Ewok (3.5e Race)

From D&D Wiki

Jump to: navigation, search

Padlock.png This page is protected from editing because the author has asked that no changes be made to this page. Please discuss possible problems on the talk page.

A "race's compendium" race created by
DracoRuler


Ewoks

Ewoks come from the deep jungles of Endor, a planet far away. They are a tribal race that frequently wars with outsiders. They are small but fierce and can make good allies in combat. Once their trust is earned, they are friends for life.

Personality

Ewoks are very untrusting, and will not hesitate to attack foreigners. If it is possible, their trust can be earned, and they will fight by you to the death until that trust is broken. The Ewoks are tribal, and constantly war.

Physical Description

Ewoks look almost like koalas from the planet earth, they are small, covered in brownish fur, and can move on both two or four feet. The difference is that Ewoks are slightly larger, and, for the most part, clothed. They normally wear tattered clothing made form animal hide and carry bolas, spears, and crude shortbows.

Relations

Ewoks are a warlike tribe, and are hard to get close too, but once their trust is earned, they are close and reliable friends.

Alignment

Ewoks are always chaotic, and always neutral or good.

Home Lands

Ewoks live in the deep jungles of Endor. They tend to shy away form any kind of city, and build their homes in tribes in the trees.

Religion

Ewoks are very superstitious and very pagan. They sacrifice and pray to beings of nature.

Language

Ewoks speak their own language, spoken with growls and various inhuman sounds. It is an almost impossible language to learn.

Adventuring

Ewoks are difficult to get to adventure with, but they are loyal to the end. Their only weakness is their curiosity, and their possessiveness. Ewoks like to take things, and once they have them, its hard to get them back.

Racial Traits

  • +2 Dexterity, -2 Strength , +2 Intelligence, -2 Wisdom: Ewoks are small, and intelligent, but are not very strong and lack good judgement
  • Small
  • Ewok base land speed is 20 feet.
  • Immunity to Fear: Ewoks are immune to all fear, natural and magical.
  • +2 on Hide and Move Silently.
  • +4 dodge bonus against creatures larger than medium (this overlaps their +1 for being small).
  • Ewok Battle Cry: 1/day an ewok can yell YIPCHA! and get a +2 to Strength for a number of rounds equal to 3 + their Constitution modifier.
  • Weapon Familiarity: Ewoks gain proficiency in the bola and shortbow
  • Automatic Languages: Ewok, must take common as a bonus language, because ewoks have little exposure to other languages, and therefor have no reason to learn them.



Back to Main Page3.5e HomebrewRaces

FairUse.png
The following content may resemble or exist as derivative content based on the {{{franchise}}} franchise, and/or be directly affiliated with, or owned by, {{{owner}}}. This submission to D&D Wiki neither claims nor implies any rights to {{{franchise}}} copyrights, trademarks or logos owned by {{{owner}}}. Furthermore, the following content is believed to fall under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law.
Copyright.png
Personal tools
d20M
miscellaneous
admin area
Terms and Conditions for Non-Human Visitors