Brawler (3.5e Class)

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They have us surrounded? Those poor sods.
—Torrun Stoneshoulder as a horde of orcs charged his party

A Brawler is a hand to hand fighter that excels in one on one duels.

Making a Brawler[edit]

Brawlers are the masters of hand to hand combat. They are always ready to throw down and will fight to protect their honor. The two most common places you will find a Brawler is in the ring or at the local tavern, because if they aren't talking with their fists they are talking about what their fists said earlier that day! When two Brawlers engage in a battle they fight until one of them either gives up or is unconscious. Brawlers will never kill each other, this is because the humiliation of defeat is worse than death.

Adventures: Brawlers adventure to hone their skills and look for new techniques. To a Brawler, the fight is all; in it is the meaning of life, the secrets of the universe, and it is entirely too much fun. In addition, Brawlers adventure to find new things to fight, there's nothing like telling your bar buddies about how you wrestled an Owlbear into submission with nothing but your bare hands!

Characteristics: Brawlers are boisterous and gregarious. They are often well liked, especially by women, but if you get on their bad side you should run... while you can. It is often said that when meeting a Brawler it is difficult to tell if he wants to have a drink with you, punch your face in, or do both at the same time.

Alignment: Brawlers are usually Chaotic Neutral or Neutral Good but can be any non Lawful alignment. They are honorable people but their love of brew, battle, and bosoms often get the best of them. Evil Brawlers do exist but are rare, as no good words are spoken about those who betray their friends.

Religion: Brawlers venerate Kord and other deities who give praise to athletes

Races: Dwarfs are the most likely to take the path of the Brawler because they already have a love of drinking. Orcs might take up the mantle of a Brawler for the battle prowess. Rowdier Human men usually find them selves becoming Brawlers for the rush and brotherhood.

Other Classes: Brawlers get along well with any martial class, whom they consider brothers in the fight. Bards also tend to get along with Brawlers, whom share a love of revelry and alcohol with them. Brawlers tend to view wizards - especially evokers - as cowards whom are afraid to get their hands dirty. They do, however, get along well with those that specialize in enchantments that can make them stronger.

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A strong point about this class is that brawlers can earn money and incapacitate opponents. A main weak point is the fact that brawlers can't use most weapons.

Abilities: Brawlers need Strength to power their unarmed strikes. After that, Constitution and Dexterity are the most important Brawler attributes.

Races: Dwarves prefer being brawlers because of wrestling; other races become brawlers because they prefer fists to weapons.

Alignment: Any nonlawful.

Starting Gold: 2d4x10 (40 gp), as a brawler must pay off his gambling debts and bar tab before adventuring.

Starting Age: Moderate; as fighter.

Table: The Brawler

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Flurry of Blows Unarmed Damage Special
Fort Ref Will
1st +1 +2 +2 +0 -1/-1 1d6 Unarmed Strike, Improved Grapple, Flurry of Blows, AC Bonus
2nd +2 +3 +3 +0 +0/+0 1d6 Wisdom from Power, Bonus Feat
3rd +3 +3 +3 +0 +1/+1 1d6 Grounded Strike
4th +4 +4 +4 +1 +2/+2 1d8 Greater Grapple, Power Bomb
5th +5 +4 +4 +1 +4/+4 1d8 Bruised Armor
6th +6/+1 +5 +5 +2 +5/+5/+0/+0 1d8 Bonus Feat, Suplex
7th +7/+2 +5 +5 +2 +6/+6/+1/+1 1d8 Endurance Training
8th +8/+3 +6 +6 +2 +8/+8/+3/+3 1d10 Bonus feat
9th +9/+4 +6 +6 +3 +9/+9/+4/+4 1d10 Master Grapple
10th +10/+5 +6 +6 +3 +10/+10/+5/+5 1d10 Lick their Wounds
11th +11/+6/+1 +7 +7 +3 +11/+11/+6/+6/+1 1d10 Counter Attack, Forceful Uppercut
12th +12/+7/+2 +8 +8 +4 +12/+12/+7/+7/+2 2d6 Great Fortitude, Bonus feat
13th +13/+8/+3 +8 +8 +4 +13/+13/+8/+8/+3 2d6 Combination Punch
14th +14/+9/+4 +9 +9 +4 +14/+14/+9/+9/+4 2d6 Clothesline
15th +15/+10/+5 +9 +9 +5 +15/+15/+10/+10/+5 2d6 Flicker Jab
16th +16/+11/+6/+1 +10 +10 +5 +16/+16/+11/+11/+6/+1 2d8 Driving The Nail
17th +17/+12/+7/+2 +10 +10 +5 +17/+17/+12/+12/+7/+2 2d8
18th +18/+13/+8/+3 +11 +11 +6 +18/+18/+13/+13/+8/+3 2d8 Knockout Punch
19th +19/+14/+9/+4 +11 +11 +6 +19/+19/+14/+14/+9/+4 2d8 Backbreaker
20th +20/+15/+10/+5 +12 +12 +6 +20/+20/+15/+15/+10/+5 2d10

Class Skills 3+ Int modifier per level, ×4 at 1st level)
Balance (Dex), Climb (Str), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spot (Wis), Swim (Str), and Tumble (Dex).

Class Features[edit]

All of the following are class features of the Brawler.

Weapon and Armor Proficiency: Brawlers are proficient with gauntlet, nunchaku, spiked gauntlet, punching dagger, and quarterstaff.

Brawlers are proficient with shields, but no armor.

They are counted as Monks for Magic Items and Feats

Unarmed Strike(EX): At 1st level, a brawler gains Improved Unarmed Strike as a bonus feat. A brawler’s attacks may be with either fist interchangeably or even from elbows, knees, and feet. This means that a brawler may even make unarmed strikes with her hands full. There is no such thing as an off-hand attack for a brawler striking unarmed. A brawler may thus apply her full Strength bonus on damage rolls for all her unarmed strikes.

Usually a brawler’s unarmed strikes deal lethal damage, but he can choose to deal nonlethal damage instead with no penalty on her attack roll. They have the same choice to deal lethal or nonlethal damage while grappling.

A brawler’s unarmed strike is treated both as a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.

As well as brawler are trained to use both hands, so when fighting unarmed he's treated of fighting without a off-hand like having the Ambidextrous feat.

If another class also has Unarmed Strike damage, include its class levels when calculating the total level damage abilities.

Improved Grapple: At 1st level a Brawler gains the Feat Improved Grapple.

AC Bonus: At 1st level a Brawler gains an AC bonus equal to his constitution modifier

Flurry of Blows (Ex): When unarmored and unencumbered, a brawler may strike with a flurry of blows at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a –2 penalty, as does each other attack made that round. The resulting modified base attack bonuses are shown in the Flurry of Blows Attack Bonus column on Table: The Brawler. This penalty applies for 1 round, so it also affects attacks of opportunity the brawler might make before her next action. When a brawler reaches 5th level, the penalty lessens to –1, and at 8th level it disappears. A brawler must use a full attack action to strike with a flurry of blows.

When a brawler reaches 6th level, her flurry of blows ability improves. In addition to the standard single extra attack she gets from flurry of blows, she gets a second extra attack at her full base attack bonus.

If another class also has flurry of blows, include its class levels when calculating flurry of blows' abilities.

Wisdom from Power: the Brawler use the Strength modifier in place of the Wisdom modifier for ability use.

Grounded Strike: At 3rd level a Brawler gains the Feat Grounded Strike.

Greater Grapple: At 4th level a Brawler gains the Feat Greater Grapple.

Power Bomb(Ex): When you succeed in a grapple check you may as a free action power bomb your opponent . If successful, you flip your opponent onto your shoulders, grasp his legs and slam him back-first into the floor. This deals 2d6 + your Str modifier damage and the target is knocked prone but the grapple is automatically ended.

Bruised Armor(Ex): Due to years spent training a Brawler's body is hard and used to punishment allowing them to add their Constitution modifier to their AC (This stacks with other modifiers e.g. Dex). In addition, a brawler gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five brawler levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level). These bonuses to AC apply even against touch attacks or when the brawler is flat-footed. She loses these bonuses when she is immobilized or helpless, when she wears any armor, or when she carries a medium or heavy load.

Suplex(Ex): A Brawler may make a grapple attempt as as move action. If Successful, the Brawl flips the opponent upside down, draping them over their shoulder, the brawler then slams him into the ground by dropping backwards onto the opponent. This attack deals 4d6 + your Str modifier damage, and the target ends up prone in the space behind you.

If there is an enemy in the space behind you push them back 5ft and apply half damage to them as well.

Endurance Training(Ex): You gain a +10ft cumulative enhancement bonus to your land speed for every 3 class levels you possess. Furthermore, for every 4 class levels you possess you gain a +1 bonus to initiative checks. If you are carrying a medium or heavy load you lose the benefit of this ability.

Master Grapple: At 9th level a Brawler gains the Feat Master Grapple.

Lick their wounds(Ex): Each day the Brawler may heal themselves a number of hit points to their Constitution modifier x level of Brawler. Using this ability is a full-round action.

Counter Attack(Ex): If an opponent misses with a melee attack you may make a reflex save with a DC equal to the opponent's failed attack roll. If this check is successful they provoke an attack of opportunity.

Forceful Uppercut(Ex) The Brawler may as an immediate action make an attack against an enemy who is denied their Dex bonus to AC. This attack deals damage equal to your unarmed damage + current Brawler level and knocks the target into the air (15 feet + total damage dealt). The enemy is left airborne until the start of the targets next turn. The target takes 1d6 per 5 feet upon impact. If the target takes more than 30 fall damage they become stunned until the start of their next turn.

Great Fortitude: A Brawler gains the Bonus Feat Great Fortitude at level 12

Combination Punch(Ex): The Brawler learns how to attack an enemy more frequently allowing them to deal more damage in less time. He gains Snap Kick(ToB) as a bonus feat. If you already possess this feat you may choose any feat for which you qualify for to replace this feat.

Clothesline(Ex): The Brawler gains an attack of opportunity against any enemy that enters the brawler's threatened space. This ability may only be used when the Brawler's hands are free and the Brawler is not flat-footed.

Flicker Jab(Ex): The Brawler uses a quick jab to a weak point in his opponent's stance causing them to stagger. To use the flick jab you must make a touch attack as a standard action, if successful the target must succeed on a fortitude save (DC 10 + 1/2 Brawler level + Con Mod) or become flat-footed for 1d4+1 rounds. You may use this ability in a grapple. You may use this ability three times per day plus one for each point of dexterity bonus you possess.

Driving the Nail: You gain Roundabout Kick(CW) as a bonus feat. If you already possess this feat you may choose any feat for which you qualify for to replace this feat.

Knockout Punch: A Brawler may attempt a powerful punch against an enemy who grants combat advantage. To use this ability you must make a standard melee attack at -4. If you successfully hit you deal an additional +3d10 bludgeoning damage and target must make a Fortitude save (DC 10 + 1/2 Damage Dealt) or be knocked prone and stunned for 1d4 rounds. This ability may be used once per day per Strength Bonus you possess (minimum 1). This ability may be used in a grapple.

Backbreaker(Ex): The Brawler may attempt a grapple against an enemy who is below 50% their Max HP or prone. If successful, he deals 3d10 + 2 x Strength modifier damage and targets movement speed is halved for the duration of the encounter.

Neck Break(Ex): When an enemy's HP is below 25% the brawler may attempt to break the target's neck as a full-round action. Make a melee attack roll, if you hit the target must make a fortitude save (DC 10 + 1/2 Brawler level + Con Mod) or die; on a successful save the target takes your normal unarmed strike damage. Creatures without a discernible anatomy or that are immune to critical hits are unaffected by this ability. This ability may be used a number of times per day per Strength Bonus you possess. If the creature possesses multiple heads (such as a hydra) they do not die outright from this effect unless all of their heads have been severed or broken. Finally, this ability also grants you the ability make a Coup-De-Grace as a standard action without provoking an attack of opportunity.


Brawlers that pursue a class that allows them to wear armor can no longer progress in Brawler.

Epic Brawler[edit]

Table: The Epic Brawler

Hit Die: d12

Level Special
21st Bonus Feat, Legendary Wrestler
23rd Bonuse Feat
25th Bonus Feat
27th Bonus Feat
29th Bonus Feat

3 + Int modifier skill points per level.

Legendary Wrestler: At 21st level a Brawler gains the Feat Legendary Wrestler.

Bonus Feats: The epic Brawler gains a bonus feat (selected from the list of epic Brawler bonus feats) every other level after 20th.

Epic Brawler Bonus Feat List: Blinding Speed, Damage Reduction, Epic Dodge, Epic Prowess, Epic Speed, Legendary Prowess.

Human Brawler Starting Package[edit]

This section is not complete, and needs to be finished. Edit this Page

Weapons: Gauntlets.

Skill Selection: Pick a number of skills equal to 3 + Int modifier.

Skill Ranks Ability Armor
Escape Artist 4 Dex "—"

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.

Campaign Information[edit]

Playing a Brawler[edit]

Religion: A Brawler would usually worship a god of fighting or war. Evil brawlers would worship a god of death and fighting. Most neutral brawlers are athiest or agnostic.

Other Classes: Brawlers don't get along with spellcasters and fight about brawn over brain. Fighters and other weapon users sometimes get along with brawlers. Monks don't get along with brawlers either, monks usually call brawlers a disgrace to the art of hand-to-hand and try to get a brawler to join their monastary.

Combat: Brawlers act as the incapacitator in the party using their disable appendage and volley combo to temporarily disable their foe so allies can attack. Brawlers can act as money maker by joining brawling tournaments.

Advancement: Fighter. Brawlers prefer cross-classing to fighters to increase the numbers of bonus feats they get.

Brawlers in the World[edit]

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Weapons disgrace natural strength.
—Hargen, Human Brawler

<-Where characters of this class fit in a d20 world.->

Daily Life: Most of daily life consists of fighting in the fight clubs or bars and making money while the rest consists of drinking himself into a stupor and possibly getting into more fights..

Notables: Brawlers don't tend to be famous outside of their own towns or cities, if at all. Organizations: Most brawler cause fights at bars, or try to earn money by joining brawl bars and fighting clubs.

NPC Reactions: Most are generally frightened of these walking calluses due to their immense size. But, those who are able to get passed that find the Brawlers to be a very fun person to be around, so long as they are not drunk.

Brawler Lore[edit]

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Characters with ranks in Knowledge(Local) can research brawlers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

DC Result
10 A Brawler is a fist fighter with some monk abilities.
15 Brawlers sometimes organize fight clubs to show off strength and earn money.
20 Information on a specific Brawler(must have been met before).
25 Information on a specific fight club or brawl bar.

Brawlers in the Game[edit]

This section is not complete, and needs to be finished. Edit this Page

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: After a day a battling, the PCs go into a bar to have some drinks. Soon after, 2 drunkards (level 1 Commoners) have an argument and start to battle, causing swarms of drunkards to appear. 2 Level 1 Brawlers (who are drunk) start beating people at random, starting with the closest people (which so happens to be the PCs)

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