Half-Trolls (3.5e Race)
From D&D Wiki
Half-Troll are smarter than any trolls, but physically weaker in every ways. They can't really afford to be as aggressive and isolationist, regular trolls can survive through a lot of things. All trolls are awesome fighters, with regenerations and powerful claws attacks. And let not forget their excessive strength and constitution allow them to rend everything shorter than themselves into small small chunks of bloody flesh. Half-trolls cannot, half-trolls are not nearly as strong and tough. They can't survive being reduced into small pieces and within minute be ready to fight again. However they are much smarter than any troll, the human blood in their vein allow them to survive, through community. Half-troll are actually as intelligent as human, but tougher. A half-troll will generally be calmer and smarter than their trollish ancestor, however they won't hesitate to raid weak human or halfling communities nearby them.
Half-trolls natural traits actually define their personality, they are tough and rather smart. They are able to survive through most diseases with their strong constitution and yet not fall into pit traps like retards. Half-trolls are therefore aggressive, but actually smart about it. They will attack small community with big numbers and gather slaves and loots as much as they can. Half-trolls won't be finding a diplomatic solution unless they are losing, if their winning you are a slave, and slave don't talk.
 Physical Description
Half-Trolls stand between 6 feet to 8 feet and usually weigh between 140-200 pounds. Half-trolls usually have human-like skin with greenish or grayish tones. They tend to have less hairs than a human and no body hair at all, their teeth are usually exaggerated usually with large lower fangs that jut out only slightly resembeling a troll's tusks, and their hands bear a resemblance to trollish claws. A half-troll is considered ugly in human and trollish standards, being either too human or too bestial.
Half-trolls are aggressive toward their neighbours, and their neighbours usually don't like half-trolls. Communities with weaker members like halflings, humans or goblins are at risk of half-troll's attack. But bigger, meaner creature like ogres are likely to bully half-trolls around, unless if stupidly outnumbered. Half-trolls are actually smarter than most creatures bigger than themselves, so half-trolls usually come out on top, but tend to be manipulated by more intelligent and evil creatures such as Illithids or Ogre Magi.
Half-trolls usually are chaotic, and mostly non-good. Many of them are chaotic evil, like their troll parent. Some turn away from evils and chaos, but they are rare.
half-trolls usually live in wild areas, like jungles and forests. Most of the time within a tribal society, most lands allowing expansion to a more civilized lifestyle are already taken. They also tend to lean to more issolationist regions such as deep jungles or tall mountains, yet after generations the half-trolls natural instinct to kill kicks in and they gravitate to more civilized areas to begin raiding.
 Racial Traits
- : +4 Constitution, -4 Charisma
- HumanoidHumanoid (HumanHuman)
- MediumMedium: As medium size creatures, half-trolls have no special bonuses or penalties due to their size.
- Half-Trolls Base land speed is 30 ft
- +2 racial bonus to intimidate, move silently and survival
- Darkvision out to 60 feet and low-light vision. Regeneration 1
- Automatic Languages: Common, Giant. Bonus Languages: Any, except secret.
- Favored Class: Barbarian or Rogue.
- Level Adjustment: +0
 Vital Statistics
|Middle Age1||Old2||Venerable3||Maximum Age|
|35 years||53 years||70 years||+2d20 years|
|Gender||Base Height||Height Modifier||Base Weight||Weight Modifier|
|Male||4’ 10”||+2d10||120 lb.||× (2d4) lb.|
|Female||4’ 5”||+2d10||85 lb.||× (2d4) lb.|