Races (Tirr Supplement)
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Choosing a Race
Tirr is a vast and expansive sphere of planes, and has a wide variety of creatures available to it. Since most of the adventures take place on Tirr's Material Plane, however, there is a small list of commonly occurring races on the surface that are acceptable for use as a character.
Psionic characters are not limited by race, though they are limited to the requisite that they take a psionic class at first level, or are affected by a Wish or similar spell in order to become psionically capable.
Generally speaking, in the case of alternatives, Players are forbidden from taking any races with a level adjustment of +3 or more, and using alternate races is somewhat discouraged.
Races of Tirr
|Humans||Humanoid (Human)||The most common race in the material plane. They dominate the surface with towns and cities.|
|Elves||Humanoid (Elf)||A variety of humanoid creatures, mostly integrated with human society, or in close-knit cities and burrows. Includes all notable elven subspecies, with the exception of Drow.|
|Half-Elves||Humanoid (Human, Elf)||Crossbreeds of Humans and Elves, these are often the source of many frustrations, but many gifts, as well, carrying the best of both ancestries.|
|Drow||Humanoid (Elf)||Elves who live far under the earth, in the darkened realm of the underworld of Tirr. Some venture to the surface, for one reason or another, through the former site of Godsreach.|
|Halflings||Humanoid (Halfling)||Smaller Humanoids, only standing around half the height of most humans, Halflings tend to integrate into Human settlements as guildmasters, negotiators, and even as thieves and rogues.|
|Gnomes||Humanoid (Gnome)||Gnomes generally only appear on Loupe, often in Ironhollow. Occasionally, one might see one on the road.|
|Terrapin||Monstrous Humanoid (Reptilian, Water, Earth)||Giant Turtle-like humanoids, hailing directly from, or descended from, the Plane of Water and the Plane of Earth.|
|Dwarves||Humanoid (Dwarf)||A race that nears extinction, the Dwarves used to occupy the mountainous areas all over the Western Continent, now their only real place is left in Ironhollow.|
|Catfolk||Humanoid (Feline)||Charismatic and Nomadic people, resembling felines in appearance and nature. Mostly found on the continent of Halimeda, some smaller, more distant tribes can be found in the Solean deserts on Loupe.|
|Merfolk||Humanoid (Aquatic)||Swimming humanoids who live in the oceans between the two Tirran Continents, but also happen to co-mingle with inhabitants of coastal cities, finding such expeditions to be quite enthralling.|
|Holstaurus||Humanoid (Bovine), Monstrous Humanoid||Ancient tribal beastmen, often bearing resemblance to bovines. They are split into two races: The fiercely isolationist Kerani, and the integrated Kaori.|
|Genasi||Outsider(Native)||Descendants of Elemental Outsiders, who themselves were influenced by Aesir that fled to the Elemental planes when banished to Tirr.|
|Dragonkin||Dragon, Monstrous Humanoid||Once humans, long ago, this race evolved from extended influence from the dragon gods, Bahamut and Tiamat, and have become humanoids cousins of the True Dragons.|
|Angels||Outsider(Good)||Angelic beings from the good-aligned outer plane of Celestia, a world closest to the gods, who reside in the Deific Sphere. Often, these outsiders come to the world of Tirr to help offset any fiendish imbalance, as well as spread genuine good and righteousness across the land.|