Zephyrs (3.5e Race)

From D&D Wiki

Jump to: navigation, search


Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Missing vital statistics.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Zephyrs[edit]

Zephyrs are playful, aggressive beings of air and the wind. They are an Elemental Race, and have the ability of flight.

Personality[edit]

Zephyrs are playful and energetic, constantly leaping from one thing to the next. But that also have an aggressive, exploitative side, which manifests itself into their adventuring careers.

Physical Description[edit]

Zephyrs are very diversified when it comes to height, usually standing between five feet and 6'5 height. They are also even lighter then they appear (about 60-180 lb), being partially made up of air. They have pale skin, fair hair, and gray or blue eyes.

Relations[edit]

Zephyrs get along well with sirens, changelings, and gnomes.

Alignment[edit]

The majority of zephyrs are neutral, with a surprising tendency towards evil.

Lands[edit]

Zephyrs dwell in airy mountains above Utgard and Albion Proper.

Religion[edit]

Like all elementals, most zephyrs worship their True Elemental forefathers

Language[edit]

Zephyrs speak Zephyrian and Auran,common, draconic, elvin, and gnomish often learning other elemental languages as well.

Racial Traits[edit]

  • +5 dexterity, +2 charisma, +2 intelligence. Zephyrs are fast in both mind and body, but their lighter frames makes them both weaker and not as tough.
  • Humanoid (Air).
  • Medium.
  • Zephyr base land speed is 40 ft. They have a base fly speed of 60 ft (good).
  • Light Body (su): a zephyr takes no damage from falling.
  • Scent: zephyrs have a distinct sense of smell that can detect anything within 50 ft that has a smell
  • +6 racial bonus on jump, hide, move silently,spot, listen, Concentrate, and balance checks.
  • +2 racial bonus on saves against any poison effect.
  • Automatic Languages: Zephyrian, Auran,Common. Bonus Languages: Aergaelan, Jacinthian, Utish, Sirenese, Gnomish.
  • Favored Class: wizard or rogue. Choose one at first level.



Back to Main Page3.5e HomebrewRaces

Personal tools
d20M
miscellaneous
admin area
Terms and Conditions for Non-Human Visitors