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Complete Divine

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Complete Divine
Abbreviation: CD
Author: David Noonan
Publisher: Wizards of the Coast
Item Code: 880360000
Release Date: May 2004
Format: Hardcover
Page Count: 192
ISBN-10: 0-7869-3272-4
ISBN-13: 9780786932726
Price: $29.95; C$44.95
Product Blurb:
Wield Power Granted by the Gods

Legends tell of brave champions whose unwavering faith earned them the favor of the gods. Empowered by the might and magic of their deity, these devoted characters transcend the realm of mere heroes.

This supplement for the D&D game provides everything you need to create divinely inspired characters of any class. Along with new base classes, prestige classes, feats, spells, magic items, and relics, Complete Divine also provides guidelines for incorporating religion -- from mysterious cults to powerful theocracies -- into your campaign.

Cover Illustration: Matt Cavotta. (The credits in the printed product incorrectly credited the cover art to another artist. We apologize to Matt for this error.)

This text is quoted from promotion material. Text and images are copyrighted by the original publisher.

Contents

[edit] Contents

[edit] Base Classes

Name Page Description
Favored Soul
Shugenja
Spirit Shaman

[edit] Prestige Classes

Name Page Description
Black Flame Zealot
Blighter
Church Inquisitor
Consecrated Harrier
Contemplative
Divine Oracle
Entropomancer
Evangelist
Geomancer
Holy Liberator
Hospitaler
Pious Templar
Radiant Servant of Pelor
Rainbow Servant
Sacred Exorcist
Sacred Fist
Seeker of the Misty Isle
Shining Blade of Heironeous
Stormlord
Temple Raider of Olidammara
Ur-Priest
Void Disciple
Warpriest

[edit] Feats

Name Page Description
Arcane Disciple 79 Choose a deity, and then select a domain available to clerics of that deity. You can learn to cast spells associated with that domain as arcane spells.
Augment Healing 79 You can increase your healing ability.
Boar's Ferocity 79 You can continue fighting even at the brink of death.
Bonus Domain 89 You have access to one additional domain of spells.
Cheetah's Speed 79 You can run with the speed of the cheetah.
Consecrate Spell 79 You can imbue your spells with the raw energy of good.
Corrupt Spell 79 You can transform one of your spells into an evil version of itself.
Disciple of the Sun 80 You can destroy undead instead of merely turning them.
Divine Metamagic 80 You can channel energy into some of your divine spells to make them more powerful.
Divine Spell Power 80 You can channel positive or negative energy to enhance your divine spellcasting ability.
Domain Focus 80 You have mastered the subtle intricacies of the divine power you've devoted yourself to.
Domain Spontaneity 80 You are so familiar with one of your domains that you can convert other prepared spells into spells from that domain.
Eagle's Wings 80 You can take wing and fly with the grace of an eagle.
Elemental Healing 80 You can channel elemental energy to heal creatures of a specific elemental subtype.
Elemental Smiting 81 You can channel elemental energy to deal extra damage to creatures tied to a specific element.
Elephant's Hide 81 You can thicken your skin to the toughness of an elephant's.
Empower Turning 81 You can turn or rebuke more undead with a single turning attempt.
Epic Devotion 89 Choose an alignment component different from your own alignment. You are particularly resistant to spells of that alignment.
Extra Wild Shape 81 You can use wild shape more frequently than you normally could.
Fast Wild Shape 81 You assume your wild shape faster and more easily than you otherwise could.
Glorious Weapons 82 You can channel positive or negative energy to imbue your allies' weapons with an alignment.
Grizzly's Claws 82 You can grow claws as sharp as those of a bear.
Holy Strike 89 Your attacks deal great damage to evil creatures.
Improved Smiting 82 Your smite attacks deal more damage to specific foes, and can damage creature with alignment-based damage reduction.
Lion's Pounce 82 You can deliver a terrible attack at the end of a charge.
Magical Beast Wild Shape 90 You can wild shape into magical beast form.
Negative Energy Burst 90 You can use your rebuke/command undead ability to unleash a burst of negative energy.
Oaken Resilience 82 You can take on the sturdiness of the mighty oak.
Pious Defense 86 Your connection to a greater power sometimes gives you flashes of insight that keep you safe.
Pious Soul 86 By adhering to the precepts of your religion or philosophy, you gain an extra edge when you need it most.
Pious Spellsurge 87 You can use the strength of your faith to augment a spell cast at a critical juncture.
Positive Energy Aura 90 You automatically turn (or even destroy) lesser undead.
Practiced Spellcaster 82 Choose a spellcasting class that you possess. Your spells cast from that class are more powerful.
Profane Boost 84 You can channel negative energy to increase the power of inflict wounds spells cast near you.
Quicken Turning 84 You can turn or rebuke undead with a moment's thought.
Rapid Spell 84 You can cast spells with long casting times more quickly.
Reach Spell 84 You can cast touch spells without touching the spell recipient.
Sacred Boost 84 You can channel positive energy to increase the power of cure wounds spells cast near you.
Sacred Healing 84 You can channel positive energy to grant nearby living creatures the ability to recover form their wounds quickly.
Sanctify Relic 84 You can create magic items that are imbued with a connection to your deity.
Serpent's Venom 84 You can deliver a toxic bite attack reminiscent of the viper.
Spectral Strike 90 You can strike incorporeal creatures as if they were solid.
Spell Focus 84 Your spells with an alignment descriptor are more potent than normal.
Spontaneous Healer 84 You can use your spellcasting ability to spontaneously cast cure spells.
Spontaneous Summoner 85 You can spontaneously cast summon nature's ally spells.
Spontaneous Wounder 85 You can use your spellcasting ability to spontaneously cast inflict spells.
Swim Like a Fish 85 You can breathe and swim underwater with grace.
Transdimensional Spell 85 You can cast spells that affect targets lurking in coexistent planes and extradimensional spaces whose entrances fall within the spell's area.
True Believer 86 Your deity rewards your unquestioning faith and dedication.
Undead Mastery 90 You can command a greater number of undead than normal.
Unholy Strike 90 Your attacks deal great damage to good creatures.
Wolverine's Rage 86 You can fly into a berserk rage when injured.
Zone of Animation 90 You can channel negative energy to animate undead.

[edit] Spells

Name Page Description

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