Aegis, Keran (3.5e Race)
From D&D Wiki
|This page needs an image. If you are an artist, or know of any image that would fit this page, please upload a picture and add it.|
Aegis were a creation by the the gnomes using Mindflayer technology during the Second Era. Orginally we had no minds and were simple soldiers. The Aegis & Gnomish soldiers struck first at the kobolds of the Dragon Isles. Most kobolds were wipped out during the raids and seiges, or taken as slaves. One slave noticed that the Mindflayers were so powerful that they didn't need Aegis, but they had started to rely on them. So he and another slave who happened to be a powerful binder summoned a powerful outsider. Some say it was a Infernal Duke others, a Celestial Angel. The two then gave their souls to the outsider, in return the outsider gave them a staff. Which upon contact with an Aegis it would grant it sentience. The Aegis were wracked with guilt over the thousands that they had slaughtered. They immediately rebelled and turned on the Gnomes & Mindflayers and set the Kobolds free.
Aegis spend the majority of their days contemplating their existence and trying to think of a potential future for the Aegis. Aegis were infused with small shreds of the Astral Sea, not unlike the way a Binder infuses the soul to a golem, this gives them thought capabilities on par with most humanoids. But despite their similar mental capabilties, there is a large social gap between Aegis and "organic" species. Aegis are incredibly analytical and pragmatic, often opting for the option with the least difficulty for all involved, but they generally don't understand many emotions and have no physical desires. Though constructs, there are exceptionally altruistic, and no longer malicious, individuals. Since their creation and subsequent rebellion, the Aegis have strived to assume control over their own lives and fates.
Aegis are large, typically 7'10". Their crystalline composition give them considerable weight and a slow, stomping gait. Aegis often sport intricate etchings and arcane runes from their former lives as enslaved war machines. An Aegis is made of Bright Crystal, a divine crystal that gives the Aegis such living qualities. An Aegis face is a large shard of crystal with blank yellow eyes. Aegis lack any form of olfactory system but have a simple nervous system, enough to be aware of pain and damage done to them.
Most races recede at the sight of an Aegis, this is because they were originally used as weapons of war. Hatred runs deep for most races due to the deaths of loved ones at the hands of them. To more forgiving races, the enigmatic Dunesti and the short-lived, forgetful Karmainian's, the Aegis present a unique trade partner and possible ally. Dwarves respect the craftsmanship of the stone and applaud their combat prowess, though Dwarves are still wary of Aegis, they count them as friends. The have a strong relationship with Kobolds, as they were all given sentience because of kobold sacrifice. All Aegis have a deep seated hatred for Gnomes and Mind Flayers, there previous enslavers. They will never willing work with a Mindflayer, but they have been known to trust gnomes after a few years of contact.
Almost all Aegis follow some form of Neutrality. All alignments are present in the race, however. The most common would be Neutral/Good, because of the Aegis' drive to remove their title of 'war machine'.
An evil Aegis is a peculiar sight, the Crystal rejects the mind and turns a dark red or an empty black, depending on how destructive the soul is (this is merely aesthetic and has no effect on healing or other effects). This colouration remains for the Aegis's whole existence, even if the Aegis changes its alignment its crystal will remained stained.
The Aegis have no lands to speak of, though they can live virtually anywhere. Aegis are more likely to associate with whatever race accepts them than most of their own kind. Aegis 'families', that is, groups that decided to travel together, may sometimes set up camps on the outskirts of villages. Though they may not be liked, the defence offered by sentinel constructs has its appeal.
Surprisingly, Aegis are highly religious, often wondering of the gods opinions on the Aegis, and whether or not they have a proper afterlife. They typically worship the local deities of the population in an attempt at assimilation. Aegis almost never worship any deity of war, believing it would brand them a tool of war.
Aegis were taught "Deep & Trader Tongue" by their enslavers. Their analytical minds allow them to learn or comprehend almost any language fairly easily. But they have no language of their own.
Most Aegis were given titles like Warrior-2 or Destroyer-99 by the Gnomes who created them. They thought they lacked flavour or appeal and now pick names found in books or from stories.
Typical Names include: Firebrand, Heart-Seeker, Aegis Fang, Twinkle. For some reason or another, they seem to prefer the names of the weapons as opposed to the characters.
- Construct (Living)
- +2 Constitution, −2 Wisdom, −2 Charisma: Aegis are durable, but lack much in worldly or social knowledge. As such they generally lack "common sense" and are socially inept.
- Medium: As Medium creatures, Aegis have no special bonuses or penalties due to their size.
- Aegis base land speed is 20 ft. However, Aegis can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations).
- Crystalline Body: As an Aegis is made completely of crystal it has amazingly hard and resistant to attack. An Aegis has a Damage Reduction of 2/-. Also because of its crystal nature it is vulnerable to the Shatter spell.
- Distinct Form: An Aegis suffers a -4 penalty to Disguise and Hide checks. An Aegis has a very obvious appearance and has greate difficulty hiding itself.
- Heavy Crystal: An Aegis suffers a -5 penalty to Move Silently and Swim checks.
- Natural Weapons: Aegis have a primary slam attack that deals 1d6 points of bludgeon damage plus Strength bonus. Aegis are physically strong and their blows deal out a large amount of force.
- Powerful Build: The physical stature of Aegis lets them function in many ways as if they were one size category larger. Whenever an Aegis is subject to a size modifier or special size modifier for an opposed check (such as Hide), the Aegis is treated as one size large if doing so is advantageous to the character. An Aegis is also considered to be one size larger when "squeezing" through a restrictive space. An Aegis can use weapons designed for a creature one size larger without penalty. However, the space and reach of an Aegis remain those of a creature of their actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject's size category.
- Favored Class: Threat.
|Middle Age1||Old2||Venerable3||Maximum Age|
|300 years||600 years||1200 years||--- years|
|Gender||Base Height||Height Modifier||Base Weight||Weight Modifier|
|Aegis||6' 5"||+1d10||200 lb.||× (2d4) lb.|