Character Options (Tirr Supplement)

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Feats, Flaws, and Traits[edit]

All feats, flaws, and traits are expected to be taken with the character's personality and nature in mind. As powergaming cannot be counted upon to cease, however, the Dungeon Master must use discretion when allowing any character to take any of the following, as some can be more or less useful to one character than another (For example, a flaw that makes a character take Charisma-related skill penalties would really only be detrimental to the party spokesperson, and a character that does little talking should not be allowed to take it, or benefit with an extra bonus feat). Prevent gaming the system at all costs.

Additional Feats[edit]

The following feats are available in addition to those in the SRD set, as well as any allowed supplements:

Feat name Description Tirr Requirements
Metaffinity Using Metamagic comes naturally to you.
Weapon Familiar Your familiar is your weapon!
Secret Art: Burning Falcon As a Monk or other disciplined warrior, you've developed or learned the secret art of the flames, striking with the power and speed of the Falcon. Strength 15, Stunning Fist
Secret Art: Crane Step As a Monk or other disciplined warrior, you've developed or learned the secret art of the wind, countering attacks with the grace and poise of the Crane. Wis 15, Stunning Fist
Secret Art: Venomous Fang As a Monk or other disciplined warrior, you've developed or learned the secret art of the toxic, disabling foes with the cunning and subtlety of a poisonous viper. Int 15, Stunning Fist
Secret Art: Rising Dragon As a Monk or other disciplined warrior, you've developed or learn the secret art of the lightning, juggling your opponents through the air with incredible speed and focus Dexterity 15, Stunning Fist

Traits[edit]

You can take character traits from Unearthed Arcana subject to DM approval.

The following unofficial traits are also allowed, following the fulfilled requirements:

Flaw name Description Tirr Requirements
Big You're a size larger than most people of your race.
Little You're a size smaller than most people of your race.
Hel's Attention You've died and been raised many times, causing those attentive enough to notice a foul aura about you.

Character Flaws[edit]

The following unofficial flaws are also allowed, following the fulfilled requirements:

Flaw name Description Tirr Requirements
Weatherfoul Through a lifetime of relatively calm weather, you've grown inexperienced to true storms.
  • Tirasus or Ashen Coast citizens
War-torn Your country has little love for another civilization. Likewise, so do you.
Zealot You cannot fathom how anyone could choose any other god but your own... and you're very vocal about it.
Unlucky You can never count on luck to help you out. *Cannot be a follower of Dices
Phobia You have a fear that grips you, irrationally.
Amputee Somehow, you lost a limb, or perhaps it was never there to begin with. *Character Creation
Blind You don't enjoy the sights. These kind of jokes probably make you roll your eyes. *Character Creation
Unusually Formed Body Your body isn't standard. Of course, this means 1 size does not fit you. *Character Creation
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