War-torn (3.5e Flaw)
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Your faction has a deep, conflict-filled history with another faction, causing deep-seated hatred to run between your interactions.
Prerequisite: Must be taken at first level. The character must be of a greater faction, such as a country or order, that has a historical enemy with another greater faction.
Effect: Pick a faction that is historically an enemy of your own. Whenever your character is aware of that factions' presence, whether an individual or a group of individuals, or even a symbol that represents said faction, they must roll a Will Save with a DC of 15 + Character HD, or be compelled to become aggressive towards them (Insults, Provocation, Open Hostility; anything that would potentially incite violence, but the limit is just that; At the character's whim, they can exceed this and attack, regardless.). If the character fails the Will Save by a value greater than his Hit Die, he must attack the target, immediately.
Roleplaying Ideas: A citizen of the Indus kingdom, of whom holds a great grudge with its historical enemy, Sol, enters a tavern in Tirasus, only to find a small group of Solean guards there. Immediately, he moves over to their table, and slams his fists down. "Well, Well, Well... If it isn't the dogs of the desert; What a treat." He says, through a gnarled grin.
Main Page → 3.5e Homebrew → Campaign Settings → Tirr Campaign Setting