Aesir (Tirr Supplement)
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While Tirr has many gods that deign to rule over and guide its inhabitants, not all of them work by the same hand as the Pantheon. These gods are called the Aesir, and are viewed by both the Pantheon and the mortals of Tirr at once as both martyrs and scourges.
The Aesir originally resided in the Deific Sphere, alongside the other gods who still remain there, and even fought alongside the Pantheon's members when the mad god, Varglokirr, attempted to reign over and dominate the entire sphere. Though the battles were in the scales of thousands of years, the bonds that were forged and bloods that were spilled in this great conflict could not stop that which came after Varglokirr was finally stopped, and sealed away in the Material Sphere. The question was a simple and necessary one; How do we stop this from occurring, again?
The answer was to bind the gods by their own, deific names, the ones that no mortal can ever speak, and therefore, enslave themselves to an oath; One that would preserve this mark on the deific sphere, and not allow a similar cataclysm to ever occur, again. The response to such a drastic measure was, of course, met with a large amount of controversy. Some gods did not want to bind themselves to any promise, unsure of what the future might hold, while others simply resented such a permanent bond, in principle. As time went on, the arguments only began to mount in their tension, and no progress could be made towards any sufficient compromise.
In the end, a large collection of gods who supported the Oath, issued an ultimatum towards the opposition: Bind yourself to the Oath, or be cast out, into Tirr, in exile.
The few numbers who still refused to bind themselves to the oath either fought, and failed, or willingly stepped away from the Sphere of the Gods, and instead chose to roam Tirr in search of a newer home, leaving the Deific Sphere in the hands of what would become the Pantheon of Tirr.
Those who were banished from the Sphere became known as the "Aesir", Gods without Divinity.
While the Aesir had not truly lost their godly status, even after having been banished to the Material Sphere, it soon became apparent that it could not be sustained as it had been, before, when they were bathed in the divine energies of the Sphere of the Gods at practically all times. The Material Sphere was devoid of divine energies, and the only substitutes for most could be only found in elemental and ideal energies that they had domain over.
For some, this was of little consequence; Those who had ties or domain over major universal forces present in Tirr, such as elementals, could simply move to or construct those dominant planes of energy, and simply live off of the forces present. For others, whose spheres of influence were lesser or less common in the World of Tirr, every moment of being without these energies meant that they were weakening, and this process was only expedited as some expended their powers unaware.
Some gods created civilizations, with some still existing today, and others led races of war against one another. Still some acted as benevolent bystanders, doing naught but living, and helping others to live. Over the centuries that piled upon these actions, it became evident that some of the gods were slowly losing their divinity, and the Aesir were forced into a state of hibernation, to preserve that which was left of the godliness. Unable to do anything but sleep, to ensure their survival.
Devotion of Mortals
The Pantheon of Tirr still wrestles with the decision over how to deal with the Aesir. Some of the more kind natured deities believe that the fate pushed upon the Aesir is far too cruel, but they are offset by those in the Pantheon who would sooner have the Aesir destroyed, than welcomed back, unchecked. This controversy extends to mortals, who by now have lived in the same planes as the Aesir for many thousands of years, including few races that actually trace lineage to the Aesir, themselves.
Those mortals who devote themselves to the Aesir are granted divine spells and capabilities, in return, as the devotion and spreading of the Aesir's ideals work to empower the Aesir, who draw their last energies of divinity from these ideal and elemental forces, as a substitute for the energies of the deific sphere. Every few centuries, the Aesir may awaken, depending on how they have fared under the care of their mortal worshipers. Even so, such awakenings are short-lived, often, before the Aesir descend into slumber, once more.
Those Aesir who still are present in Tirr, in the Material Plane or elsewhere, are as follows:
- Bahamut, the Lord of Dragons, Champion of Righteousness
- Tiamat, the Lady of Dragons, Scourge of Humanity
- Undine, the Lady of the Seas, Patron of Merfolk
- Feylgara, the Lady of Stone, Sculptor of Mountains
- Macha, the Lady of Caverns, Patron of Goblinoids
- Vok, the Lord of Fire, Saint of Forgemasters
- Munsa, the Lady of Rain, Mother of Cyclones
- Alcyone, the Lady of Fae, Sentinel of the Forest
- Fir, the Lord of Storms, Master of the Cold
- Somata, the Lady of Climate, the Wind-Blower
- Isis, the Lady of Love, Patron of Nagas
- Mana, the Lady of the Arcane, Saint of Wizards and Sorcerers alike.
- Ars Machina, the Lord of Machines, Patron of Engineers.