Dragonkin, Tirr (3.5e Race)
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The Aesir that were banished to the Material Plane of the world of Tirr have done more than simply dawdle about before falling into a deep slumber. Their mere presence affects life as it progresses, and indirectly spurs the course of evolution. This is especially true with the Dragonkin; A race that was originally composed of humans, but since had evolved over centuries of influence from the dragon gods, Bahamut and Tiamat.
Personality and Relations
Prideful and Imposing, the Dragonkin that inhabit the world of Tirr share few traits and ideals, but all of them have an appreciation for fine metalworking, as well as for rare metals themselves, something they share with true dragons, and a taste for the more precious things in life, such as rare solitude, the rush of combat, and bonds between close allies. They also happen to believe in furthering the potential of their powerful bodies, believing that honing the natural power and fortitude is one thing that makes them exceptional. Beyond this, however, most Dragonkin are as varied as most humans are in their personal belief systems.
To other races, Dragonkin believe they are superior in nature, and therefore usually can either come off as magnanimous or condescending, with reactions varying between individuals, and are usually found in all cities in some quantity or another. The large majority are nomadic barbarians, despite those who live in the cities. Elves, in particular, along with Merfolk at times, seem to bear the brunt of ridicule or jest from Dragonkin, as they are seen as being particularly frail amongst the races, no matter how untrue individual cases may be.
True Dragons tend to have mixed opinions, as well, regarding Dragonkin. Some may find them as lesser siblings, while others may conclude that they are mere mockeries of their race.
Physical Description, Alignment, and Religion
Dragonkin are a highly diverse race, similar to elves in outward appearance, and somewhat proportionate in differences derived from pedigrees; Dragonkin typically appear similar to dragons of their derivative nature, as Dragonkin always resemble at least one form of dragon, and inherit similar abilities and tendencies, including alignment. Despite this, almost all dragonkin have working wings and tails, with males consisting mostly scaly skin, and dragon-like skulls, while females retain a more lithe, human-like figure and face; Usually, a large portion of their body is covered in scales, as well, though the torso and face can often not be covered.
Chromatic Dragonkin, following their usually evil nature, tend to revere Tiamat, while their Metallic brethren worship Bahamut. Typically, followers of Bahamut hold no real grudge against the Pantheon or its pious crowds, though Tiamat's followers are very different; They look down on all who do not revere Tiamat.
- Attributes: +6 Strength, +2 Constitution, −2 Dexterity, −4 Charisma
- Type: Dragon, Monstrous Humanoid, Draconic Element Sub-type
- Size: Medium
- Speed: Base land speed for Dragonkin is 30 feet; Dragonkin can fly at 60 feet with average maneuverability.
- Low-Light Vision: Dragonkin can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retains the ability to distinguish color and detail under these conditions.
- Draconic Nature: A dragonkin is always somewhat partial in his nature towards the color, alignment, and type of one true dragon. This may be selected from any of the following: Black, Blue, Green, Red, White, Brass, Bronze, Copper, Silver, and Gold. The color of the dragon reflects in the color of the dragonkin's scales. Alongside this, the Dragonkin gains resistance, equal to his hit die, to the element of his draconic image, as well as an appropriate elemental sub-type, found from the following chart:
|Dragon Variety||Resistance||Dragon Variety||Resistance|
- Breath Weapon: A dragonkin may use a breath weapon based on the dragon variety (see the table below), usable once per day. A dragonkin’s breath weapon deals 6d8 points of damage. A successful Reflex save (DC 10 + 1/2 dragonkin’s HD + dragonkin’s Con modifier) reduces damage by half.
|Dragon Variety||Breath Weapon|
|Black||60-foot line of acid|
|Blue||60-foot line of lightning|
|Green||30-foot cone of corrosive (acid) gas|
|Red||30-foot cone of fire|
|White||30-foot cone of cold|
|Brass||60-foot line of fire|
|Bronze||60-foot line of lightning|
|Copper||60-foot line of acid|
|Gold||30-foot cone of fire|
|Silver||30-foot cone of cold|
- Dragon Scales: The Dragonkin's body is covered with powerful scales, giving him a natural armor value of 2.
- Automatic Languages: Common, Draconic. Bonus Languages: Any. (Except Secret Languages)
- Favored Class: Barbarian, Fighter
|Middle Age1||Old2||Venerable3||Maximum Age|
|80 years||100 years||225 years||+3d10 years|
|Gender||Base Height||Height Modifier||Base Weight||Weight Modifier|
|Male||6' 9"||+2d10||80 lb.||× (2d4) lb.|
|Female||5' 9"||+2d6||55 lb.||× (2d4) lb.|
Main Page → 3.5e Homebrew → Campaign Settings → Tirr Campaign Setting