Humans, Steelhive (3.5e Race)

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Steelhive Humans[edit]

Personality[edit]

Steelhive humans have large vocabularies, but speak only when completely necessary. A civilian will be dull and uninteresting, and will usually busy themselves with some menial task if they have nothing to do, even just for the exercise. A officer will be even more silent, but will be quick to give orders to those around him, even if those ordered do not consider themselves under his command. Elders will not communicate in any way.

Physical Description[edit]

Height and weight are identical to normal humans. Having lived underground in darkness, they have pale white skin.

Relations[edit]

The Steelhive's relations with other races are simple. They ignore neutral parties, assimilate anyone willing, and elimate threats. They have no biases based on race.

Alignment[edit]

They are usually Lawful.

Lands[edit]

They live in a vast underground city, which they call Steelhive. They have temporary settlements overground for guarding territory and scouting for hostiles. In the center of Steelhive is the Hivemind, which connects any people with radiotelepathy in a certain radius to a fully connected emotion network. Those with more advanced radiotelepathy may lose their concept of individual body, mind, and existence. Within the massive radio/computer that forms the Hivemind, elders live. The only flesh left on thier metallic forms is scrap of their brains, with a heart and one lung to keep it alive. The elders have a Cha score of 0, or no Cha score, DM's choice. They give orders through the Hivemind to "lesser" creatures. Because the elders don't have a concept of themselves, there is no corruption within the Steelhive government.

Religion[edit]

Steelhive Humans believe that if a god exists, it does not care whether they worship it or not, so they don't waste time worshiping it.

Language[edit]

Whatever Humans normally speak in your campaign.

Names[edit]

Steelhive Humans have no names, but numbers based where they were born, and at what time.

Racial Traits[edit]

  • +2 Intelligence, +2 Dexterity, -4 Charisma: Steelhive Humans are trained from birth how to use technology and computers, and have a brutally demanding education program. Having radiotelepathy installed at birth results in a -2 to Charisma, and living in Steelhive Society causes another -2.
  • Humanoid: Steelhive Humans are a subrace of Humans
  • Medium: None
  • Steelhive Human's base land speed is 30ft
  • Starting Prosthetic: A Steelhive Human begins play with radio-telepathy(simple). Do not apply -2 to Cha for this.
  • Dark-vision 30ft: Steelhive Humans are raised in darkness, so their eyes learn to see.
  • Light Sensitivity
  • Surgical Survival: Any one performing a check on a Steelhive Human that amounts to surgery receives a +4 circumstance Bonus
  • Additional Bonus Feat at 1st level.
  • +8 skill points at Level 1. +2 skill points every level thereafter. (This replaces Human +4/+1)
  • Automatic Languages: Same as Humans in your campaign. Bonus Languages: any
  • Favored Class: Any.

Vital Statistics[edit]

Table: Steelhive Human Random Starting Ages
Adulthood Simple Moderate Complex
15 years +1d4 +1d6 +2d6
Table: Steelhive Human Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
35 years 53 years 70 years +2d20 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Steelhive Human Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 4’ 10' +2d10 120 lb. × (2d4) lb.
Female 4’ 5' +2d10 85 lb. × (2d4) lb.



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