Brawler (3.5e Class)
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[edit] Brawler
| “ | Let 'em come, I'll take 'em with me bare hands!" | ” |
| —Torrun Stoneshoulder as a horde of orcs charged his party | ||
A Brawler is a monk with their own honor code and usually go into organizations to battle hand-to-hand.
[edit] Making a Brawler
Not much is known about Brawlers, except that they excel at hand-to-hand, because they're very secret about their activities and proud of their abilities, they can be strange people in the eyes of non-brawlers. This class originated in a bar of unknown origins. If a few brawlers settle in one area they usually form a Brawl Club where they engage in hand-to-hand combat, wearing no armor, a winner's declared when one opponent is knocked out or gives up, a humiliating defeat.
Adventures: Brawlers adventure to hone their skills and to deepen their spiritual connections. To a Brawler, the fight is all - in it is the meaning of life, the secrets of the universe, and it's entirely too much fun. In addition, Brawlers adventure to find new things to fight - there's nothing like telling your peers about how you wrestled a giant rust monster into submission!
Characteristics: Brawlers are boisterous and gregarious, and come off as both intimidating and likeable in equal degree. It is often said that when meeting a Brawler, it is difficult to say if he wants to have a drink with you, punch your face in, or both at the same time.
Alignment: Brawlers are always non-lawful but vary greatly when it comes to being good or evil; they are honorable, but their love of brew, battle, and bosoms can get the best of them fairly often. Evil Brawlers are rare, as no good words are spoken about those that betray their friends.
Religion: Brawlers venerate Kord and other deities who give praise to athletes
Races: Dwarfs are the most likely to take the path of the brawler because they already have a love of drink. Orcs might take up the mantle of a brawler for the battle prowess. Humans hold no true feelings toward the class but many humans tend to drift toward it later in life.
Other Classes: Brawlers get along well with any martial class, whom they consider brothers in the fight. Bards, likewise, tend to get along with Brawlers, whom share a love of revelry and alcohol with them. Brawlers tend to view wizards - especially evokers - as cowards whom are afraid to get their hands dirty. They do, however, get along well with those that specialize in enchantments that can make them stronger, even if this cooperation is shallow and simple.
| This section needs a more complete description. For more information please look here |
A strong point about this class is that brawlers can earn money and incapacitate opponents. A main weak point is the fact that brawlers can't use weapons.
Abilities: Brawlers need Strength to power their unarmed strikes. After that, Constitution and Dexterity are the most important Brawler attributes.
Races: Dwarves prefer being brawlers because of wrestling; other races become brawlers because they prefer fists to weapons.
Alignment: Any nonlawful.
Starting Gold: 2d4x10 (40 gp), as a brawler must pay off his gambling debts and bar tab before adventuring.
Starting Age: Moderate; as fighter.
| Level | Base Attack Bonus |
Saving Throws | Flurry of Blows | Unarmed Damage | Special | ||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
| 1st | +1 | +2 | +2 | +0 | -1/-1 | 1d6 | Unarmed Strike, Improved Grapple, Flurry of Blows | ||||||||||||||||||||||||||||||||||
| 2nd | +2 | +3 | +3 | +0 | +0/+0 | 1d6 | Stunning Fist, Endurance, Wisdom Power | ||||||||||||||||||||||||||||||||||
| 3rd | +3 | +3 | +3 | +0 | +1/+1 | 1d6 | Diehard, Grounded Strike | ||||||||||||||||||||||||||||||||||
| 4th | +4 | +4 | +4 | +1 | +2/+2 | 1d8 | Greater Grapple, Clash, Power Bomb | ||||||||||||||||||||||||||||||||||
| 5th | +5 | +4 | +4 | +1 | +4/+4 | 1d8 | Extra Stunning, Bruised Armor | ||||||||||||||||||||||||||||||||||
| 6th | +6/+1 | +5 | +5 | +2 | +5/+5/+0 | 1d8 | Bonus Feat, Suplex | ||||||||||||||||||||||||||||||||||
| 7th | +7/+2 | +5 | +5 | +2 | +6/+6/+1 | 1d10 | Endurance Training | ||||||||||||||||||||||||||||||||||
| 8th | +8/+3 | +6 | +6 | +2 | +8/+8/+3 | 1d10 | Bonus feat | ||||||||||||||||||||||||||||||||||
| 9th | +9/+4 | +6 | +6 | +3 | +9/+9/+4 | 1d10 | Master Grapple | ||||||||||||||||||||||||||||||||||
| 10th | +10/+5 | +6 | +6 | +3 | +10/+10/+5 | 2d6 | Lick their Wounds | ||||||||||||||||||||||||||||||||||
| 11th | +11/+6/+1 | +7 | +7 | +3 | +11/+11/+11/+6/+1 | 2d6 | Counter Attack, Uppercut | ||||||||||||||||||||||||||||||||||
| 12th | +12/+7/+2 | +8 | +8 | +4 | +12/+12/+12/+7/+2 | 2d6 | Great Fortitude | ||||||||||||||||||||||||||||||||||
| 13th | +13/+8/+3 | +8 | +8 | +4 | +13/+13/+13/+8/+3 | 2d8 | Combination Punch | ||||||||||||||||||||||||||||||||||
| 14th | +14/+9/+4 | +9 | +9 | +4 | +14/+14/+14/+9/+4 | 2d8 | Clothesline | ||||||||||||||||||||||||||||||||||
| 15th | +15/+10/+5 | +9 | +9 | +5 | +15/+15/+15/+10/+5 | 2d8 | Flicker Jab | ||||||||||||||||||||||||||||||||||
| 16th | +16/+11/+6/+1 | +10 | +10 | +5 | +16/+16/+16/+11/+6/+1 | 2d10 | Driving The Nail | ||||||||||||||||||||||||||||||||||
| 17th | +17/+12/+7/+2 | +10 | +10 | +5 | +17/+17/+17/+12/+7/+2 | 2d10 | |||||||||||||||||||||||||||||||||||
| 18th | +18/+13/+8/+3 | +11 | +11 | +6 | +18/+18/+18/+13/+8/+3 | 3d8 | Heat of Battle, Knockout Punch | ||||||||||||||||||||||||||||||||||
| 19th | +19/+14/+9/+4 | +11 | +11 | +6 | +19/+19/+19/+14/+9/+4 | 3d8 | Backbreaker | ||||||||||||||||||||||||||||||||||
| 20th | +20/+15/+10/+5 | +12 | +12 | +6 | +20/+20/+20/+15/+10/+5 | 3d10 | Finish Him Off | ||||||||||||||||||||||||||||||||||
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Class Skills 3+ Int modifier per level, ×4 at 1st level) | |||||||||||||||||||||||||||||||||||||||||
[edit] Class Features
All of the following are class features of the Brawler.
Weapon and Armor Proficiency: The Brawler is proficient with Light and Medium Armor, Spiked Armor, studded gloves, gauntlets, and other weapons worn on the hands.
Unarmed Strike(EX): At 1st level, a brawler gains Improved Unarmed Strike as a bonus feat. A brawler’s attacks may be with either fist interchangeably or even from elbows, knees, and feet. This means that a brawler may even make unarmed strikes with her hands full. There is no such thing as an off-hand attack for a brawler striking unarmed. A brawler may thus apply her full Strength bonus on damage rolls for all her unarmed strikes. If another class also has unarmed strike, include its class levels when calculating unarmed strike's damage.
Improved Grapple: At 1st level a Brawler gains the Feat Improved Grapple.
Flurry of Blows (Ex): When without armor or in light armor, a brawler may strike with a flurry of blows at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a –2 penalty, as does each other attack made that round. The resulting modified base attack bonuses are shown in the Flurry of Blows Attack Bonus column on Table: The Brawler. This penalty applies for 1 round, so it also affects attacks of opportunity the brawler might make before her next action. When a brawler reaches 5th level, the penalty lessens to –1, and at 8th level it disappears. A brawler must use a full attack action to strike with a flurry of blows.
When a brawler reaches 6th level, her flurry of blows ability improves. In addition to the standard single extra attack she gets from flurry of blows, she gets a second extra attack at her full base attack bonus.
If another class also has flurry of blows, include its class levels when calculating flurry of blows' abilities.
Stunning Fist: the Brawler gains Stunning Fist at 2nd level. A brawler may also use her "monk weapon for a stunning fist attack.
Wisdom Power:the Brawler use the Strength modifier in place of the Wisdom modifier for ability use.
Grounded Strike: At 3rd level a Brawler gains the Feat Grounded Strike.
Greater Grapple: At 4th level a Brawler gains the Feat Greater Grapple.
Clash: When an enemy makes a melee attack against the Brawler, he may make a Grapple-Check if Successful,the attack is negated, and the Brawler may make an attack of Opportunity against that target.
Power Bomb: When you have Combat Advantage over an enemy you may make a Grapple attempt as a free action, if successful you flip your opponent onto your shoulders and then, grasping his legs, slam him back-first into the floor. This deals 2d6 + your Str modifier damage, and the target is knocked prone.
Bruised Armor: Due to punches and cuts on a Brawler's body, they can add their Constitution modifier to their AC (This stacks with Dex modifier), when wearing light or no armor.
Suplex: you may make a Grapple attempt as a free action, if successful you grab your opponent, stand him straight up in the air, and fall backwards, slamming him into the floor, this attack deals 4d4 + your Str modifier damage, and the target ends up prone in the space behind you.
Endurance Training: You gain +3\per 2 Brawler levels on your initiative check and +10ft.\per 3 Brawler levels to you movement speed.
Master Grapple: At 9th level a Brawler gains the Feat Master Grapple.
Lick their wounds: The Brawler can heal itself an amount of hp equal to is Constitution modifier + level of Brawler.
Counter Attack: If an opponent misses with a melee attack you make a reflex save with a DC= Opponents AC if this check is successful you may attempt to attack that opponent.
Uppercut The Brawler may as an Immediate Action make an attack against an enemy who grants Combat Advantage, that deals 2d10 extra unarmed damage and knocks the target in to the air (30 feet + total damage dealt) until the start of the targets turn. The target upon impact will take 1d6 per 10 feet, if the target takes more than 30 damage from fall damage they become stunned until the start of their next turn.
Great Fortitude: A Brawler gains the Bonus Feat Great Fortitude at level 12
Combination Punch: The Brawler realizes how to attack an enemy more frequently causing more damage, whenever he is allowed a single attack he may make a combo attack, the Brawler gains the benefits of the Dual Strike Feat even if he does not meet the prerequisites.
Clothesline: The Brawler gains an attack of opportunity against any enemy moving within the Brawlers reach, If Successful the target takes normal unarmed damage and is knocked prone.
Flicker Jab: The Brawler uses a quick jab to a key point in his opponent's stance or physique disrupting them. The Flicker Jab is a standard action and causes the opponent to become Flatfooted for 1d4 rounds.
Driving the Nail: If you hit an opponent with a critical you may make an addition attack at the same attack bonus.
Knockout Punch: A Brawler may attempt a powerful punch against an enemy who grants Combat Advantage, which deals 3d20 unarmed damage and target must make a Fortitude save (DC 10 + Damage Dealt) or get knocked unconcious for 1d20 rounds.
Backbreaker: The Brawler may attempt a grapple against an enemy who is below 50% their Max HP, or is prone, The Brawler may make a Grapple attempt if successful, he deals 3d10+ 1.5x Strength modifier damage damage and target becomes immobilized for the duration of the encounter.
Finish Him Off: When an enemy's HP is below 25% the brawler get's a triple threat range for criticals against that target.
[edit] Ex-Brawlers
Brawlers who cross-classes to a spellcasting class can't advance anymore in Brawler levels.
[edit] Epic Brawler
| Level | Special | ||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 21st | Bonus Feat, Legendary Wrestler | ||||||||||||||||||||||||||||||||||||||||
| 22nd | |||||||||||||||||||||||||||||||||||||||||
| 23rd | Bonuse Feat | ||||||||||||||||||||||||||||||||||||||||
| 24th | |||||||||||||||||||||||||||||||||||||||||
| 25th | Bonus Feat | ||||||||||||||||||||||||||||||||||||||||
| 26th | |||||||||||||||||||||||||||||||||||||||||
| 27th | Bonus Feat | ||||||||||||||||||||||||||||||||||||||||
| 28th | |||||||||||||||||||||||||||||||||||||||||
| 29th | Bonus Feat | ||||||||||||||||||||||||||||||||||||||||
| 30th | |||||||||||||||||||||||||||||||||||||||||
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3 + Int modifier skill points per level. | |||||||||||||||||||||||||||||||||||||||||
Legendary Wrestler: At 21st level a Brawler gains the Feat Legendary Wrestler.
Bonus Feats: The epic Brawler gains a bonus feat (selected from the list of epic Brawler bonus feats) every other level after 20th.
Epic Brawler Bonus Feat List: Blinding Speed, Damage Reduction, Epic Dodge, Epic Prowess, Epic Speed, Legendary Prowess.
[edit] Human Brawler Starting Package
| This section needs a more complete description. For more information please look here |
Weapons: Gauntlets.
Skill Selection: Pick a number of skills equal to 3 + Int modifier.
| Skill | Ranks | Ability | Armor Check Penalty |
|---|---|---|---|
| Escape Artist | 4 | Dex | "—" |
Feat: <-1st-level feat selection->.
Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
Gear: <-Starting armor and other equipment outside of weapons.->.
Gold: <-Starting gold using this package.->.
[edit] Campaign Information
[edit] Playing a Brawler
Religion: A Brawler would usually worship a god of fighting or war. Evil brawlers would worship a god of death and fighting. Most neutral brawlers are athiest or agnostic.
Other Classes: Brawlers don't get along with spellcasters and fight about brawn over brain. Fighters and other weapon users sometimes get along with brawlers. Monks don't get along with brawlers either, monks usually call brawlers a disgrace to the art of hand-to-hand and try to get a brawler to join their monastary.
Combat: Brawlers act as the incapacitator in the party using their disable appendage and volley combo to temporarily disable their foe so allies can attack. Brawlers can act as money maker by joining braling tournaments.
Advancement: Fighter. Brawlers prefer cross-classing to fighters to increase the numbers of bonus feats they get.
[edit] Brawlers in the World
| This section needs a more complete description. For more information please look here |
| “ | Weapons disgrace natural strength. | ” |
| —Hargen, Human Brawler | ||
<-Where characters of this class fit in a d20 world.->
Daily Life: Most of daily life consists of fighting in the fight clubs or bars and making money while the rest consists of drinking himself into a stupor and possibly getting into more fights..
Notables: <-notable NPCs of this class->.
Organizations: Most brawler cause fights at bars, or try to earn money by joining brawl bars and fighting clubs.
NPC Reactions: Most are generally frightened of these walking calluses due to their immense size. But, those who are able to get passed that find the Brawlers to be a very fun person to be around, so long as they are not drunk.
[edit] Brawler Lore
| This section needs a more complete description. For more information please look here |
Characters with ranks in Knowledge(Local) can research brawlers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
| DC | Result |
|---|---|
| 10 | A Brawler is a fist fighter with some monk abilities. |
| 15 | Brawlers sometimes organize fight clubs to show off strength and earn money. |
| 20 | Information on a specific Brawler(must have been met before). |
| 25 | Information on a specific fight club or brawl bar. |
[edit] Brawlers in the Game
| This section needs a more complete description. For more information please look here |
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
Adaptation: <-Possible variant conceptions of this class.->.
Sample Encounter: After a day a battling, the PCs go into a bar to have some drinks. Soon after, 2 drunkards (level 1 Commoners) have an argument and start to battle, causing swarms of drunkards to appear. 2 Level 1 Brawlers (who are drunk) start beating people at random, starting with the closest people (which so happens to be the PCs)
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