Humans, Steelhive (3.5e Race)
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Steelhive humans have large vocabularies, but speak only when completely necessary. A civilian will be dull and uninteresting, and will usually busy themselves with some menial task if they have nothing to do, even just for the exercise. A officer will be even more silent, but will be quick to give orders to those around him, even if those ordered do not consider themselves under his command. Elders will not communicate in any way.
Height and wieght are identical to normal humans. Having lived underground in darkness, they have pale white skin.
The Steelhive's relations with other races are simple. They ignore nuetral parties, assimilate anyone willing, and elimate threats. They have no biases based on race.
Usually Lawful Nuetral
They live in a vast underground city, which they call Steelhive. They have temporary settlements aboveground for gaurding territory and scouting for hostiles. In the center of Steelhive is the Hivemind, which connects any people with radiotelepathy in a certain radius to a fully conected emotion network. Those with more advanced radiotelepathy may lose their concept of individual body, mind, and existence. Within the massive radio/computer that forms the Hivemind, elders live. The only flesh left on thier metallic forms is scrap of their brains, with a heart and one lung to keep it alive. The elders have a Cha score of 0, or no Cha score, DM's choice. They give orders through the Hivemind to "lesser" creatures. Because the elders don't have a concept of themselves, there is no corruption within the Steelhive government.
Steelhive Humans beleive that if a god exists, it does not care whether they worship it or not, so they don't waste time worshipping it.
Whatever Humans normally speak in your campaign.
Steelhive Humans have no names, but numbers based where they were born, and at what time.
- +2 Intelligence, +2 Dexterity, -4 Charisma: Steelhive Humans are trained from birth how to use technology and computers, and have a brutally demanding education program. Having radiotelepathy installed at birth results in a -2 to Charisma, and living in Steelhive Society causes another -2.
- Humanoid: Steelhive Humans are a subrace of Humans
- Medium: None
- Steelhive Humans 30ft
- Starting Prosthetics: A Steelhive Human begins play with radiotelepathy(simple). Do not apply -2 to Cha for this.
- Darkvision 30ft: Steelhive Humans are raised in darkness, so thier eyes learn to see.
- Light Sensitivity
- Surgical Survivability: Any one performing a check on a Steelhive Human that amounts to surgery receives a +4 circumstance Bonus
- +8 skill points at Level 1. +2 skill points every level thereafter. (This replaces Human +4/+1)
- Automatic Languages: Same as Humans in your campaign
Bonus Languages: any
- Favored Class: Any.
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