Cainnin (3.5e Race)
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|A "race's compendium" race created by|
A great idea gone wrong, the Cainnins were created by a great wizard several centuries ago. He wanted to make the most loyal followers that he could. He quickly thought of man’s best friend, the dog. He thought that if he could create a humanoid dog race, they would be as loyal as the animal counterparts. The first Cainnins created was just what he imagined, a loyal follower and a quick learning bodyguard. There was drawback however, his Cainnins was very gullible and often trusted everyone. The wizard made 10 creatures or so to go along with his original creation, however, it was his trust in the creatures that brought his death. The Cainnins trusted a close friend of the Wizards and allowed him into mansion. The Rogue snuck up to the Wizards room, and before he could even protect himself, the rogue stabbed him dead. The rogue then released the Cainnins into the wild, telling them that he killed their master to save them from their future execution. They of course believed him and fled into the wilderness.
Cainnins, as their history explains, they are very trusting at of all people and see everyone as good until they are proved otherwise. Once friendship is earned with the Cainnins, they serve as faithful, loyal and very trustworthy companions. Many will go to great length to defend their friends and family and are known to have some of the most compassionate and strategic military leaders amongst the wild races.
Cainnins stand around 5 feet tall and weigh about 130 pounds. They have average frames, knowledgeable minds, and loyal personalities. Cainnins have heads of either german shepards, labs, or in some rare cases dalmatians. The type of Cainnins will determine their color, however, no matter the breed , they all follow the way of the good. Short fur covers their entire bodies much like the dog breed they come from.
The Cainnins have good relations with other races. Even if wronged by a certain race, they believe that those are only a few bad individuals and that the rest of the creatures from that race are good and loyal.
Cainnins are almost exclusively neutral good. They will do the best a good creature would do, but does not normally care about law or chaos.
The few lands they used to own have been gradually taken from them from other dominate races of wild. They now form themselves in small nomadic groups and align themselves with those whom they feel are good.
Cainnins do not worship a particular deity, but do believe that those who are devout in religion are good people and should be followed.
The Cainnins speak Canine and Common.
Cainnins will fight for a holy cause no matter the danger they may encounter. For a good cause, Cainnins are relentless in their pursuit of evil, and loyal to their comrades to the end. They often venture for the good of their race and are sometimes hired as personal bodyguards for royalty.
Cainnins have names that are all their own. They have very odd names that are hard to pronounce by other races.
- Cainnins Male Names: Skel’ingo, O’risran, Nysiarr’m, Ran’it’eup, Uskous’t.
- Cainnins Female Names: Aldath’s, E’sayaw, At’ardi, Er’hin, Os’roda.
- +2 Int, -4 Wis, +2 Cha: Cainnins are smart and loyal, but they are very trusting and have a lack of common sense.
- Cainnins base speed is 30 feet.
- Low-Light Vision: Cainnins can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination.
- Cainnins gain a +2 Racial Bonus to Listen and Spot checks: Although naive and gullible, Cainnins have very keen senses.
- Automatic Language: Canine and Common:
- Cainnins gain a +2 morale bonus against fear. When the Cainnins has to defend himself or his comrades, he is fearless and is much harder to scare or intimidate than other creatures.
- Cainnins can speak to any other canine 1/day for one minute.
- Favoured Class: Bard--The Favoured class does not count towards the xp penalty for multiclassing.