Satyrs, Variant (3.5e Race)

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Satyrs are interested only in sport: frolicking, piping, chasing wood nymphs, and other pleasures. They resent intrusions and drive away any creature that offends them. A lucky wanderer may stumble on a woodland celebration, which will contain an equal number of dryads and fauns plus other woodland creatures and even centaurs. Strangers are welcomed only if they contribute some good food and drink, especially superior wines. Such wine can also be used to lure or bribe satyrs. If a group includes elves, they have a better chance of being welcomed.

These celebrations last all night in warm months, with newcomers waking up the next morning with massive headaches, minus a few valuables, and not a woodland creature (nor their tracks) to be found.

Physical Description[edit]

Satyrs have the legs and horns of a goat, but otherwise look human


They get along with rangers, druids, bards, elves, gnomes and centaurs


Usually chaotic neutral


They live mostly in large forests


Most of them revere the god Damh of the Seelie Court.


Satyrs speak Sylvan and Common


Satyrs use Elven Names

Racial Traits[edit]

Satyrs have a +4 racial bonus on Hide, Listen, Move Silently, Perform, and Spot checks. feats. A satyr receives Alertness as a bonus feat.

Vital Statistics[edit]

Table: Random Starting Ages
Adulthood Simple Moderate Complex
years + + +
Table: Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
years years years + years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male ' " + lb. × () lb.
Female ' " + lb. × () lb.

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