
| Humans, Al Bhed | 0 | Humanoid (Human) | +2 Intelligence, +2 Dexterity, −2 Charisma, −2 Strength | Medium | Rogue | A technologically advanced race Nomads who begin are considered adults at a young age, study technology, and fly airships. |
| Humans, Albion | ||||||
| Humans, Ardanian | ||||||
| Humans, Desert | 0 | Humanoid(Human) | −1 Strength, +2 Constitution, +2 Wisdom, −2 Charisma | Medium | Ranger, Druid, Sandbender | After generations of living in the desert, these humans have adapted to better survive in these conditions. |
| Humans, Endhaven | Humanoid (Human) | None | Medium | Martial | These humans built empires. | |
| Humans, Fisher | ||||||
| Humans, LotR | Humanoid | None | Medium | Any | The Men are the secondborn, the followers. As they grow, the eldar dwindle. | |
| Humans, MoFS | +0 | Humanoid (Human) | +2 to the ability score of the player's choice. | Medium | Any | The version of Humans used in the Moon of Five Suns campaign setting. |
| Humans, Oreisan | +0 | Humanoid (Human) | (noble)−2 Con, +2 Int, −2 Wis, +2 Cha; (commoner)+2 Con, −2 Int, +2 Wis, −2 Cha | Medium | (noble)Buke, (commoner)Any | In the lands of Oreisa, humans are dictated by both caste and honor. Masters of at finishing any task they set their minds to, their ingenuity is respected by the spirit races if not their attitude. |
| Humans, Serpentshrine | 0 | Humanoid (Human) | +2 Str, −2 Int | Medium | Barbarian | The once advanced humans of Serpentshrine Isle. |
| Humans, Steelhive | +0 | Human Subrace, [Humanoid] | Cha -4, Int +2 Dex +2 | Medium | Any | Some race |
| Humans, Taresi | Humanoid | None | Medium | Any | The first race and most dominant race on Taresi | |
| Humans, True Ancient | ||||||
| Humans, Ulster (3.5e Helvruin Race) | 0 | Humanoid(Human) | +2Con | Medium | Paladin, Bard | The Humans of Ulster are a race that fares like the men of Medieval Europe. They live in Helvruin, among other places. |
| Humans, Variant | +0 | Humanoid (human) | Medium | Any | Clannish, mildly xenophobic humans who serve the cause of Balance | |
| Humans, Æskmann | ||||||
| Humans, Æskmann | +0 | Humanoid (Human, Nordheim) | +2 Str, +2 Con, −2 Int | Medium | Skald, Viking | The dominant human race in Nordheim domain. |
| Hydras | +0 | Humanoid (Reptilian) | +2 Dex, −2 Con | Medium | Rogue | Cruel and calculating reptilians. |
| Iceborn | 0 | Humanoid (Cold) | +2 Int, −2 Cha | Medium | Wizard | Humanoids with icey heritage. |
| Ikasus | Humanoid | +2 int, +2 cha, −2 str | Medium | Merchant | Ikasus are a smart and charismatic race with a great love for money | |
| Ikshar | +1 | Humanoid (Reptilian) | +2 Con, -2 Cha, -2 Wis | Medium | Druid | Tall humanoid with sharp claws and a powerful tail. Their skin is reminisent of dragon scales. Their scale colors are always some shade of black, dark red, or dark blue. Their eye color is always a solid black with white iris. |
| Imperial (Elder Scrolls Supplement) | +0 | Humanoid (Elf) | +2 to this stat, −2 to that one | Medium | Any | Some race |
| Intierity | +0 | Humanoid (Shapechanger) | −2 Str, +2 Dex, +2 Int | Medium | Any | The Intieri are a fast and smart race, they have lived through the ages and are able to assume the forms of humanoids. |
| Inumimi, Oreisa | +0 | Monstrous Humanoid | +2 Con, −2 Wis, −2 Cha | Medium | Samurai | A subrace of yokai called Kemonomimi and bare specific features of a dog. |
| Inumimi, Variant | +0 | <-types and subtypes-> | +2 to this stat, −2 to that one | Medium | Any | Some race |
| Istari, LotR | Humanoid | +2 Int, +2 Wis, +2 Cha, −2 Str, −2 Dex, −2 Con | Medium | Wizard | From the west come the Istari, to guide men and elves through the third age. | |
| Jilts | +0 | Humanoid | −2 Str, +2 Int, +2 Cha | Small | Male: Ranger, Female: Druid | Bright little creatures of chaos |
| Jocobion | +0 | Humanoid | −2 Str, +2 Dex, −2 Wis, +2 Cha | Medium | Cleric or Fighter | A mysterious race of all females. |
| Kaisan | +0 | Humanoid (Kaisan) | -2 Str, +2 Dex, -2 Int, +2 Cha | Medium | Rogue | Naturally charismatic, able to charm with their exotic beauty and alluring speech. |
| Kapikos | <!-#-> | <!-Types and (Subtypes, Subtypes)-> | <!-+2 <!-Stat->, −2 <!-Stat->, etc-> | <!-Size: Pick (Small, Medium, Large, Huge, etc)-> | <!-Class. Add a link if it's a class found here.-> | <!-around 25 word introduction and overview of race; displayed elsewhere.-> |
| Karakasa or Kasa-Obake | +0 | Monstrous Humanoid | −2 Str, −2 Con, +2 Int | Medium | Wizard | Living parasol monsters of myth. |
| Karmainian | +0 | Humanoid (Human) | +0 | Medium | Any | People native to the plains of North Karma. |
| Kataran | 0 | Humanoid | +2 Dex, -2 Con, +2 Wis, -2 Cha | Medium | Ranger | Witty, capitalistic hunters. They have no real community, and live in forests. |
| Kattai, Wild | +0 | Humanoid (Feline) | +2 Str, +2 Dex, −2 Con, −2 Int, −2 Cha | Medium | Ranger | The wild and uncivilized to modern kattai, the wild kattai (also known as Wikai). |
| Kattai | +0 | Humanoid (Feline) | +2 Dex, −2 Con | Medium | Xenshi | An exotic race of cat-eared humanoids, Kattai are known for their graceful nature and intimate culture. |
| Kemonomimi | +0 | Monstrous Humanoid (Yokai) | −2 Wis | Medium | (Depends on animal subrace) | Kemonomimi is a category used to refer to all animal-eared humanoid yokai races. |
| Kender ~3.5 version~ | +0 | Humanoid (Gnome, Halfling) | +2 Dex and Cha, -2 Str. | Small | Rogue | A small, flamboyant people with boundless curiosity and a great sense of humor. |
| Khajiit | +0 | Humanoid (Feline) | +2 Dex, −4 Con, +2 Int, −2 Cha | Medium | Rogue | Humanoid cheetah-like folk. |
| Khraan | ||||||
| Kihi | ? | Outsider (Native) | +5 Int, −5 Wis | Medium | Wizard | Kihi are life-draining beings of pure energy created by a power mad wizard to rule the world. |
| Kindred | ||||||
| Kitsune-jin | 0 | Monstrous Humanoid | +2 DEX,+1 WIS, +1 INT, −2 CON, 2 STR | Medium | SRD:Rogue, Ninja, Scout, or Sorcerer | Intelligent, sly, and agile fox-people from the Orient, Kitsune-jin are known tricksters and can assume their animal form (a large, multi-tailed fox) in order to fight. |
| Kitsune (Monstrous Humanoid) | 0 | Monstrous Humanoid | +2 DEX,+1 WIS, +1 INT, −2 CON, 2 STR | Medium | SRD:Rogue, Ninja, Scout, or Sorcerer | Intelligent, sly, and agile fox-people from the Orient, Kitsune are known tricksters and can assume their animal form (a large, multi-tailed fox) in order to fight. |
| Klilks | +0 | Humanoid (Klilk, Extraplanar) | +2 Dex, -2 Int, +2 Wis, -2 Cha | Medium | Any. | Appearing mostly human, but born of essences of the Ethereal Plane. Have malleable bodies. |
| Klingons | Humanoid | +2 str, +2 con, −2 char, −2 int or wis | Medium | Fighter | An honor-bound warrior race. Just don't anger them... | |
| Kobold, Keran | +0 | Humanoid (Dragonblood, Reptilian) | +0 | Small | Sorcerer | Dragonmen native to the Dragon Isles. |
| Kobold, from DracoRuler | +0 | Humanoid (Goblinoid) | −4 Str, +2 Dex | Medium | Any | Some race |
| Kobolds, Goblins85 | Humanoid (Reptilian) | +2 Dex, +2 Cha, −4 Str, −2 Wis | Small | Sorcerer | A variant to the Normal Kobold, made to make it more powerful | |
| Kobolds, Whiskered | Humanoid (Reptilian) | −2 Str, +2 Dex, −2 Con, −2 Cha | Small | Monk | A funny looking Kobold that has shunned Kobold society | |
| Kobolds (Multiworlds) | +0 | Humanoid (Reptilian, Dragonblood, Nordheim/Mittelreich) | −4 Str, +2 Dex, −2 Con | Small | Sorcerer, Smith | a reptilian race living in the Northern domains. |
| Kobrings | +0 | Humanoid (Reptilian) | −2 Str, −2 Con, +2 Wis | Small | Rogue | Rotund reptilian traders and merchants. |
| Kojin | ? | Humanoid (Feline) | +2 Dex, −2 Str | Small | Ranger | A nomadic cat-like race. |
| Kopikos | +0 | Fey | +2 Cha, −2 Str | Small | Sorcerer and Spellthief | Born of magic, kopiko can absorb magic powers into themselves. |
| Kraas | +0 | Reptile | +2 to this stat, −2 to that one | Medium | Sorcerer | Kraas |
| Kreinos | +0 | Humanoid, reptilian | +2 strength, +4 constitution, -2 charisma, -2 dexterity | Medium | Threat | |
| Kroot | 0 | Monstrous Humanoid | +2 on a Physical Score, -4 on any mental scores. | Medium | Fighter, ranger or barbarian | Resembles carrion-eating avian creatures. |
| Lacer, Agua | +0 | Humanoid (Reptilian, Dragon Blooded) | +2 Con, -2 Int | Medium | Priest | A group of anthro-lacertians at home in the water. |
| Lacer, Arbor | +0 | Humanoid (Reptilian, Dragon Blooded) | +2 Dex, -2 Con, -2 Cha | Small | Druid | A group of anthro-lacertians at home in the trees. |
| Lacer, Deep | +0 | Humanoid (Reptilian, Dragon Blooded) | -4 Str, -2 Con, +2 Int, +2 Wis, +2 Cha | Small | Priest or Sorcerer | A group of anthro-lacertians at home in the underdark. |
| Lacer, Free | +0 | Humanoid (Reptilian, Dragon Blooded) | -4 Str, -2 Con, +2 Int, +2 Wis, +2 Cha | Medium | Any | A group of anthro-lacertians. |
| Lacer, Land | +0 | Humanoid (Reptilian, Dragon Blooded) | +2 Str, -2 Dex, +2 Con, -2 Int, -2 Cha | Medium | Priest | A group of anthro-lacertians at home on land. |
| Lacerti | Humanoid (Reptilian) | +2 Dex, −2 Cha, −2 Wis | Medium | Barbarian, Ranger | An intelligent, tribal race of raptors | |
| Lapruni | 0 | Humanoid (Rodent) | +2 Dex, -2 Int | Medium | Ranger | In the oldest of tomes, Lapruni have been called Lagomorphs, Lapines, or more simply "Rabbitfolk". |
| Leonin | +0 | Humanoid (Feline) | +2 Strength, −2 Charisma | Medium | Any | Some race |
| Leonine | 0 | Outsider (Native) | +2 Str, −2 Dex, −2 Cha | Medium | Fighter or Paladin | The mighty offspring of the Guardinals and there human lovers. |
| Lephevi | +0 | Humanoid (Human, Psionic, Extraplanar) | Medium | Any | Human-like invaders from another world! | |
| Leprechauns | +0 | Fey/Tiny humanoid | +4 cha +2 Dex -6 str -2 con | Tiny | Bard | Some race |
| Lesser Hulk | +1 | Small Aberration | +4 Str, +2 Con | Small | Fighter | If umber hulks were part great ape and part beetle, lesser hulks are part monkey and part beetle. Same great shape, much smaller body. |
| Lin Kuei | 1 | Humanoid | +2 STR, +2 CON, +2 DEX, -6 CHA | Medium | Ninja | Masters of cyromancy and ninjitsu, the Lin Kuei are a race of proud warriors from the frosted mountains of Earthrealm. |
| Lion-Man | +0 | Humanoid | +2 Str, +2 Dex | Medium | Paladin or Crusader (1st class chosen counts as Favored) | A hybrid of a lion and a human. Lion-men are zealous and (perhaps overly) righteous. |
| Little people -Dwarf- | 0 | humanoid (dwarf) | -2 strength, +2 constitution. | Small | Rogue or cleric | A small variant of the hill dwarf. |
| Little people -Gnome- | 0 | Humanoid (Fey) | -4 strength, -2 constitution, +2 dexterity, +2 inteligence, +2 wisdom. | <!-Size: Tiny | Wizard or Rogue. | Tiny variant of the rock gnome. |
| Little people -Kobold- | 0 | Humanoid (Reptilian, Fey) | -4 strength, -2 constitution, +2 dexterity. | <!-Size: Tiny | Sorcerer or Rogue | Tiny variant of the Kobold. |
| Little people -Korrigan- | 0 | Fey | -2 strength, +2 wisdom, +2 charisma. | <!-Size:Small | Bard or Rogue | Storytelling spirit from the mysterious land. |
| Living Construct | +1 | Construct, Non-living | Str +4, Int +2, Con -, Cha -4 | Medium | Fighter | A metallic man with large plates attached to portions of his body. |
| Lizardfolk, Duneswift | Humanoid (Reptilian) | +2 Dex, −2 Int | Medium | Ranger or Racial Class | Desert dwelling blue lizardfolk | |
| Lizardfolk, Emberscale | Humanoid (Reptilian) | +2 Con, −2 Int | Medium | Fighter or Racial Class | Burly red lizardfolk favoring mountainous terrain | |
| Lizardfolk, Emerald Thorn | Humanoid (Reptilian) | +2 Dex, −2 Str | Small | Rogue or Racial Class | Small, nimble, green jungle dwellers | |
| Lizardfolk, Frost Fang | Humanoid (Reptilian) | +2 Con, −2 Dex | Small | Ranger or Racial Class | Small, white arctic lizardfolk who can climb, swim and eventually glide | |
| Lizardfolk, Keran Duneswift | +0 | Humanoid (Reptilian) | +0 | Medium | Any | Lizardfolk adapted to life in the Sumran Wastes. |
| Lizardfolk, Marsh Shadow | Humanoid (Reptilian) | +2 Con, −2 Int | Medium | Druid or Racial Class | Sneaky, black-scaled swamp lizardfolk | |
| Lizardfolk, Marshshadow | +0 | Humanoid (Reptilian) | +0 | Medium | Druid | Lizardfolk adapted to life in the Moonshadow Jungle. |
| Lizardfolk, Spikeback | Humanoid (Reptilian) | +2 Cha, +2 Int, −2 Dex | Medium | Any | A more civilized version of the lizardfolk that blends well into most towns. | |
| Lizardfolk, Variant | +0 | Humanoid (Aquatic, Reptilian) | +2 to any stat, −2 to any another stat | Medium | Fighter and Cleric | An actually playable SRD:Lizardfolk. |
| Llathrana | +0 | Humanoid (Llathrana) | +2 Str, −2 Int | Medium | Ranger | A lupine race native to the Faltharis Campaign |
| Lobster | +0 | Magical Beast | −2 Str, +4 Con, +2 Wis, −6 Cha | Medium | Druid | Intelligent and understanding lobsters. |
| Lombax | 0 | Humanoid (Lombax) | +2 Dex, —2 Con | Medium | Any. | Example: Ratchet from Ratchet and Clank. |
| Lotorian | +0 | Monstrous Humanoid | -2 Str, +2 Dex, +2 Int, -2 Cha | Medium | Rogue | Curious Raccoonfolk. |
| Lumin | +1 | Elemental (Fire, Air) | +2 Dex, +2 Con. | <Size: Pick (Medium) | Ninja | Lumins are a species that people have multiple opinions on. Some say they exist to pester other people. Some say they are there to ruin people's lives. Still others say that they are a source of endless amusement. These are all basically true. |
| Luminons | +0 | Elemental (Air) | +2 Int, +4 Cha, −6 Str, −2 Dex | Fine | Sorcerer | A small ball of light. |
| Lunars | +0 | Humanoid | +2 Wis and Cha, -2 Con. | Medium | Sorcerer | A nearly extinct race of Ascyria, being powerful sorcerers these beings are known to change their gender every full moon. |
| Lunatio | +0 | Magical Humanoid | +2 to Con and Cha | Medium | Medium, Necromancer | A race of people that were rumored to have come from the moon, little known of this mysterious race except they have an affinity with the supernatural. |
| Lupine | ? | Monstrous Humanoid (Canine) | +2 Dex, Wis & Con, −2 Str & Cha | Small | Varies | Lupines are wolf-men. They have a love of the wilds unsurpassed by any other race. |
| Lupis | ? | Animal | +2 Dex, −2 Int | Medium | Ranger | A sect of Lupine's (a wolf-men race) that has developed a love for the moon. |
| Lurewolves | +0 | Humanoid (Lurewolf) | +2Dex,+2Wis,-2Cha | Mediun | Ranger or Rogue | Lurewolves keep to themselves and are very wary of others. These wise and agile hunters travel the world while keeping others at a comfortable distance. |
| Magneti | +0 | <-Humanoid (Earthen)-> | +2 Str, +2 Con, −2 Wis | Medium | Fighter, Ranger | A race of grey-skinned humanoids who can channel magnetism. |
| Mailboxes | 0 | Humankind | - | Medium | Any | Mailboxes are basically humans (the description is more important than the stats), as "humans" could refer to Humankinds, Fairies, or Mailboxes. This is mainly to lessen confusion. |
| Malaquians | +0 | Humanoid (Aquatic) | +2 Str, −2 Dex, +2 Int | Medium | Fighter | Tall, marine dwelling, relaxed, colorfully skinned, minor telepaths. |
| Malleas | +0 | Humanoid (Elemental) | +2 to STR, −2 to WIS | Medium | Any, a Malleas highest class level is not affected by multi-classing XP penalties. | The Malleas are the result of magic, or engineering gone wrong. Humanoids comprised almost entirely of elemental force, as such, they are a newer, and naive race, even though their strength is great. |
| Mandragoras | +0 | Plant | +2 Cha | Small | Any. | Small cheerful rootfolk. |
| Manes, The Silver Lands | ||||||
| Mankey | Humanoid (Halfling, Monkey) | +2 Dex, −2 Str | Small | Rogue | A humanoid monkey-like race that is very similar to halflings. | |
| Maojin | 0 | Humanoid | +2 Dex, -1 Str | Medium | Ranger | The maojin race are cat-like humanoids who have as much versatility as humans but have a longer lifespan. |
| Marpies | +0 | Outsider (Native) | none | Medium | Self Telekineticist | Outsiders who inhabit cloth puppets on the material plane. |
| Merfolk, Tirr | +0 | Humanoid (Aquatic) | +4 CHA, -2 STR | Medium | Bard, Dancer | A race of amphibious humanoids found in the Tirran Oceans between Loupe and Halimeda. Their love of song and dance is renowned throughout the world. |
| Merlings | Humanoid (Aquatic) | −2 Str, −2 Con, +2 Wis, +2 Cha | Medium | Druid or Sorcerer | Aquatic Humans who live on continental reefs | |
| Mewling | +0 | Outsider (native, magical beast) | +4 Dexterity, −2 Strength, −2 Constitution | Small | Rogue | Mewlings are condemned or punished souls that have been confined to the physical restrictions of that of a domestic house cat. Sometimes this works in ones favor, allowing them to access the natural stealthy prowess the feline possesses along with a few other charismatic skills. |
| Mind Leech | 1 | Aberrant, Symbiote | -8 Str, +2 Int, +2 Wis, +2 Cha | Fine | Spellcasters | A slug-like race that parasitically controls hosts. |
| Minfolk | +0 | Humanoid | +2 Str, +2 Dex, -2 Wis, +2 Cha | Small | Rogue | A smaller subrace of minotaur. |
| Minotaur, Rockland | +0 | Humanoid | +2 Str, −2 Mental Ability Score of choice | Medium | Barbarian | A smaller subrace of minotaur. |
| Mir-Aj | Humanoid (Human) | +2 Con, +2 Wis, −2 Int, −2 Cha | Medium | Barbarian | Desert Humans: can withstand hot temperatures, etc. | |
| Momonga | Humanoid (Flying Squirrel) | +2 Dex, +2 Wis, −2 Str, −2 Cha | Small | Druid | A race of intelligent large-sized flying squirrels. | |
| Monkey-Man | +0 | Humanoid | +2 Dex, +2 Cha, -2 Str, -2 Int | Medium | Cleric | A hybrid of a monkey and a human. Monkey-men are flexible and athletic. |
| Moogles | Fey | +2 Dex, +2 Int, −2 Str, −2 Con | Small | Bard or Wizard | Moogles are clever folk who are able to handle any tool with ease. | |
| Mudokon | +0 | Humanoid (Odd) | +2 to Cha, −2 to Con | Medium | Psion | Mudokons are gullible, simplistic people who inhabit Oddworld, whom often come under the wings of more evil creatures, becoming slaves to the power and their own pacifism. |
| Mulskroos | 0 | Humanoid (Vermin) | +4 Dexterity, +2 Constitution, −2 Strength, −2 Charisma | Size: Small | Rogue | Mulskroos are a small and curious, if not frightenable race of acrobatic rodent people. |
| Murderer, Keran | +0 | Humanoid (Murderer) | −2 Constitution, +2 Intelligence, Wisdom | Medium | Clerics | Carrion eating raven people. |
| Mustevals, Beastland | +0 | <-types and subtypes-> | +2 to this stat, −2 to that one | Medium | Any | Some race |
| Myconids | +0 | Plant | +2 Con, −2 Int, −2 Cha | Small | Any | Myconids, or fungus men, are a race of intelligent fungi that live in remote reaches underground. |
| Myosines | Monstrous Humanoid | −2 Int, +2 Wis, −2 Cha | Medium | Monk or Druid | Large handed jumping rat people. | |
| NaRok | +0 | Humanoid | +2 to this stat, −2 to that one | Medium | Any | Some race |
| Nagana | ||||||
| Naiads | +0 or +2 | Fey (Aquatic) | ( −2 Str, +2 Dex, −2 Con, +2 Cha) or (−2 Str, +4 Dex, +2 Wis, +4 Cha) | Medium | Any | A kind of nymph, typically found around water. |
| Nains | Fey | +2 Cha, −2 Str | Small | Ranger | Nains are an offschoot of the legendary winged fey: fairies | |
| Naku | +0 | Humanoid (Goblinoid) | +2 dexterity, +2 wisdom, -2 intelligence, -2 strength | Medium | Ranger | Nakus are nomadic by nature, and grow uncomfortable with remaining in the same area for very long. |
| Nalielm | +0 | Humanoid | +2 Dex, -2 Con, -2 Wis | Medium | Any, when multiclassing, the Nalielm's highest class level is not affected by multi-classing XP penalties. | The Nalielm is a sentient race of "Undead", prominent amid the coastal reaches due to a rare seasickness that rots away the body, creating a slightly more hardy 'corpse'. |
| Nan'xin' | +0 | Humanoid (Human) | +2 to this stat, −2 to that one | Medium | Any | Some race |
| Nanelzi | +0 | Humanoid (Aquatic) | +2 to CHA, −2 to STR | Medium | Daughter of Duskmight | The Nanelzi are the High Priestesses of Nanelz's clergy. They are the combination of the former High Priestess, inseminated with Nanelz' own deific seed. They are reminescent of a normal human until they obtain true enlightenment. |
| Nature Bound Changelings | +0 | <-types and subtypes-> | +2 to Wisdom, -2 to Strength | Medium | Druid | Changelings who have become one with the natural world. |
| Neko | ||||||
| Nekomata | ||||||
| Nekomimi, Oreisa | Monstrous Humanoid | +2 Dex, −2 Con, −2 Cha | Medium | Ninja | Nekomimi are a subrace of yokai called Kemonomimi and bare specific features of a cat. | |
| Nekomusume | Humanoid (Feline) | +2 Dex, −2 Con | Medium | Fighter, Wizard, or Duskblade | Nekomusume are a race of extremely matriarchal feline-like humanoids. | |
| Nelvaanian | +0 | Humanoid (Canine) | +2 Str, +2 Dex, −2 Cha, −2 Int | Medium | Any | |
| New Giant | Giant | +2 Cha, −2 Wis | Medium | Fighter | New Giants are a peaceful, curious, gentle and charismatic Giant race. | |
| Nezumi | +0 | Monstrous Humanoid | +2 Dexterity, −2 Charisma | Medium | Any | A rat-like race that tend to be scavenger's, backstabbers, and cutthroats. |
| Noctaven | +0 | Animal | -2 Con, +2 Wis | Medium | Druid | Cautious owl-like folk. |
| Nogad | +1 | Humanoid | 2- Str, 2- ,Wisdom 2- Con, -1 Int, 6+ Cha, 3+ Dex
= |
Medium | Sorcerer | Some race |
| Nollss | ||||||
| Norkton | Humanoid (Human) | None | Medium | Any | Race of Light hating/Dark seeing humans | |
| Northlanders | 1 | Humanoid | + 3 Strength, - 1 Charisma, - 1 Intelligence, - 1 Dexterity | Medium | Bard, Barbarian, Fighter | A race of humans adapted to cold and rugged terrain. |
| Nosk'quela | +0 | Fey (extraplanar) | +2 Dex, −4 Con, +2 Cha | Small | Any | Born of the darkest reaches of the Plane of Shadows, the wraith-like nosk'quela are dreaded hunters, preying on those stupid enough to invade their realm. |
| Nychans | +0 | Humanoid (Reptilian) | +2 Dex, −2 Int | Medium | Barbarian | Fast, violent humanoids descended from Dromaeosauridae. |
| Nylimp | +0 | Fey (Shapechanger) | Medium | ranger,druid | nymph. | |
| Nymphspawn | +0 | +2 Cha, -2 Str | Medium | Sorcerer | Some race | |
| Nystagians | +0 | Dragon Blooded | Nystagians have none. | Medium | Nystagohod | Some race |
| Ogre Wolf | Monstrous Humanoid | +2 Str −2 Dex +2 Con −2 Cha | Medium | Ranger or Druid | Wolfs mixed with Ogres, creating a strong lupine race | |
| Ogrillons | +0 | Half ogre half orc | +6 str, +4 con, -4 int, -2 wisdom, -4 char | Medium-large | barbarian | |
| Okeanos (Orion Race) | 0 | Humanoid (Elf) | +2 dexterity, +2 Wisdom, +2 Comeliness, -2 Constitution | Medium | Hunter | Okeanos are aloof gaurdians of the coastal forests, studying the arts in their many forms for the duration their long lives. |
| Oracles (3.5e Template) | <!-#-> | <!-Types and (Subtypes, Subtypes)-> | <!-+2 <!-Stat->, −2 <!-Stat->, etc-> | <!-Size: Pick (Small, Medium, Large, Huge, etc)-> | <!-Class. Add a link if it's a class found here.-> | <!-around 25 word introduction and overview of race; displayed elsewhere.-> |
| Orcs, LotR | Humanoid (Orc) | +2 Con, −2 Cha, −2 Int | Medium | Fighter | These foul creatures where bred by Morgoth, in mockery of the elves. | |
| Orcs, True | 0 | Humanoid (Goblinoid) | +2 Strength, -2 Intelligence | Medium | Barbarian | Dark-skinned humanoids with jutting jaws and fangs and feral eyes. |
| Orion | Humanoid | See Text | Medium | See Text | Orions are a race of dual nature. Based off creatures in Star Trek. | |
| Orochi | +0 | Humanoid (Reptilian) | +2 Dex, -2 Str, -2 Cha | Medium | Any | A race of snake folk that stem from the same ancestral branch as the yuan-ti but don't have the same evil tendencies, and are a more hermit race. |
| Otterlings | ||||||
| Pandaren | +0 | Humanoid | +2 Str, −2 Dex | Medium | Monk | Panda Humanoids |
| Pandwarf | Humanoid | −2 Dex +4 Con −2 Cha | Medium | Fighter | A cross of pangoloid and dwarf, they are the ultimate tanks. | |
| Pangoloid | Monstrous Humanoid | +2 Int +2 Con −4 Dex | Medium | Wizard | A craft-focused race, slow of foot but magically inclined. | |
| Pantheraeo | +0 | Humanoid (Feline) | +2 Dex, +2 Cha, −2 Int, −2 Con | Medium | Scout | Pantheraeo are a race of lion people. |
| Pantheren | +0 | Humanoid (Feline) | +2 Dexterity, −2 Charisma | Medium | Rogue | The Pantheren are quick, agile, stealthy and come in a variety of colors. They usually roam the world alone. |
| Paonils | +0 | Humanoid | +2 to Strength and Charisma, −2 Dexterity and Intelligence | Medium | Paladin | |
| Parasite | +0 | Aberration | +2 Intelligence, +2 Wisdom, −2 Charisma | Medium | Any | A parasite is a ghostly visage of a human, they can be hit and are quite weak in normal form but they have the ability to permanently posses creatures. |
| Peir-Faiff | Humanoid (Human) | +1 Str, Dex, Con, Int and Cha, −2 Wis | Medium | Aristocrat | Race of Humans that approach Physical perfection | |
| Penguinians | +0 | +6 Con, −6 Dex | Small | Any | Penguinians are a small arctic race. Their diet usually includes fish and any berries they can find in their regions. In their home environment they are commonly naked, as their bodies protect them from the elements. | |
| Peregrines | +0 | Humanoid | +4 Dex, −2 Int, −2 Wis | Medium | Barbarian | A race of exiled semi-bird men that yearn to fly. |
| Pictsies | +0 | +4 Strength, +2 Constitution, −4 Intelligence, −4 Wisdom, −2 Charisma | Tiny | Barbarian | Pictsies (Nac Mac Feegle) | |
| Pixies, The Silver Lands | ||||||
| Platonians | Humanoid | +2 Int, −2 Str (Males); +2 Cha, −2 Str (Females) | Medium | Any | Humanoids whose males are intellectual and whose females are very charismatic | |
| Platypus Person | 0. | Humanoid (Aquatic). | +2 Strength, +2 Constitution, +2 Wisdom, −2 Dexterity, −2 Intelligence, −2 Charisma. | Medium | Fighter/Monk. | Generally a very bulky thick furred race that has a duck like bill, a tail resembling a beavers and poisonous stingers. |
| Polecats | +0 | Monstrous Humanoid | −2 to Charisma, +2 to Dexterity, +2 to Constitution, +2 to Intelligence | Small | Druid | Halfling sized bipedal skunk race that excretes a foul-smelling odor when spooked. They have the basic coloring and markings of the skunk and even the big bushy tail. |
| Puppets | 0 | Humanoid | +2Dex −2 -2Wiz, -2Cha | Small | Rogue | They are animated puppets that have been made souls. |
| Quicklings | 0 | Fey | −2 Str, +4 Dex, −2 Con, −2 Cha | Small | Rogue | Quick striking darters that catch their opponents by surprise. +Variant. |
| Quickmind Halflings | +0 | <-types and subtypes-> | +2 to Dexterity, −2 to Strength | Small | Any | Some race |
| Quillman | +0 | Humanoid | +2 Dexterity, -2 Intelligence, -2 Charisma | Medium | Ranger | A primitive race of bestial humanoids who inhabit the forests. |
| Rabbit-Man | +0 | Humanoid | +2 Cha, -2 Con | Medium | Bard | A hybrid of a rabbit and a human. Rabbit-men are the luckiest and most charismatic of the ani-men. |
| Ragnok | <!-0-> | Humanoid | +2 Strength, +4 Constitution, -6 Intelligence | Medium | Barbarian or Paladin | The Ragnok are a simple race, the backbone of the Alacterum Empire. They are strong and sturdy, but are almost animal in intelligence. |
| Raku-n | +0 | Monstrous Humanoid | +4 Dexterity, +2 Intelligence, −2 -2 Strength, -2 Wisdom, -2 Charisma | Medium | Rogue | Some race |
| Ranx, Keran | +0 | Humanoid (Insectoid) | +2 Dexterity, -2 Charisma | Medium | Druid | Insect people. |
| Raptorite | +0 | Monstrous Humanoid | +2 Str, +2 Wis, −2 Int, −2 Cha | Medium | fighter. druids and clerics common. does not afect multiclassing xp in any way. | Some race |
| Rasfar | +0 | Humanoid | +2 to Dex, −2 to Cha | Medium | Monk | A human-like race which idolizes the ideas of nature, peace, and freedom. |
| Raskas | 0 | Humanoid(Vermin) | -+4 DEX, +2 CON ,−2 STR, −2 CHA | Medium | Rogue | |
| Rat-Man | +0 | Humanoid | +2 Dex, +2 Wis, -2 Con, -2 Cha | Medium | Ninja or Rogue (1st class chosen counts as Favored) | A hybrid of a rat and a human. Rat-men are stealthy and inconspicuous. |
| Ratlings | ||||||
| Red Bellows Dwarves | 0 | Humanoid (Dwarf) | +2 Constitution, +2 Strength, -2 Charisma | Size:Medium | Fighter | The Red Bellows dwarves have been under the rule of the humans for 1200 years. The Alchemist uses the dwarves as the core of his army. The one advantage the Red Bellows dwarves get is access to technology such as black powder weapons. |
| Redguard (Elder Scrolls Supplement) | ||||||
| Reika | 0 | Humanoid (Aquatic, Human) | +2 Str | Medium | Any | Shark-like hunters of the deep capable of thriving both in and out of water. |
| Rheryus | +0 | Humanoid (Dragonblood) | +2 Con, −2 Dex | Medium | Fighter or Druid | Draconic spawn of Meon, they are charged with protection. |
| Rillkin | +0 | Humanoid (Halfling) | +2 to Dex, −2 to Str, −2 to Con, +2 to Int, +2 to Cha. | Small | Rogue or Scout | An agile race much like the halflings. |
| Rinwoods | 0 | Humanoid (Rinwood) | -2 Strength, +2 Intelligence | Medium | Wizard | Although rinwoods were initially created as a race of servitude in academia, the decades have proven that this race of intellectuals has a will and mind of their own. |
| Rovino | +0 | Animal | -2 Str, +2 Dex, -2 Con, +2 Wis | Medium | Cleric or Druid. | Rabbit people. |
| SCS: Eladrin | +0 | humanoid (Fey) | +2 dexterity, +2 intelligence, +2 charisma. | Medium | Wizard, sorcerer, ranger. | A different type of elf for the SCS howbrew settings. |
| Safir | 0 | Humanoid (Aberrant, Psionic) | +2 INT, +2 DEX, −2 STR | Medium | Psion | Ancient elf-like beings with psionic powers. |
| Saiyan-Blooded | +1 | Humanoid | +2 Str, +2 Con, -2 Cha | Medium | Barbarian | Saiyan-Blooded are indistinguishable from Earthling Humans, as the last of the pure Saiyans died out years ago. |
| Sandman | +0 | Elemental (Earth Subtype) | −2 Dex, +2 Con, +2 Int, −4 Cha | Medium | Any | Earth elementals made of sand. |
| Saniarmes | +0 | Monstrous Humanoid | Varies, see text. | Small | Fighter | A race of strange, almost tauric creatures that are half-bird, half-humanoid. |
| Sarli, Keran | +0 | Humanoid (Sarli) | −2 Constitution, Strength, +2 Intelligence, Wisdom | Small | Wizard | Blood Drinking cat people. |
| Sarli | ? | Humanoid (Feline) | +2 int, +2 cha, −2 con, str | Small | Necromancer | Furry race that drinks blood to live. Necromantic specialists. |
| Satyrs, Variant | 0 | Monstrous Humanoid | <!-+2 <!-Stat->, −2 <!-Stat->, etc-> | <!-Size: Medium | bard | |
| Selvics | +0 | Humanoid (aquatic) | Medium | Druid | ||
| Sentient Construct | +0 | Construct (Living Construct) | +4 STR, −2 Intelligence, −2 Wis, −2 Cha | Medium | Fighter | Living Construct |
| Serpent-Man | +0 | Humanoid | +2 Int, +2 Cha, -4 Wis | Medium | Wizard | A hybrid of a snake and a human. They are the most evil of the ani-men. |
| Shadar-Kai variant | Outsider fey | +2 dexterity, -2 strength, -2 charisma | Medium | Rogue | ||
| Shadelings | ||||||
| Shadow Grafted (3.5e Template) | As Base | +2 Dex | As Base | As Base | A template for a terrible magical creation that made magically oriented creatures. | |
| Shadowkin | ||||||
| Shadowkin (Cora Race) | +0 | Humanoid (kin) | +2 to Dexterity, −2 to Wisdom | Medium | Rogue | |
| Shark-Man | +0 | Humanoid | +2 Str, +2 Con, -4 Int, -2 Wis | Medium | Barbarian | A hybrid of a shark and a human. Shark-men are the aquatic version of the ani-men. |
| Sheikels | +0 | Outsider (Native) | None | Medium | Any | People of a alternate material plane with strong ties to the Plane of Shadow. |
| Shifter, Variant | +0 | Humanoid/Shapechanger (Kin) | +2 to Dexterity, −2 to Charisma | Medium | Barbarian | Ferocious heirs of the wild,
the perfect fusion of civilized race and wild beast. |
| Shinigami | 0 | Undead | +2 Wis, −2 Cha | Medium | Bard | As you float to the afterlife, contemplating how your death came to be, a sullen figure greets you at the edge of the mist covered river. The Shinigami are the omens, bringers, and Ferrymen of death. and they have awaited your arrivel to guide you to your final resting place. |
| Sholon | +0 | Humanoid (Sholon) | +2 Dex, −2 Con, +2 Int, −2 Wis | Medium | Wizard or Psion | Gnome-like seekers of knowledge. |
| Shæné | Outsider (Native) | +2 Dex, −2 Con | Medium | Sorcerer (or shadowcaster) | Shæné are descendants of denizens of the plane of shadow who entered the material plane. | |
| Sigire | +0 | Humanoid (Cold) | +2 Strength, + 2 Wisdom, -2 Charisma, -2 Constitution | Medium | Fighter | Calm and composed, the sigire seem like kings rather than the mercs they are today. |
| Sindran | +0 | Aberration (Psionic) | +2 to Int and Cha, −2 to Str and Wis | Medium | Rogue | Genetic relatives of elans that share some natural psionic power. |
| Siroc | +0 | Humanoid | +2 Wisdom | Medium | Ranger | A substrata of humans hardened and sharpened by the inhospitable deserts. |
| Skaven | 0 | Humanoid | +2 Dex, -2 Str | Medium | Rogue | Based on the ratmen from Warhammer. |
| Skeler | +0 | Humanoid | +4 to Intelligence, −2 to Wisdom and Charisma | Medium | Wizard | Some race |
| Skerottian | +0 | Swarm Subtype | +2 Str, +1 Dex, -8 Cha | Medium | Fighter | A writhing mass of snakes that possess intelligence. |
| Skithita | +0 | Humanoid | +2 Str, -2 Con, -2 Cha | Medium | Druid | Skithita are a race of dark, climbing humanoids descended from twisted, evil humans. |
| Skraal | Humanoid (Orc) | +2 con, −2 dex | Medium | Any | Part-Human, part-Orc, cold-adapted Arctic race | |
| Sky-Fae Half-Breeds | <!-#-> | <!-Types and (Subtypes, Subtypes)-> | <!-+2 <!-Stat->, −2 <!-Stat->, etc-> | <!-Size: Pick (Small, Medium, Large, Huge, etc)-> | <!-Class. Add a link if it's a class found here.-> | <!-around 50 word introduction and overview of race; displayed elsewhere.-> |
| Smart Ass | Animal | +2 int, −2 cha | Medium | Wizard | A intelligent donkey race that likes magic and is rather arrogant | |
| Soulbour | Humanoid (Incanrum) | No Change | Medium | Soulborn or Fighter | A reclusive race that tends to stick to itself, but upholds justice where it can. | |
| Space Warper | 1 | Humanoid | +2 Dex, +2 Con, -2 Wis, -2 Cha | Medium | Any | Space Warpers are teleporters that easily fit any role in a party. Teleportation can be used offensively or defensively. |
| Spell Wolves | +0 | Magical Beast (Canine) | − 2 Str, +2 Int | Medium | Any Wolven spellcasting class | The special breed of wolves who can take spellcasting classes |
| Spellforged | ||||||
| Spirit-touched | Outsider (Native) | +2 Cha, −2 Str | Medium | Cleric | A race born of humans that can have divine powers from their otherworldly heritage. | |
| Squirrel Folk | Humanoid (Squirrel) | +2 Dex, −2 Cha | Small | Rogue | A squirrel-like race | |
| Squirrel Folk | Humanoid (Squirrel) | +2 Dex, −2 Cha | Small | Rogue | A squirrel-like race | |
| Stalwart | +0 | Humanoid | +2 to this stat, −2 to that one | Medium | Knight | Some race |
| Starborn | +0 | Monstrous humanoid | +1 Int, +1 Cha −2 Con −2 Wis | Medium | Sorcerer or wizard | A people created to dwell among the stars |
| SteelOrochu | +0 | Humanoid (Orochu) | +2 Strength, +4 Dexterity, −2 Charisma | Medium | Paladin | The D&D embodiment of our... beloved? SteelOrochu. In Race form. |
| Steelhive Human Subrace (D20 Modern Race) | +0 | Human Subrace, [Humanoid] | Cha -4, Int +2 Dex +2 | Medium | Any | Some race |
| Steelhive Humans (D20 Modern Race) | +0 | Human Subrace, [Humanoid] | Cha -4, Int +2 Dex +2 | Medium | Any | Some race |
| Sth'li | 1 | Humanoid (Psionic, Se'Calo) | +2 Dex, +2 Con, −4 Cha | Medium | Ranger | An ancient race of nomadic tribesmen, the sth'li wander the plains of the Illus in search of artifacts of a great prophecy. |
| Story Elves | +0 | Scholar Humanoid | +2 int., −2 str. | Medium | Wizard sorcerer Gaurdian | Some race |
| Succedaneums | 0 | Aberration (Shapechanger) | −2 on Two Physical Scores of choice, +2 Mental Score of choice | Medium | Any. | A race that, during nighttime, can transform. May assume other humanoid forms with its Soul Imprint ability. |
| Sulkai | 0 | Monstrous Humanoid | +2 Con,+4 Dex -2 Wis, -4 Cha | Small | Any | <!-Sulkai are a people of water and land. They survive in hidden pockets where other humanoids cannot easily fallow. Sulkai are known to live near oceans or other large bodies of water, although they can be found living near shallow streams and brooks. They prefer ambush and guerrilla fighting, weakening the enemy or prey before delivering the final blow. Their clan based culture causes them to have a love of books, scrolls, maps, and secrets. They also use a special type of alchemical tattoo ink to record their deeds and clan on their bodies. When it comes to diet, the spicier the food, the better. -> |
| Swinling | +0 | Humanoid (Swinling) | +2 Dexterity, -2 Charisma | Medium | Any | The descendants of elves and humans cursed with a new race and form that they believed ugly. |
| T'kerrik | +0 | Animal Type | +4 Str, +2 Con, -4 Cha, -4 Int | Medium | Fighter. | A mutation of scorpion and monkey. |
| TK-Squared | +0 | Humanoid (TK) | +2 to this stat, −2 to that one | Medium | Any | Some race |
| Tabit | 0 | Humanoid (Hafling, Feline) | +2 Dex, -2 Wis | Small | Rogue | Descendants of halflings and catfolk. |
| Taco | +0 | <-Food-> | +2 to strength, -2 to Constitution | Small | First class | Some race |
| Taiian | 0 | Monstrous Humanoid | −2 Dex, +2 Con, −2 Int, +2 Wis | Medium | Barbarian | Taiian are a hairless, four-armed, three-eyed fickle and passionate race, giving and withholding as their creator without evident regard for alignment or fairness. |
| Taken | ||||||
| Tanarkin | +1 | Monstrous Humanoid | +2 Dex, +2 Str, +2 Wis, −4 Cha, −2 Con | Medium | Any | A nomadic race of strange, but mostly peaceful, hunter/gatherers. |
| Tanreiss | Humanoid (Feline) | +2 Str, +2 Dex, −2 Con, −2 Int | Medium | Any | Proud and strong warriors that resemble lions. They are known for their lightning-fast attacks. | |
| Tarichas | +0 | Humanoid (Aquatic) | +2 Dex, −2 Cha | Medium | Any | Some race |
| Tauren, Variant | +0 | Monstrous Humanoid | +2 Con, +2 Str −2 Dex, −2 Int | Medium | Fighter | A bull-like minotaur race based on Warcraft's race of the same name. |
| Tauren (Warcraft Version) | +0 | Monstrous Humanoid | +2 Strength (or Dexterity), +2 Wisdom, -2 Charisma | Medium | Ranger or Druid | An exotic, muscular, bull-like race hailing from a land known as Azeroth. |
| Telums | +0 | Outsider (Augmented Construct, Native) | Medium | Fighter | Intelligent weapons have evolved, and now manifest as solid spiritual mass, able to explore the world as a mortal man. | |
| The Ortal | +0 | Humanoid | Various | Medium | Various | Five different evolutions, the Ortal are a single race under a single banner who are diverse in their powers. |
| Therionthrope | ||||||
| Thirdlings | +0 | Humanoid (Thirdling) | +2 Dexterity, -2 Strength, -2 Constitution | Small | Rogue | Halflings refer to them as "Two-thirdslings" |
| Thoon | +0 | Humanoid (Aquatic) | −2 Str, +2 Dex, −2 Con, +2 Int, +2 Wis | Medium | Rogue | An amphibian race, they have no gender, they are just thoon. |
| Tiefling, Keran Variant | +0 | Outsider(Native) | +0 | Medium | Any | A race descended from fiendish beings. |
| Tiger-Man | +0 | Humanoid | +2 Dex, -2 Int | Medium | Ranger | A hybrid of a tiger and a human. Tiger-Men are passionate and love the wild. |
| Timber Wolves | +0 | Magical Beast | None | Medium | Any | The average wolf in Strive for Survival |
| Time-Dracos | +0 | Dragon | +2 Str, +2 Con, +2 Int, +2 Cha | Small | Any | Some race |
| Tithelings | ||||||
| Toads | Humanoid (Toad) | +2 Int, −2 Strength | Small | Commoner | The main race of the Marioverse. | |
| Tortons | +0 | Humanoid (Reptilian) | −2 Dex, +2 Con, −2 Int, +2 Wis | Medium | Druid | A turtle-like people. |
| Traelins | 0 | <!-Types and (Subtypes, Subtypes)-> | +2Str +2Dex, −2 -2Con -2Int -2Wis | Medium | Druid | Elf + Plant. |
| Tribalists | +1 | Humanoid (Shapechanger) | +2 Intelligence | Medium | Wizard | Tribalists are Human-like shapechangers from Ti'lanrur |
| Troll, Darkspear (Warcraft Version) | +? | Humanoid | +2 Strength, +2 Constitution, +1 Wisdom, -2 Charisma | Medium | Any | Some race |
| Tsigugians | +0 | Humaniod (Psionic, Tsigugian) | −2 Str, −2 Con, +2 Int, +2 Wis | Medium | Psion | A psionic race worth actually taking a second look at. |
| Turaank | +2 | Aberration | +2 STR, +4 CON, -4 INT, +2 DEX, +2 WIS, -4 CHA | Medium | Druid | Some race |
| Turtlekin | +0 | <-types and subtypes-> | +2 to this stat, −2 to that one | Medium | Cleric | Some race |
| Twinborn, Depowered Variant | +0 | Humanoid | +2 Wi, +2 Cha, −2 Str, −2 Dex | Medium | Cleric or Paladin, chosen at 1st level | A race of two-headed humanoids, touched by the divine and striving to live up to it. |
| Twinborn | +0 | Humanoid | +2 Wis, +2 Cha, −2 Str, −2 Dex | Medium | Cleric or Paladin, chosen at 1st level | A race of two-headed humanoids, touched by the divine and striving to live up to it. |
| Tylwyth Teg | +0 | Fey | +4 Dexterity, −4 Constitution, +2 Wisdom | Tiny | Druid | The Tylwyth Teg are a distant relatives to pixies but still remain part of the sprite family - if just by a hair - even if they carry no true magic through their bloodline, which is acquired instead of being inherited like many other Fey. |
| Tyrannosaurfolk | +0 | <-types and subtypes-> | +2 to this stat, −2 to that one | Large | Fighter/Barbarian | Some race |
| Ulaquin | 16 | Outsider Native | +6 strength, +2 Dexterity, +4 Con, +8 Charisma | Medium | Warlock, Monk, Fighter | A mixing pot of infernal blood and mortal passion |
| Ulykos | Giant | +2 Str, −2 Int, −2 Wis | Medium | Fighter or Racial Class | A militant half-giant race | |
| Unblood | Aberration | +2 Constitution, −2 Strength | Size: Medium | Rogue http://www.dandwiki.com/wiki/SRD:Rogue-> | Unblood are a magical being that looks like a human but has no blood, its lifeforce is sustained by the races greatest secret, a magical field generated by their heart. | |
| Under People | <!-#-> | <!-Types and (Subtypes, Subtypes)-> | <!-+2 <!-Stat->, −2 <!-Stat->, etc-> | <!-Size: Pick (Small, Medium, Large, Huge, etc)-> | <!-Class. Add a link if it's a class found here.-> | <!-around 25 word introduction and overview of race; displayed elsewhere.-> |
| Underfolk (Cora Race) | +0 | Humanoid (folk) | +2 to Constitution, −2 to Wisdom | Medium | Stonemelder | Some race |
| Unicorn (MLP FIM based Race for 3.5e) | 0 | Magical Creature | -4 STR, -2 DEX, -2 CON, + 4 INT, +4 WIS | Small | Wizard | A dwarf-sized unicorn, but with many different abilities to their larger cousins. |
| Urak | Humanoid | +2 Str, Con, −2 Int | Medium | Barbarian | Urak are normally evil raiders and killers, however they are also a complex people with ancient customs and a way of life close to nature. | |
| Urgoth | 1 | Humanoid | +5 strength,-4 intelligence,-3 Dexterity,-3 Wisdom | Medium | Any | An orc-like race |
| Ursanare | ||||||
| Ursinen | +0 | Humanoid (Ursine) | +2 Strength, −2 Intelligence | Medium | Barbarian | The Ursinen are strong, tough, stocky and come in a variety of colors. They usually roam the world alone. |
| Urubane | 0 | Humanoid (Ursine) | -2 Dex,+2 Con, -6 Int, +2 Wis, -2 Cha | Medium | Barbarian | A Bear-like, solitary people. |
| Usagimimi | 0 | Monstrous Humanoid (Yokai) | +2 Dex, −2 Con, −2 Cha | Medium | Druid/Shinsou | Usagi are a subrace of yokai called kemonomimi and bare specific features of a rabbit. |
| Ushimimi | +0 | Monstrous Humanoid (Yokai | +2 Str, +2 Con, −6 Cha | Medium | Barbarian | A subrace of kemonomimi and bear specific features of a cow. |
| Vashino Carrion Stalker | +0 | humanoid; Reptilian | +2 dex, −2 wiz | small | Rogue | A small lizardfolk, with bright scales, known for hunting undead. |
| Vaspen Swarms | +0 | Vermin and Swarm, Shapechanger | Str is always 1, Dex +4, Con −2, int is Hit Points minus 10, divided by 2, Cha −4 | Diminutive | Wizard | A swarm of Vaspen. On their own, they are stupid, but when they swarm, sentience forms. |
| Vedalken | Humanoid | +2 Int, +2 Con, −2 Dex, −2 Cha | Medium | Wizard | Vedalken have a cold, logical, and overly analytical view of life, however it proves beneficial to them more often than not. | |
| Velkurn | ||||||
| Vellorreans | +0 | Humanoid | +2 Int, +2 Wis, -2 Str, -2 Cha | Medium | Wizard | Shadow Creatures |
| Verian | ? | Humanoid (Feline) | +2 Dex, −2 Int, −2 Cha | Medium | Ranger | Verians are a very physically apt race, heal very quickly, and are quite perceptive and acrobatic. |
| Versoren | +0 | Outsider (Native) | +2 Con, −2 Wis | Medium | Sorcerer | An odd race of both material and ethereal components. Though seemingly meditative, they are frequently impulsive, making them an excellent choice for the quiet role player. |
| Vespine | +0 | Monstrous humanoids "Anthropomorphic Wasp", (Psionic) | +2 Dex, +3 Int, +3 Wis, −2 Cha, −2 Str, -2Con | Small | Any | Some race |
| Vielian | +0 | Humanoid (Feline) | +2 Str, +2 Dex, - 4 int, - 4 cha, + 2 wis | Medium | Rogue | The loyal and over-zealous children of Sylus (DnD Deity) the dark god of felines. |
| Viera (3.5e Ivalice Race) | +0 | Humanoid (Viera) | +2 to this stat, −2 to that one | Medium | Ranger | A race of humanoids who have rabbit-like features, including long ears and supple limbs. |
| Vieras | 0 | Humanoid (Viera) | +2 Dex, −2 Con | Medium | Druid and Ranger | A female dominant race of agile rabbit-like folk. |
| Viking | +0 | Humanoid (Human) | +2 to Str,+2 Con, −2 to Int, −2 Cha | Medium | Barbarian | Barbaric, warlike men who travel the seas, pillaging and drinking their lives away. |
| Viridanai | <!-#-> | Human | &minus2 Str, +6 Cha | Medium | Sorceror | The beautiful people. |
| Vithui, Keran | +0 | Undead (Dark Minded) | −2 to Wisdom | Medium | Fighter | A Race that is born dead. |
| Vithui | +0 | Undead (Evil) | −2 to Wisdom | Medium | Fighter | Some race |
| Viverraes | +0 | Monstrous Humanoid | −2 Str, +2 Dex, −2 Con, +2 Cha | Medium | Rogue | Ferret/mink anthromorphs, swift and lean of form, and graceful in their every step. |
| Vorpal Ragers | 1 | Giant | +4 strength, -2 dexterity, +6 constitution, -2 intelligence, -2 wisdom, -2 charisma | Large | Barbarian [[1]] | Immense brutes, often described as angry walls of muscle. |
| Vulcans | Humanoid | +2 int, −2 Char | Medium | Wizard or Psion | A logic driven emotionless race. | |
| Vurminee | Humanoid (Rat) | +2 Dex, −2 Str | Small | - | A rat like race | |
| Warforged, Variant | +1 | Construct (Living Construct) | +4 Str, +4 Con, −2 Wis, −2 Cha | Medium | Fighter | Living construct |
| Warforged (3.5e race) | Humanoid(Living Construct) | +2 Str, -2 Dex, +6 Con, -4 Wis, -4 Cha | Medium | Ensouled Armor | Intelligent Construct. | |
| Watcher | 0 | Outsider (Native) | +2 Str, +2 Con, +4 Wis, −4 Int, −4 Cha | Medium | Druid | Watchers are a race of ancients who spend their lives watching the world revolve around them. |
| Waterkin (Cora Race) | +0 | Humanoid (kin) | +2 to Constitution, −2 to Intelligence | Medium | Soulshaper | |
| Werepyre, Variant | 0 | Outsider (Native) | +2 Str, +2 Dex, +2 Wis, -2 Int, -2 Cha | <!-Size: Medium | Monk | A Werepyre is the offspring of a lycanthrope and a vampire, tinged with a touch of energy from the abyss. |
| Wolder | +0 | Monstrous Humanoid | +2 to this stat, −2 to that one | Large | Warrior | Some race |
| Wolf-kin | 2 | Humanoid (Canine) | Medium | Cleric | A hybrid of a wolf and a human. Wise and strong of mind, wolf-kin believe strongly in family. | |
| Woodekin | Fey | +2 Dex, +2 Cha | Medium | Druid | Woodekin are descended from dryads and humans, and feel a strong connection to nature. | |
| Woodsprites | +0 | Humanoid | +2 Wis, −2 Cha | Small | Ranger | Small, somewhat-jumpy winged humanoids who live in trees. |
| Worban | +0 | Humanoid | +-2 Str, +2 Dex, +2 Wis, -2 Cha | Small | Druid or Rogue | Some race |
| Wyg | Humanoid | +4 Con −2 Int −2 Dex −4 Cha | Small | Warrior | Mishappen progeny of trolls and humans | |
| X | 8 | human | +2 wis, −2 char,−2 int | Medium | Fighter,Knight or Paladin. | Monster class of Noble Humans. |
| Xacilin | +0 | Humanoid (Xecilin) | +2 to Int&Wis, −2 to Cha&Dex | Medium | Fighter or Cleric | Some race |
| Xenex | Humanoid (Human) | None | Medium | Any | Can discern lies | |
| Xeren | +0 | Humanoid (Elf) | −2 Str, +2 Dex, −2 Con, +2 Cha | Medium | Any | Though elven in origin, life in urbanized areas has changed their build and affect. Xeren are shorter and weaker than their ancestors, but more sly. |
| Xerlasi | +0 | Humanoid (Reptilian) | +2 Dex, −2 Con | Small | Rogue | An agrarian race of skink-like reptilians. |
| Yearlings | +0 | Fey | +2 Str, +2 Dex, −2 Wis | Medium | Any | Inquisitive fey who are born, grow old and die within a single year. |
| Yokai-Humanoid | ||||||
| Yokai: Kitsune | ||||||
| Youkai, Kitsune | 0 | Magical Beast (shapechanger) | +2 Dex, −2 Con | Medium | Wizard | Masters of illusion and trickery, Kitsune are fox-people rarely seen by civilized humans. Stories abound of a lone traveler seeing a a huge fox gliding gracefully through the trees, Kitsune are seen by few people, and understood by fewer still. |
| Zashaal | Humanoid (Zashaal) | −2 Str +2 Dex | Medium | Sorcerer | Zashaal's entire society centers around death. | |
| Zealothian | 0 | Humanoid (Zealot) | +1 Dex, -2 Cha, +1 Str, | Medium | Ranger,Druid,Barbarian | A strong warrior race of Nature. |
| Zephyri | 0 | Catergory:Humanoid Type | +3 Dexterity, +2 Strength, −2 Wisdom, −3 Constitution | Medium | Ranger | The Zephyri are an old race, a mix of Elf and Air Elemental. They are exceptionally fast and strong, yet their inability to stay still means they lack the clarity of thought common in more stable races. They perform well as Fighters or Rangers, due to their excellent ability with a sword. |
| Zephyrs | +0 | Humanoid (Air). | -2 Str, +2 Dex, -2 Con, +2 Int | Medium | Wizard or Rogue | Zephyrs are playful, aggressive beings of air and the wind. They are an Elemental Race, and have the ability of flight. |
| Zora | 0 | Humanoid (Aquatic, Zora) | +2 Dex, +2 Cha, -2 Str, -2 Con | Medium | Ranger | Based on the fishlike people from the Legend of Zelda series |
| Zynoble | 0 | Humanoid | +4 Constitution, +2 Intelligence, -4 Charisma | Medium | Fighter | The Zynoble are a reclusive race of martial artists, who study the way of war in order to learn more about themselves. |
