Catfolk, Tirr (3.5e Race)
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[edit] Catfolk
The nomadic race of feline humanoids scattered across the lands of Tirr are known as the Catfolk, collectively, by the other races of Tirr. They bear the resemblance of a cat in particular features, such as pointed ears atop their heads, slitted irises, poise, and even distinct tribal markings on their bodies. While there are a few differing tribes, most Catfolk can be readily assumed to be playful, cheerful, and extremely curious, as well as easily distracted, making them similar to Air Genasi in their aloof mannerisms and personality.
[edit] Personality and Relations
Most Catfolk portray a level of child-like curiosity and wonder of all things, though their actual thought process is slightly more complicated. They are more-so fascinated with seemingly inconsequential things, such as a glinting light, dangling string, or perhaps a waving sheet, than literally being incapable of understanding them. Despite common belief among other races, Catfolk can and do ignore such provoking items on a regular basis, but only when necessary; Otherwise, they are completely subject to whim and fleeting interest, leading others to believe they may be incapable of resisting.
Catfolk are generally held in an amicable regard, if not a indifferent one. As nomadic tribes, it's rare to see Catfolk settled in a city, unless they are simply passing through with their accompanying tribe. Never the less, they often exhibit warm personalities and manage to make friends easily, though some races may dismiss them as too simple or too childish, due to their antics, despite merely being whimsical. Most Catfolk are fond of pranks, song, dance, and playing, and are usually against doing anything involving effort without relatively near-future rewards.
Sarli and Coug'r tribes are exceptions. The Sarli roam the deserts of the Sol region, and are known to be a bizarre, if small, race of Catfolk who regularly pillage and attack without warning, if they believe they can overtake a potential target. Fortunately, they are considered a small nuisance, for the most part, and are easily distracted by leaving copper coins on a pathway.
Coug'r Tribes are those that live in the mountains of Loupe. They are highly isolation-centric tribes, and do not wander, electing instead to settle the rough mountain ranges, especially prevalent near the mountainous Tirasite-Kerrigan-Indi borders. Rarely, if ever, do they come down from their mountain homes, and they are never welcoming of visitors.
[edit] Physical Description
Common Catfolk are easily seen as human in all ways, except for prominent features that are easily distinguishable: A yellowish tint to the skin, pointed ears upon their heads, and a long tail extending from their lower back. Other features displayed are stripes, slitted irises, and sharpened claws.
Sarli, on the other hand, are distinctively different. They are mostly feral, though they can understand some languages and have the capability to learn on a human level. They are short, around the height of a halfling, and have most of the features of the Common Catfolk, except that their fur is black, gray, or sandy-brown, and often has spots, stripes, and other distinctive markings.
Perhaps the easiest to memorize, Coug'r are nothing like their lithe cousins, only sharing the most basic of features: A humanoid shape, ears, tail, and claws. Most Coug'r are of an ashen gray coloring, and have a small layer of fur over their bodies. They are also more burly than their lithe brethren, distinctive among Catfolk, and built from years of mountain life and war. Scars are common, and a snarl is almost always in their voice.
[edit] Alignment
Typically, Common Catfolk can be of almost any alignment, being the majority of all Catfolk, and thus encompassing many different moral sets. The most common alignment is Chaotic Neutral, but only by a small margin. Sarli, on the other hand, are usually of the evil alignment, or at least neutral, and most are chaotic. Rarely do Sarli ever seem to vary from these sets. Coug'r are hardly ever of Good alignment, and mostly stick to the Neutral and Lawful sets, though some tribes do exhibit chaotic tendencies.
[edit] Religion
Religion is something that hardly ever is shared between individual Catfolk, since their views are often very different, and each may think that a different deity represents their ideals more than another. Usually, though, they often worship deities that are at least tolerant of other worshipers. Common deities are Bestia, Jubila, Era, Bycore, and Vault. Oddly enough, even Undine garners some worshipers among the Catfolk, though sometimes the intentions of said worshipers are focused solely on the thought of fish.
Coug'r are of special note, as they widely renown Tirros as their deity, though few variations exist.
[edit] Racial Traits
Catfolk are divided into three different groups: The main population, Common Catfolk, and two notable derivatives, Sarli and Coug'r.
[edit] Common Catfolk
- Catfolk Attributes: +4 Charisma, +4 Dexterity, −2 Constitution, −2 Intelligence, − 2 Wisdom
- Type: Humanoid(Feline)
- Size: Medium
- Speed: Base land speed for a Catfolk is 40 feet.
- Lithe Body: Catfolk are naturally adept at acrobatics and sneaking about. Jump and Move Silently checks gain an innate +6 bonus when performed by a Catfolk.
- Animal Senses: A Catfolk has the Scent ability. He also gains a +4 to Spot and Listen checks. Unfortunately, he suffers a − 6 to any check made to not be distracted.
- Automatic Languages: Common, Sylvan. Bonus Languages: Any.
- Favored Class: Ranger, Dancer
[edit] Sarli
- Sarli Attributes: +2 Charisma, +4 Dexterity, −2 Constitution, −2 Intelligence
- Type: Humanoid(Feline)
- Size: Small
- Speed: Base land speed for an Sarli is 30 feet. Sarli can Burrow at half their base land speed.
- Lithe Body: Sarli are naturally adept at acrobatics and sneaking about. Jump and Move Silently checks gain an innate +6 bonus when performed by a Sarli.
- Animal Senses: A Sarli has the Scent ability. He also gains a +4 to Spot and Listen checks. Unfortunately, he suffers a −6 to any check made to not be distracted.
- Ambusher: Sarli are used to the dangers of difficult terrain, and can negate any penalties from it conditions such as overgrowth, sand, shrubbery, or dense foilage. Furthermore, when in such terrain, Sarli attacks are subject to a Sneak Attack bonus of one level higher than their current bonus, to a minimum of the additional 1d6.
- Automatic Languages: Undercommon, Sylvan. Bonus Languages: Any.
- Favored Class: Druid, Rogue
[edit] Coug'r
- Coug'r Attributes: +2 Strength, +2 Constitution, −2 Charisma
- Type: Humanoid(Feline)
- Size: Medium
- Speed: Base land speed for an Coug'r is 30 feet.
- Animal Senses: A Coug'r has the Scent ability. He also gains a +4 to Spot and Listen checks.
- Latent Psionics: Coug'r are partially so secretive because their race holds a naturally high level of affinity with psionics. Any Coug'r who takes a psionic class gains an additional amount of power points equal to his hit die, each level. They also gain an extra power any time they gain access to a new level of power.
- Automatic Languages: Giant, Common. Bonus Languages: Any.
- Favored Class: Barbarian, Psychic Warrior
[edit] Vital Statistics
| Adulthood | Simple | Moderate | Complex |
|---|---|---|---|
| 13 years | +1d12 | +4d12 | +6d12 |
| Middle Age1 | Old2 | Venerable3 | Maximum Age | |
|---|---|---|---|---|
| 17 years | 30 years | 43 years | +3d10 years | |
| ||||
| Gender | Base Height | Height Modifier | Base Weight | Weight Modifier |
|---|---|---|---|---|
| Male | 5' 11" | +2d8 | 40 lb. | × (2d4) lb. |
| Female | 5' 6" | +2d6 | 35 lb. | × (2d4) lb. |
| Gender | Base Height | Height Modifier | Base Weight | Weight Modifier |
|---|---|---|---|---|
| Male | 3' 4" | +2d8 | 40 lb. | × (2d4) lb. |
| Female | 3' 2" | +2d6 | 35 lb. | × (2d4) lb. |
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