Hellborn Vampire (3.5e Race)
From D&D Wiki
The Original Hellborn was born on a night of the Blood Moon from the mixed royal bloodlines of Demons, Werewolves and Vampires. They were created to be soldiers strong and mighty but as the centuries went by these beings were shunned by their creators because they believed them impure and inferior. A mass slaughter was attempted of the Hellborn but they had something in their favor, on the night they were ordered killed it was the night of a Blood Moon. During a Blood Moon is when a Hellborn's true power shows, they gain great strength and over powered their former masters. They soon dispersed across the land and went into hiding.
Hellborn vampires are stealthy predators stalking and killing their prey, however, many hellborn vampires are never discovered due to their shapeshifting powers, allowing them to lead seemingly normal lives during the day, although few leave their homes more than necessary during the day due to their hatred of the sun.
In normal form Hellborn look like any other human, albeit a pale one, in vampire form however, their teeth grow long and sharp their nails become claws and their eyes turn the color of blood. Hellborn in wolf form look like pure white wolves, permanently stained with blood and with ghostly fire around their eyes.
Demons, Vampire and Werewolf most often avoid them as they believe them an abomination of their blood and will often try kill them. In normal society they tends to remain hidden and seclusive. While they don't need blood to survive like Vampires do, they can feed on it and become addicted to it in rare cases. If discovered they are either killed on sight or forced to leave as many are mistaken for Vampires. Sometimes they are discovered and they are aloud to live in the village as them being there means that if a Demon, Vampire or Werewolf tries to enter the town in disguise they will on instinct attempt to kill the Hellborn thus warning the villages of their presence.
The Hellborn have no homeland and hide mainly in human cities.
Most Hellborn do not worship a god, especially as no non-evil god will take one as a cleric, regardless of alignment.
Darkvision 60 ft
Speed: 30 ft. per round.
Shape-shifting (Ex): Hellborn Vampires can assume either Blood Wolf form or Vampire form as a full-round action, but must make a DC 15 Control Form check to do so during in direct daylight. If Control Form DC is failed, character remains unchanged and cannot attempt transformation for 1D4 rounds. Clothing becomes part of the form, weapons do not become part of the form they are simply dropped on the floor.
While in Blood Wolf form the Hellborn vampire gains a 50 ft. per round movement speed. Blood Wolf form also has two 1D4+Str claw attacks and one 1d8+Str bite attack and +2 to natural armor.
Trip (Ex)(Blood Wolf Form Only): When Blood Wolf that hits with a bite attack can attempt to trip the opponent (+2 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.
While in Vampire form a Hellborn Vampire gains the following attack from his/her Vampire blood.
Life Drain(Ex): The Hellborn Vampire can drain blood from a helpless, grappled or willing victim, inflicting 1 points of Constitution Drain per round. The character heals 4 points for each point of Constitution drain in this way, and consuming 4 points of Constitution from intelligent creatures is considered enough "food" for one day.
Weakness to sunlight: The Hellborn Vampire takes a -2 to all actions(not to defenses) and 1 point of damage a round while in direct daylight, some clothing/armor can negate this effect.
Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds Hellborn for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.
Weakness To Light Magic: Spells with the Light descriptor deal 1D6 additional damage against The Hellborn Vampire.
Blood Moon Rage: During a Blood Moon a Hellborn Vampire loses control of itself because of the demonic blood running through their veins (regardless of what form). The Hellborn must make a DC 10 Will save every round or it will enter Blood Moon Rage . During the rage, they Hellborn is unable to speak any languages, cannot be reasoned with or intimidated. The Hellborn gains a +6 to all current ability modifiers exception charisma which is reduced by -4, it also gains regen equal to constitution plus 1/2 character level per round. Unless killed, knocked unconscious or the blood moon ends, the Hellborn will attack everything living or unliving on sight with everything it has (besides other Hellborn).
Favored Class: Rogue, Monk and Fighter.
Level Adjustment: +1
|Middle Age1||Old2||Venerable3||Maximum Age|
|300 years||600 years||900 years||+100 years|
|Gender||Base Height||Height Modifier||Base Weight||Weight Modifier|
|Male||5.6 Feet||+2d12 inches||140 lb.||+3d6 lb.|
|Female||5.4 Feet||+2d12 inches||120 lb.||+2d6 lb.|