Wyg (3.5e Race)

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Wygs[edit]

Notes[edit]

    • Wyg is pronounced the same way you would pronouce wig.
    • As you will soon see, they are not designed to be a playable race.

Personality[edit]

Wygs are crude and boorish and are keen to fight with their fists to settle a debate (as unlikely as a debate with such a creature would ever be). Wygs that speak another language other than Wyggish are extraordinarily rare owing to a seemingly inherent belligerence. They are apt to get into fights and very rarely do they even attempt to pick up a craft beyond their hunting and snaring with crude traps.

Physical Description[edit]

Wygs look very similar to humans up close, however being the magical combination of human and troll gives them very misshappen bodies. Wygs often have overlong, rubber-like arms. While a human or indeed a troll's features may be well defined or at least appreciable, Wyg's features are always rather puffy (despite them often appearing as a tall, reasonably slim human) with nearly animal sunken eyes, either puffy or nonexistent lips and ordinarily a large bulbous nose that dominates their face. Their whole complexion has a rubbery sense to them, and indeed their skin at times seems quite translucent with veins clearly seen. The one physical trait that is not misshapen are their reasonable combed short beards which are more or less human. A wyg takes great pride in grooming his beard. Overall however, they are horrid creatures.

Relations[edit]

Wygs barely get along with each other, so the chances for friendly communication with any other member of another race is slim. They dislike trade, and when they do they often attempt to use absurd trading tactics, asking exorbitant amounts of money for basic items. In other cases, their intelligence is so low that they can usually be tricked into selling their wares by proffessing the powers of a useless trinket. Trades like this have a good chance of coming off well if the wyg tribe doesn't feel like attacking (rarely) as wygs often have terrible memories and will forget that they have been tricked very quickly (if they realise at all).

Alignment[edit]

Wygs are most often chaotic evil. Some scholars debate that owing to their very animalistic and basic natures, they should be considered neutral.

Lands[edit]

Wygs live in small tribes, often family-sized. They like to live in forests and caves, but will take up anything, including abandoned goblin settlements. They usually wear poorly made animal hides based on the animals around the area.

Religion[edit]

Wygs do not worship any gods. Occasionally they may make a small shrine to a particularly powerful ancestor patriarch. This shrine is made of, and worshipped with, the parts of animals that wygs cannot use anywhere else.

Language[edit]

Wiggish is a difficult language to understand and is very guttral. Wyggish vocabulaly barely extends 500 words, and words are thrown together to define something. For example the Wiggish word for castle is "Janak-thunak-Doer" which is a combination of Wiggish for "Big" and "Fight" and "Complaint" (complaint as relating to a castle's creation to avoid combat). The word "Doer" is used very often, and there are 50 additional words for defining other forms of "complaint".

Names[edit]

Names are created much the way words are created- mixing lots of Wyggish up, based loosely on either physical appearance or occasionally some skill. Names include Krunak-Fug (Sallow-Face), Humuk-Doer (Coward-man) and Dench (Strong). The rare wyg who goes out of his clan and has enough intelligence to move on in life usually keeps this Wyggish name and leaves everyone else guessing as to what it means/.

Racial Traits[edit]

  • +4 Con -2 Int -2 Dex -4 Cha: Their misshapen minds and bodies do not lend well to thinking, fiddly tasks or communication, but the troll in them at least gives them some fortitude.
  • Humanoid
  • Medium
  • Wyg's base land speed is 40ft:
  • Magic Sterility(Ex): wygs can never cast spells or have access to any magic (although a wish spell removes this). They are still affected as normal by any spells. Magic often bewilders and frightens them.
  • Resistance to cold 10 (Ex): wyg's skin lacks pores or indeed much sensory systems and is very thick, making them resistant to ice.
  • AC +4: wyg's skin is tough and rubbery. Luckily they hardly ever wear any armour.

Variants[edit]

There is a variant of the wyg known as a wyn. Wyn do not have magic sterility but in all other ways behave and look like a wyg. For every 10 Wygs there is a 1 in 12 chance of a wyn. Wyns are often adepts who make the overall tribe slightly more civilised- they no longer fear magic and the hierarchy is slightly more established. Wyns (but not wygs of the same tribe) usually worship Gruumsh. Wyns breed freely with wygs but there is only a 25% chance of the resulting offspring being a wyn, otherwise it is a wyg. Two wyns breeding pushes this chance up to 95%, and this is often done within a large tribe that observes this occurences.

Vital Statistics[edit]

Table: Wyg Random Starting Ages
Adulthood Simple Moderate Complex
15 years +0 +20 (Monks here) +NA
Table: Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
30 years 50 years 60 years +85 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Wyg Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 5' 6" +1d12 150 lb. × (2d6) lb.
Female 5' 5" +1d12 120 lb. × (2d6) lb.



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