Hellborn Vampire (3.5e Race)

From D&D Wiki

Jump to: navigation, search

Hellborn Vampires[edit]


Hellborn vampires are stealthy predators stalking and killing their prey, however, many hellborn vampires are never discovered due to their shapeshifting powers, allowing them to lead seemingly normal lives during the day, although few leave their homes more than necessary during the day due to their hatred of the sun.

Physical Description[edit]

In normal form Hellborn look like any other human, albeit a pale one, in vampire form however, their teeth grow long and sharp their nails become claws and their eyes turn the color of blood. Hellborn in wolf form look like pure white wolves, permanently stained with blood and with ghostly fire around their eyes.


Even evil races despise Hellborn and kill them on discovery.


Any, although often evil.


The Hellborn have no homeland and hide mainly in human cities.


Most nightborn do not worship a god, especially as no non-evil god will take one as a cleric, regardless of alignment.

Racial Traits[edit]

+2 Dexterity, +2 Strength, -2 Charisma, -2 Constitution. All modifiers other than the -2 to Con apply only in vampire form, nightborn are strong and fast in vampire mode, but rather feral and are always sickly due to their clashing bloodlines.

Humanoid (Unliving).


30 ft. per round.

Shapeshifting (Su): Hellborn vampires can assume either wolf form or vampire form as a full-round action, but must make a DC 20 Control Form check to do so during the day, while in wolf form all the hellborn vampire gains a 50 ft. per round movement speed, two 1d4+half Str claw attaks or one 1d8 plus Str bite attack. While in vampire mode a hellborn vampire gains the ability score modifiers above and all the special attacks associated with vampire form, but takes a -2 to all actions and 1 point of damage a round while in daylight. A nightborn vampire has a -2 penalty against spells with the light descriptor and such spells are automatically maximized against him if he's in vampire form, in addition, whenever struck with a spell with the light descriptor a hellborn has to make a DC 10+ Caster level of the spell, or be reverted to normal form.

Blood drinker (Su): A nightborn vampire in vampire mode can drink the blood of a helpless creature dealing 1 point of damage a round and healing the vampire 1 point of damage for every 3 dealt.

Automatic Languages: Common, Fiendish. Bonus Languages: Abysal, Infernal

Favored Class: Rogue

Vital Statistics[edit]

Table: Random Starting Ages
Adulthood Simple Moderate Complex
20 years +1d8 +2d8 +3d10
Table: Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
300 years 600 years 900 years +100 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  4. At maximum age nightborn vampires do not die, but become true vampires.
Table: Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 5.6 Feet +2d12 inches 140 lb. +3d6 lb.
Female 5.4 Feet +2d12 inches 120 lb. +2d6 lb.

Back to Main Page3.5e HomebrewRacesLA 0

Personal tools
admin area
Terms and Conditions for Non-Human Visitors