Goblins, Taresi (3.5e Race)

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Taresi Goblins[edit]

Personality[edit]

Goblins are a race of junk collectors who hoard any and all junk they deem "useful". Using this junk, they construct relatively good mechanics and constructs. Goblins are also exceptional merchants who share the market with halflings.

Physical Description[edit]

Goblins differ in two ways; male and female. Male goblins stand around 3' 6", have green skin, pointed ears, large noses, and have little to no hair. Female goblins stand around 5' 6", have green skin, pointed ears, and a full head of hair. Hair color is usually red or orange, though black is uncommon.

Relations[edit]

Goblins have always been good allies with the orcs on Taresi. They are also good friends with ogres, trolls, and dwarves. They are the technological rivals to gnomes, and they have an on/off relationship with halflings when it comes to trading.

Alignment[edit]

Goblins tend to be neutral good, because neutrality is always good for business.

Lands[edit]

Goblins live in Gob' Tel' Mae, the goblin homeland. It is close to the orc and ogre countries.

Religion[edit]

Goblins worship Temper, the goblin creator-goddess and queen of the fire elementals.

Language[edit]

Goblins know Common and Goblin, though they tend to learn every language on Taresi for better trade opportunities.

Names[edit]

Goblins have a personal name, like Gadget or Benni, and a family name, such as Junkheap or Jewelbags.

Racial Traits[edit]

  • +2 Dexterity, +2 Charisma, -2 Strength: Goblins are quick and convincing, but very weak.
  • Humanoid (Goblinoid)
  • Small: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 of those of Medium characters.
  • Goblin base land speed is 30 feet
  • Darkvision out to 60 feet.
  • +4 racial bonus on Move Silently and Ride checks.
  • Automatic Languages: Common and Goblin. Bonus Languages: Orcish, Ogrish, Troll, Dwarven, Gnomish, Halfspeak, Ignan.
  • Favored Class: Rogue, Smuggler, Alchemist, or Firestarter.

Vital Statistics[edit]

Table: Goblin Random Starting Ages
Adulthood Simple Moderate Complex
30 years +1d4 +2d6 +2d12
Table: Goblin Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
150 years 250 years 350 years +1d% years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 3' 6" +1d4 45 lb. × 1 lb.
Female 5' 6" +1d4 120 lb. × 1 lb.



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