Tirros (3.5e Deity)

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Lesser Deity
Symbol: A set of mountains surrounded by walls
Home Plane: Deific Sphere
Alignment: Lawful Neutral
Portfolio: Earth, Authority, Territory, Defense, Stoneworking
Clergy Alignments: LG, N, LE, LN
Domains: Earth, Artifice, Liberation
Favored Weapon: Warhammer, GreatClub, Spear, Halberd, Dwarven_Urgrosh
A painting of Tirros, god of nations, boundaries and masonry.


Holding a Lesser Throne in the Pantheon of Tirr, Tirros often voices his concern in regards to breaching the sovereignty of any entity, even the lowly mortals of the Material Sphere. He values the idea of autonomy and authority over possessions and belongings, and naturally expects that the rights of any individual or group extend as far as their boundaries and territories, and therefore should be respected within them. He is a neutral god, and therefore is less politically affiliated with most of the members of the pantheon, rarely speaking unless he believes his sphere of interests is violated or must be defended; When a breach arrives, however, he is the first to rise, often aligning with Vanguard, the Sentinel, who speaks the Oath and therefore is able to define the law, and therefore the territory, of the gods, of which Tirros believes is sacred: No-one oversteps their boundaries without recompense.

Tirros often appears as an exceptionally Colossal Giant, and is often depicted as such in art and song. While he is massive, he is also rather passive so long as others respect his boundaries.


All formal nations praise Tirros, the Pantheon god of territories and stone-working. This is not by obligation or religious piety, but that in the act of claiming lands and administrating and defending them, Tirros smiles upon them; It is his nature. Tirros is often depicted by his followers as a gargantuan humanoid figure, often a Stone Colossus or Earth Elemental, and his image is often associated as standing alongside armies in defensive ranks, or above a nation's capitol, declaring the land as sovereign. This is because it is believed that Tirros who established the ideals of territory and property, ideas of which trickled out into mortal civilizations with the banishment of the Aesir. Stone-working is also considered to be an holy art for Tirros, since the creation of stone walls was one of the earliest and most effective forms of performing these duties.

Formal followers of Tirros are often found in service of Masonry, or in Warding, Fortification, or even Litigation regarding personal structures, from lowly hamlets, to the highest of castles. A town that is devoted to Tirros can often be expected to seem as though it is a military fortress, as all homes and structures will have been seen to in this manner, in order to further please Tirros. Men and Women of Tirros are also likely to join local militia, and train fervently in their service, even though it is also possible that they'll join national armies. In this manner, it is a matter of which is more important as a territory to the individual: The home or the empire? There is no better choice, as both serve the purpose: Territorial protection.

Followers of Tirros are expected to never use his power to undermine the authority and sovereignty of another entity who has not transgressed upon their own; Thus, spells such as Knock that allow the user to disregard another individual or group's boundaries are forbidden. In return, however, Tirros provides that all spells are considered cast with Sanctum Spell metamagic, so long as the user is currently within the boundaries of his own property and authority. For a farmer, his homestead; For a king, his nation, and for a Cleric, his temple. If within territorial boundaries that are not considered as the caster's territory, the spell-caster is not penalized by the Sanctum spell metamagic.

Clergy and Temples[edit]

A temple is a fortress, to followers of Tirros. Often times, these temples are dedicated to serving Tirros through the small communities in which they reside, often as a center for Militia or a group of masons. Guilds of Stonemasons have been known to establish temples in Tirros' name in many a nation, but they always remain with temple, believing that forsaking it would be a direct violation of Tirros' ideals. Very rarely, such temples can be the center of a nation or city, serving as a seat of government; Also possible is the use of the temple as a vault, storing personal items and protecting them: a form of worship in respecting the value of ownership. This practice is often left to followers of Vault, however.


The lesser thrones are host to Tirros, who often solemnly sits without word, though will raise objection when his values are slighted. Often times, humor is made in the mortal lands regarding his and other gods' size, showing his as a gargantuan man sitting in a tiny chair, nearby other more appropriately sized gods.

He often aligns himself with Vanguard, because Vanguard is the Oath-bearer, and therefore designates the boundaries of the Pantheon and the punishment for crossing them. Gahss often maintains healthy relationship with him, as well, given his willingness to support war in defense of nations, and also with Mara for similar reasons. He is considerably well-received by most members of the Pantheon, as his values do not tend to wholly conflict with anyone, with the exception of Serberus, who abhores the idea of authority and territory, as they restrict the wanton acts of disregard that he embodies. Tirros is also charged with maintaining the Material Sphere, and is credited with being its creator, as a prison for the broken god, Akulakhan.

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