Tirr (3.5e Campaign Setting)

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The Grand World of Tirr

In the beginning, there was only darkness - No life existed at this time that resembled what we know, now. No record exists as to what exactly spawned the chain of events that created the gods of myth, but we do know that it happened like so: It was the Life that first flooded that boundless Divine Sea, and the Light which sprang forth from the planar fold in which it was hidden... but all this could do was cause fruitless growth... until it was the ideals that joined them in pursuit of goals and ambitions. From whence they came? We do not know. We only know what they managed to create, destroy, and create, again - Ourselves.


Player Info

Character Creation
Start making a character for the World of Tirr.
Races
The races found in the world of Tirr.
Classes
A list of classes available to players.


Feats, Flaws & Traits
Expanded list of feats, flaws, and traits available.
Resources
Default allowed supplements and resources.


World Reference

History
Tirr, up to recent events.
Geography of the World
The shape of the world.
Political Entities
Regions and Nations in the world of Tirr.
Deities
The Gods and Goddesses of Tirr, and Religion
Cosmology and the Planes
The layout of the cosmos, the planes, and the world.
Organizations
The organizations of people in Tirr.


DM Info

About
Why Tirr was made, and how it came to be, on paper.
Artifacts
Those strange, deific items that reside in Tirr.
Bestiary and Monster Races
The vile beasts, horrid creatures, and savage species.
Technology
Information about all those varying technologies in Tirr.
NPCs, Minions, and Notables
All the people your players may see, talk to, or kill.



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