Lephevi (3.5e Race)
From D&D Wiki
The lephevi are a highly xenophobic, and religiously devout people. They worship their Divine Emperor (or in some generations, Empress) as though he (or she) is a deity, and all proclamations made by this sacred ruler are unquestionable. They tend to be aloof and deceptive, even amongst themselves, and treat other races as inferior as a matter of course. Even the ones who mean well tend to come off as secretive, arrogant, and mysterious.
 Physical Description
Lephevi appear much like humans - indeed, they have similar heights and builds as humans. Their skin tones, however, range only from pale white to an exotic tan, with no truly dark-skinned members of the race, while their hair tends notably toward odd colors - reds, pinks, greens, blues, with only the rare black, blond, or white. Their eyes tend to be of similar colors as their hair, typically blues, greens, and pinks, though a few have brown or yellow eyes.
To the typical lephevi, other races exist to be conquered, to be enslaved, or to be employed as mercenaries. There is no middle ground - lephevi see themselves as the only worthy form of life in the planes, and all else must fall. There are, as always, a small handful of lephevi who defy this paradigm, and either secretly undermine their fellows, or openly aid the other races. But these are only a scattered and distant few, and not a real organized resistance by any means. No other race would knowingly harbor a lephevi unless that lephevi had proved loyalty to their adoptive homeland.
Lephevi are most commonly lawful or evil, and thus lawful evil lephevi make up the majority of their race. They are concerned only with the comforts and concerns of their own race - other races only enter into the equation when they must be subdued to serve the lephevi. Lawful neutral and neutral evil lephevi are the next most common members of their race, followed by chaotic evil, true neutral, and the few lawful good members, who are almost always loyal to the throne in spite of the wicked things their compatriots are ordered to do. The few neutral good and chaotic good members of the race serve as the rare rebels, allying individually with other races, or banding together in small groups to undermine the work of the loyalists.
The realm of the lephevi is unknown to all but their slaves and themselves. All that is known is that it is as large and varied as what is known as the Material Plane, though subtle variations in wildlife or coloration might exist. The trees, for example, supposedly have pink leaves there.
The lephevi revere only one deity - their divine emperor/empress, who presides over them from their capital. These autocratic figures are said to never truly die - only to willingly transfer their soul on to their successor. Thus, every ruler is said to have the spirit and memories of every past ruler. Whether this is true or not is irrelevant, as the power this ruler is able to grant the faithful clergy is undeniable. Even rebels tend to draw power from the ruler, though just as often they may take to the deities of the locals in an effort to both distance themselves from their kin, and to blend in with the natives. The other deities are viewed with disdain by loyal lephevi, and the holy symbols of these powers are blasphemous and insulting to them.
If regional languages are being used, the lephevi would know a dialect peculiar only to them. Otherwise, they behave much like humans, speaking Common fluently and learning other languages as the need arises.
Most lephevi have three names, though the third is in a sense a title or rank. This comes first, followed by given name, and then the name of their house or clan. A few lephevi have no title, being simple artisans, merchants, or commoners, but these are the exception. Most of their people have had at least some military or ecclesiastical training, and even the lowliest ranks of these two paths earn a title.
Titles: Devout, Templar, Speaker, Archon, Swift Hand, Sharp Blade, Shining Eye, Soaring Lance
Male Given Names: Lavi, Asher, Balmar, Zanash, Anas, Dekel, Faiz, Javed
Female Given Names: Aviva, Layla, Kriss, Farah, Gilah, Zilya, Talia, Nazli
House Names: Beretta, Ingram, Armalite, Kashtan, Calico, Khaybar, Agram, Vigneron
 Racial Traits
- Humanoid (Human, Psionic, Extraplanar): Claiming to originate from another world much like the Material Plane, lephevi seem particularly weak to magics meant to expel them from the Material Plane, or that have increased effect against creatures from another plane.
- Medium: As Medium creatures, lephevi have no special bonuses or penalties due to their size.
- Lephevi base land speed is 30 feet.
- Naturally Psionic: Lephevi gain 2 bonus power points at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class.
- 4 extra skill points at 1st level and 1 extra skill point at each additional level.
- Lephevi suffer a -10 racial penalty to Diplomacy checks. For all their strengths, their attitudes and prejudices make them at best awkward at persuading others to agree with them.
- Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill.
- Psi-Like Ability: 2/day— defensive precognition, offensive precognition, offensive prescience. Manifester level is equal to 1/2 hit dice. The save DC is Charisma-based.
- Favored Class: Any. When determining whether a multiclass lephevi takes an experience point penalty, his or her highest-level class does not count.
 Vital Statistics
|Middle Age1||Old2||Venerable3||Maximum Age|
|35 years||53 years||70 years||+2d20 years|
|Gender||Base Height||Height Modifier||Base Weight||Weight Modifier|
|Male||4' 10"||+2d10||120 lb.||× (2d4) lb.|
|Female||4' 5"||+2d10||85 lb.||× (2d4) lb.|