Beastfolk, Night Peepers (3.5e Race)
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In the depths of the humid, stormy rainforests, and in the middle of the steaming swamps of the world, the sounds of the night peepers can be heard, calling to each other in the darkness. The mysterious night peepers are seldom seen because of the remoteness of their homelands, far from the other civilized races, but they do exist, and they sometimes venture from their homes in search of adventure.
Night peepers are polite and generally likeable, as befits a people that live in close-knit tribes. They can be standoffish to outsiders when among their own people, because of the danger of trusting too deeply in those who have not been proven, but they can be very hospitable once their trust is earned, and are fascinated by the many strange concepts and interesting news that comes from travelers.
Standing between a truly tiny 2’ and 4’ at their largest, night peepers are what bullywugs might have been, had they been created with more grace. This froglike race of humanoids have very colorful, moist skin that comes in a variety of bright colors, including red, green, blue orange and purple, and interesting patterns of black mottling, and their eyes come in almost as many shades, from golden to red to green to an inky indigo. They are like treefrogs, spending their lives in a mostly arboreal setting, and their feet tend to have prominent suction cups that allow for great traction, while their legs are packed with powerful muscle, allowing them to make incredible leaps between branches.
Night peepers get along best with elves, who favor their arboreal way of life and have a similar respect for nature. Catfolk are also often numbered among the friends of the night peepers, the two races getting along on the basis of their compatible racial personalities. They generally keep to themselves, though, and do not mingle when they can avoid it, preferring their secretive lives in the depths of their moist green habitats. As far as racial enemies are concerned, the closest to this that the night peepers have are the elapid. Elapi are a race which the night peepers do not like at all, drawing on instinctive racial animosity, and the frogfolk avoid the snakefolk whenever possible.
Preferring to live peaceful tribal lives, night peepers are usually Neutral in alignment.
Tribes of night peepers congregate in well-hidden villages set into the canopies of the jungles and swamps that they love best. Leaving the lower reaches of these realms to lizardfolk, elves, and other ground-based peoples, and the higher reaches to the birdfolk, nycter, and other flying races, the night peepers manage to fill a happy medium niche, in which they are mostly undisturbed.
Night peepers worship gods of nature, preferring those with Neutral alignments. They also worship a host of spiritual entities, and often set up pacts with a variety of helpful spirits and other supernatural beings in their regions, which forms the basis of their primitive tribal religions.
Night peepers speak a debased form of Draconic, as well as Common. They are able to choose between Avian, Elven, Feline, and Squeak Speak as bonus languages.
The names of night peepers do not vary significantly between males and females, though male names have a few more consonant sounds than female names. In general, night peeper names sound like the high-pitched sounds of frogs calling in the night. Breetit, Leedeet, Teewee, and Cuur are example names common to both sexes
While most night peepers would prefer to stay at home in their tree villages, a rare few will head out into the world, inspired by the tales told by their elders around the fire, and eager to make new tales to tell when they return.
- +2 Dexterity, +2 Constitution, -2 Strength, -2 Intelligence
- Monstrous Humanoid
- Small: +1 size bonus to AC, +1 size bonus to Hide checks, -4 size penalty to Grapple checks
- Night Peeper base land speed is 20 feet:
- +2 to Climb and Escape Artist checks, thanks to suction-cupped feet and slick skin.
- +8 to Jump checks.
- Poison Skin: The slick skin of a night peeper can excrete a paralytic poison at will. This poison requires a Fortitude save (DC 10 + night peeper’s Constitution bonus) or it causes 1d3/1d3 primary and secondary Dexterity damage.
- Automatic Languages: Common, Draconic. Bonus Languages: Avian, Elven, Feline, Squeak Speak.
- Favored Class: Druid or Spirit Shaman.
- Level Adjustment: 0
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