Ranx, Keran (3.5e Race)
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|Blades Of Keran|
Ranx are insatiably curious, which has led to their assimilation into civilized culture. They tend to be honest and dependable, and though their family structure comes first, they make friends easily and tend to be excellent companions, even if they do look really weird.
 Physical Description
A Ranx has six limbs: two legs, two arms that end in hands, and a set of intermediary limbs that can be used as weak arms or legs. Their heads are strange and insectoid, with two large, compound eyes taking up a large amount of the face. They have small mandibles that serve only for eating, not for attacking. They have two antennae atop their heads that function as sensory organs, as well as indicators of mood. Ranx stand 5 – 5 ½ feet in height on average, with females being slightly smaller, with more slender heads. Their bodies, like most insects, have a defined head, thorax (where four of the six limbs are connected, as well as wing cases and breathing spicules), and an abdomen. A Ranx begins life with a green exoskeleton that fades in color causing it to turn yellow at adult hood, and eventually white.
The Ranx, though alien in appearance, seem to get along with just about every other race that isn't completely savage. They trade much with Dwarves, who admire them for their skill in jewel-cutting and fine detail work with precious metals. Their respect for the world around them and their natural environment puts them on good terms with Newesti. Their analytical minds and logical reasoning skills as well as their cheerful personalities mix well with Gnomes, Karmainian's, and Murderer's. The Ranx enjoy what they do, but seldom take life too seriously.
Ranx, with their family structures, are very seldom of chaotic alignment, and most are good-aligned, though all alignments can be found within their race.
Thier homeland is the Moonshadow Islands, but recently they have over taken South Karma (along with the lizardfolk).
Many call their cities "Hives" because of their insect-like bodies. These hives are made of different materials created uniquelly by the workers. It is a mixture of leaves, bark, and other materials common on the jungle undergrowth. This material is liquid in form until air gets to it. Once air reaches this material it begins to harden.
Most warriors and workers in the Hive are female. This is a social practice that comes from their smaller cousins.
Ranx normally worship the gods of nature and life such as Kephra.
Ranx speak Trade Tongue easily enough as well as most other common languages. They also try to learn Umbrese.
Ranx names are normally hard to say in any language other than Umbrese. Their names are normally a word in Umbrese with click sounds in it.
 Racial Traits
- +2 Dexterity,-2 Strength: Ranx are quick, and deft, but their insectoid bodies make it hard for them to grow muscle.
- Humanoid (Insectoid)
- Medium Size: As medium creatures, Ranx receive no bonuses or penalties due to size.
- Ranx base land speed is 30 feet (6 squares). A Ranx can increase their speed to 40ft if they use their lower "Arms" as legs.
- Darkvision out to 60 feet.
- +4 Natural Armor: a Ranx's chitinous exoskeleton is tough and resistant to blows.
- Multiple limbs: Ranx have four arms, but the lower arms are too small to be of very much use in combat. They can hold objects and do other things normal arms can do. When used to attack with a melee weapon, the attack gets a -5 penalty to attack and -2 penalty to damage. They can't use two handed weapons as they their two lower arms are to far apart. They can also use these "arms" as legs to increase speed. If a Ranx is using his lower legs for speed they can't use the legs for arms as well. If using their extra limbs as legs they also get a +4 racial bonus on balance checks.
- Heat Acclimated: Ranx like it hot and muggy, and get a +4 racial bonus on Fortitude checks against hot environments. Unfortunately, Ranx do not do well in the cold, and take a -4 on Fortitude checks in a cold environment.
- Insect anatomy: Ranx, like most insects, breathe not through their mouths, but through six spicules in their thorax, three on either side of the body, though they can (and do) speak by vibrating their version of vocal cords in their necks. A Ranx will drown if standing in water of even chest height. Their clothing is designed to accommodate this, but it makes tailoring armor extremely difficult. For a non-Ranx to create armor for a Ranx, the cost of creation is double, and the time to craft it is tripled. Ranx almost never wear armor heavier than medium.
- Open Circulatory System: Though a Ranx's exoskeleton is extremely durable, it is vulnerable. If cracked, a Ranx is in real danger of bleeding to death. Ranx that take lethal damage begin losing hp due to blood loss at the rate of 1hp per round per wound until either magically healed or a heal check is made (DC 15). Left on it's own, treat fractured chitin the same as a broken bone as far as natural healing time goes.
- Hard to Read (Ex): Their inhuman facial features and foreign body language make it extremely difficult for non-Ranx to tell when they are lying, bluffing, or even joking. Ranx gain a +4 racial bonus to all bluff, and intimidate checks against all non-Ranx. While Ranx gain a -4 racial penalty to all Diplomacy checks against all non-Ranx.
- Keen Sight(Ex): Their multi-faceted eyes give Ranx sharper vision than even elves. Thri-ranx get a +2 to Search and Spot checks, though they do not have the elven sense for hidden doors. Their detailed eyes also give them a +1 bonus on appraisal checks.
- Favored Class: Ranger.
 Vital Statistics
|Middle Age1||Old2||Venerable3||Maximum Age|
|85 years||140 years||180 years||+2d12 years|
|Gender||Base Height||Height Modifier||Base Weight||Weight Modifier|
|Male||5' 6"||+1d6||150 lb.||× (2d8) lb.|
|Female||4' 11"||+1d8||130 lb.||× (2d8) lb.|