| Name | Page | Description
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| Arcane Disciple | 79 | Choose a deity, and then select a domain available to clerics of that deity. You can learn to cast spells associated with that domain as arcane spells.
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| Augment Healing | 79 | You can increase your healing ability.
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| Boar's Ferocity | 79 | You can continue fighting even at the brink of death.
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| Bonus Domain | 89 | You have access to one additional domain of spells.
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| Cheetah's Speed | 79 | You can run with the speed of the cheetah.
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| Consecrate Spell | 79 | You can imbue your spells with the raw energy of good.
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| Corrupt Spell | 79 | You can transform one of your spells into an evil version of itself.
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| Disciple of the Sun | 80 | You can destroy undead instead of merely turning them.
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| Divine Metamagic | 80 | You can channel energy into some of your divine spells to make them more powerful.
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| Divine Spell Power | 80 | You can channel positive or negative energy to enhance your divine spellcasting ability.
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| Domain Focus | 80 | You have mastered the subtle intricacies of the divine power you've devoted yourself to.
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| Domain Spontaneity | 80 | You are so familiar with one of your domains that you can convert other prepared spells into spells from that domain.
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| Eagle's Wings | 80 | You can take wing and fly with the grace of an eagle.
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| Elemental Healing | 80 | You can channel elemental energy to heal creatures of a specific elemental subtype.
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| Elemental Smiting | 81 | You can channel elemental energy to deal extra damage to creatures tied to a specific element.
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| Elephant's Hide | 81 | You can thicken your skin to the toughness of an elephant's.
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| Empower Turning | 81 | You can turn or rebuke more undead with a single turning attempt.
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| Epic Devotion | 89 | Choose an alignment component different from your own alignment. You are particularly resistant to spells of that alignment.
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| Extra Wild Shape | 81 | You can use wild shape more frequently than you normally could.
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| Fast Wild Shape | 81 | You assume your wild shape faster and more easily than you otherwise could.
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| Glorious Weapons | 82 | You can channel positive or negative energy to imbue your allies' weapons with an alignment.
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| Grizzly's Claws | 82 | You can grow claws as sharp as those of a bear.
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| Holy Strike | 89 | Your attacks deal great damage to evil creatures.
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| Improved Smiting | 82 | Your smite attacks deal more damage to specific foes, and can damage creature with alignment-based damage reduction.
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| Lion's Pounce | 82 | You can deliver a terrible attack at the end of a charge.
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| Magical Beast Wild Shape | 90 | You can wild shape into magical beast form.
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| Negative Energy Burst | 90 | You can use your rebuke/command undead ability to unleash a burst of negative energy.
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| Oaken Resilience | 82 | You can take on the sturdiness of the mighty oak.
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| Pious Defense | 86 | Your connection to a greater power sometimes gives you flashes of insight that keep you safe.
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| Pious Soul | 86 | By adhering to the precepts of your religion or philosophy, you gain an extra edge when you need it most.
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| Pious Spellsurge | 87 | You can use the strength of your faith to augment a spell cast at a critical juncture.
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| Positive Energy Aura | 90 | You automatically turn (or even destroy) lesser undead.
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| Practiced Spellcaster | 82 | Choose a spellcasting class that you possess. Your spells cast from that class are more powerful.
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| Profane Boost | 84 | You can channel negative energy to increase the power of inflict wounds spells cast near you.
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| Quicken Turning | 84 | You can turn or rebuke undead with a moment's thought.
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| Rapid Spell | 84 | You can cast spells with long casting times more quickly.
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| Reach Spell | 84 | You can cast touch spells without touching the spell recipient.
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| Sacred Boost | 84 | You can channel positive energy to increase the power of cure wounds spells cast near you.
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| Sacred Healing | 84 | You can channel positive energy to grant nearby living creatures the ability to recover form their wounds quickly.
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| Sanctify Relic | 84 | You can create magic items that are imbued with a connection to your deity.
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| Serpent's Venom | 84 | You can deliver a toxic bite attack reminiscent of the viper.
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| Spectral Strike | 90 | You can strike incorporeal creatures as if they were solid.
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| Spell Focus | 84 | Your spells with an alignment descriptor are more potent than normal.
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| Spontaneous Healer | 84 | You can use your spellcasting ability to spontaneously cast cure spells.
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| Spontaneous Summoner | 85 | You can spontaneously cast summon nature's ally spells.
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| Spontaneous Wounder | 85 | You can use your spellcasting ability to spontaneously cast inflict spells.
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| Swim Like a Fish | 85 | You can breathe and swim underwater with grace.
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| Transdimensional Spell | 85 | You can cast spells that affect targets lurking in coexistent planes and extradimensional spaces whose entrances fall within the spell's area.
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| True Believer | 86 | Your deity rewards your unquestioning faith and dedication.
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| Undead Mastery | 90 | You can command a greater number of undead than normal.
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| Unholy Strike | 90 | Your attacks deal great damage to good creatures.
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| Wolverine's Rage | 86 | You can fly into a berserk rage when injured.
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| Zone of Animation | 90 | You can channel negative energy to animate undead.
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