Parasite (3.5e Race)

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This Article Adopted By
Date Adopted: December 2nd, 2008
Status: Needs Playtesting & Flavor


A parasite is a creature that can insert itself into the body of a humanoid and completely control that body, making it a host vehicle for the creature. A parasite does not require a host to live, however it does require a host to make contact with objects and people of the material plane. As such, though a parasite can exist without a host, it can not eat or drink without one, and would thus die of starvation and/or dehydration if without one for long enough.

Table: Parasite Random Starting Ages
Adulthood Simple Moderate Complex
19 years +1d4 +1d6 +2d6
Table: Parasite Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
50 years 70 years 100 years +1d20 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Race Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 4’ 10” +2d10 120 lb. × (2d4) lb.
Female 4’ 5” +2d10 85 lb. × (2d4) lb.


Parasites usually have one host that they lead the life of until it dies. He then takes another host. That being said, it is hard for other races to ever figure out the true persona of a parasite, as they do their best to act in the way that their host body would before them (for the most part).

Physical Description[edit]

A parasite appears (in its natural form) as a "ghost" of his last host. When he has dominated someone he then looks like his host but has additional markings on his face and/or hands. These markings come in the form of a few small lines, that would appear as nothing more than scratches to the uninformed observer.

Another variant of the parasite is in the shape of a small bug or eel. This form enters through any hole in the body of it host to take control.


A parasite usually looks down on others, though he will take any race as his host as long as the host provides the parasite with a reliable existence.


Usually Chaotic, Sometimes Evil. A parasite has no bounds to anyone thing and are just out to benefit themselves.


As host race. A parasite, adapts to the body of a host upon successful possession. As such, they also adapt to the body's fortitude with weather patterns and the lands of the region. Parasites are able to easily fit into their surroundings regardless of the region.


The parasite will act in accordance to the dogma of his host's original faith (if any), though it is unknown if the parasite actually has any divine beliefs.


Starting Language: Common Bonus Language(s): Any. A parasite has a chance to learn the languages of those he dominates. After a successful domination, the Parasite must make a successful Wisdom Check. The check is made against the dominated creatures CR level, and the player rolls a base Wisdom check (WIS+Parasite Levels). If successful, the parasite effectively knows the dominated creatures' known languages. If not successful, the Parasite learns know new languages (which could pose a problem if he hopes to mimic the host).

Upon leaving a host creature, the Parasite no longer knows any extra languages learned from its previous host, as it never actually knew the language, but was entangled enough with the host's brain to decode. However, a Dungeon Master may rule that a parasite can still understand bits and pieces of the language due to exposure to it. If this is the case, have a parasite make a Sense Motive check with a +4 in situations where a person is speaking in the language to see if he can pick up on any of it.


Chosen. Most parasitic names are quite short. Though during their period within a host they will predominately use the name of the host (if the host creature had one), there chosen racial name is always what they identify with. Parasites allow few to know their name. Male names will usually begin with a consonant, while female names will feature vowels. Examples for males include Mrik, Wyre, Tzak, and Klun. Female names may be similar to Izix, Amir, Elin, and Oynz.

Racial Traits[edit]

  • +2 Intelligence, +2 Wisdom, −2 Charisma: Parasites are smart and wise but lack interpersonal skill. A parasite in its natural form always has strength, dexterity and constitution scores of 1 (minimum 1 hp per HD).
  • Aberration: A parasite appears as a "ghost" of his last host.
  • Medium: As a medium creature Parasites have no negatives or positives due to their size.
  • Parasite base land speed is 20ft (A parasite's base land speed changes to that of it's host creature when it has one).
  • Lifespan: Parasites have longer lives than Humans, with 120 being about the oldest known specimen.
  • Possesion(Ex):
When a parasite dominates a creature all items go with him, he still gains the enchantments of these items.
Will Save DC is equal to 10+class levels+intelligence modifier+wisdom modifier. Must make a melee touch attack.
When a parasite dominates something he keeps his mental scores and takes the creatures physical scores. He also has the same number of hitpoints as his new host. (Max and current)
When a parasite that has dominated something dies the host dies but can then be revived, the parasite then appears as his normal form.
A Parasite can use this 3 times per day per 5 levels but cannot use it for 3 rounds after dying.
When a Parasite dominates another creature after already dominating one previous the host must then make a will save (DC 10+class levels+intelligence modifier+wisdom modifier) else take 1d6 damage per level. The host then also only has the hit points that the parasite left him.
If the Parasite attempts to dominate a creature from another creatures body if he fails he is ejected out of both bodies and cannot use this ability for another 3 rounds.
A host gets a chance to make another save to eject the parasite every number of weeks equal to the parasites HD. The parasite will be ejected if the host passes.
A host dies after a certain number of months equal to its HD.
The parasite heals 6 HP per hour, counts as normal healing.
  • Backseat Driver(Ex): A willing creature may have a parasite live in symbiosis with him. This grants the parasite a body that the enemy has to go through but he still has his normal scores.
  • Shaper skill(Ex): A parasite gains the ability to use his skills and his spells in any form, he may also speak in any form and get proficiency with that forms natural weapons (if any).
  • Frail Body(Ex): A parasite gets one negative level per day spent out of a body but when he goes into a body he regains two levels per day.
  • Automatic Languages: Common. Bonus Languages: Any. A Parasite has a 50% chance to learn the language of those he dominates, he adds his class level and intelligence bonus to the D% roll to see if he learns it.
  • Favored Class: Any.

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