Ignika Elementals (3.5e Race)

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Ignika[edit]

History[edit]

Ignika are humans that were born on the plane relating to their element, and so, are naturally infused with said element. Neither human nor elemental, these beings are shunned by both races and so either accept this fact and live with others of their kind, or ignore their fate and choose to either try to fit in with humanity (often met with catastrophic failure), or live in seclusion with the elemental beings that inhabit their natural plane.

Personality[edit]

Ignika are even more varied than humans, as their natural elements cause each one to act slightly different.

Physical Description[edit]

Ignika vary in skin color, height, weight, hair color and traits more than any other race. The only thing that ties them together are the tattoo-like patterns that cross their arms, chest, legs and/or back. Other than that, they appear almost human.

Relations[edit]

Due to the differences in their elements, and differences in their personalities, each one deals with other races in their own way.

Alignment[edit]

Most Ignika can be of any Alignment, however Darkness and Light Ignika have restrictions. Darkness Ignika must be of Chaotic or Evil alignment, and Light Ignika must be of Good or Lawful alignment.

Lands[edit]

Ignika tend to either live in tribal communities where they all have the same element, or try to blend in with nearby groups of humans or elves.

Religion[edit]

Ignika worship the earth and elements over any gods or pantheons.

Language[edit]

Ignika speak Igniko instinctively, and know any regional languages in order to communicate with other races. They almost always learn the language associated with their element, and will also try to learn any languages of regions they travel to.

Names[edit]

Ignika receive their names when they first manifest their powers. They instinctively know this name, and obtain any titles or surnames by deeds or patronage.

Racial Traits[edit]

  • Humanoid(Elemental):
  • Medium.
  • Ignika base land speed is 30 feet:
  • Born Element (Ex): At birth, Ignikai are imbued with an element. From then on, that Ignika is one with that element. These are;
    • Fire: Ignika who born are with this receive the fire sub-type. This means they receive fire resistance 5, gain a +1 bonus on attack rolls against cold or water type creatures, but also get a -2 on saves against spells and other effects that have the cold or water types. They also gain burning hands as a 3/day spell-like ability, caster level is equal to character level, with no limit to the ammount of damage it can do.
    • Water: Ignika who are born with this receive the water sub-type. This means they receive water resistance 5, gain a +1 bonus on attack rolls against fire or electricity type creatures, but also get a -2 on saves against spells and other effects that have the fire or electricity types. They also cannot be drowned, and gain a swim speed of 20 ft/5 levels.
    • Cold: Ignika who are born with this receive the cold sub-type. This means they receive cold resistance 5, gain a +1 bonus on attack rolls against fire or earth type creatures, but also get a -2 on saves against spells and other effects that have the fire or earth types. They also gain cone of cold as a 3/day spell-like ability, caster level is equal to character level, with no limit to the ammount damage it can do.
    • Air: Ignika who are born with this receive the air sub-type. This means they receive air resistance 5, gain a +1 bonus on attack rolls against electricity or earth type creatures, but also get a -2 on saves against spells and other effects that have the electricity or earth types. They also gain a fly speed of 10ft./5 levels, with good manuverability.
    • Darkness: Ignika who are born with this recieve the shadow sub-type. This means they receive evil and chaotic resistance 5, gain a +1 bonus on attack rolls against good or lawful type creatures, but also get a -2 on saves against spells and other effects that have the good or lawful types. They also gain darkvision out to 120 ft., the ability to see in magical darkness that they summoned, and take a -5 penalty to any spot or search checks in daylight.
    • Light: Ignika who are born with this recieve the light sub-type. This means they receive good and lawful resistance 5, gain a +1 bonus on attack rolls against evil or chaotic type creatures, but also get a -2 on saves against spells and other effects that have the evil or chaotic types. They also gain a doubled range of vision in Daylight and doubled low-light vision, the ability to blind creatures with any light spell they cast, and a -3 penalty to any spot or search checks in little or no light.
    • Earth: Ignika who are born with this recieve the earth sub-type. This means they receive earth resistance 5, gain a +1 bonus on attack rolls against cold or air type creatures, but also get a -2 on saves against spells and other effects that have the cold or air types. They also gain +1 on their natural armor bonus and a burrow speed of 5 ft./5 levels.
    • Electricity: Ignika who are born with this recieve the electricity sub-type. This means they receive electricity resistance 5, gain a +1 bonus on attack rolls against air or water type creatures, but also get a -2 on saves against spells and other effects that have the air or water types. They also gain lightning bolt as a spell-like ability 3/day, caster level is equal to character level, with no limit on the amount of damage it can do.
  • Automatic Languages: Common, Igniko. Bonus Languages: Kirigo, Auran, Aquan, Terran, Ignan, Elvish, Dwarven, Goblin, Torkkish, Infernal.
  • Bonus Languages: Ignika may take any bonus languages up to a total equal to their Intelligence modifier.
  • Favored Class: Fighter, Druid.

Vital Statistics[edit]

Table: Ignika Random Starting Ages
Adulthood Simple Moderate Complex
25 years +1d8 +2d6 +4d4
Table: Ignika Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
65 years 95 years 125 years +3d10 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.

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