Monster Manual by Environment (World of Tyrus Supplement)

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This is a list of all the creatures you could possibly find in a World of Tyrus campaign, ordered by environment. Not all of these, however, are necessarily present in the standard world. Unless otherwise stated, you may use these creatures wherever and whenever it is plausible, though it should always be done in a logical, balanced way.

This list includes creatures from the SRD, as well as homebrew creatures that can be implemented into the World of Tyrus campaign setting. At your DM's discretion, other creatures may be added to a campaign that are not in this list.

By Terrain[edit]

Any Environment[edit]


Aquatic[edit]


Desert[edit]


Forest[edit]


Hill[edit]


Marsh[edit]


Mountain[edit]


Plain[edit]


Underground[edit]


By Temperature[edit]

Temperate[edit]


Warm[edit]


Cold[edit]


By Plane[edit]

Astral Plane[edit]


Chaotic Good-Aligned Plane[edit]

B

C

G

T


Chaotic Evil-Aligned Plane[edit]


Chaotic-Aligned Plane[edit]


Chaotic Neutral-Aligned Plane[edit]


Good-Aligned[edit]


Elemental Plane of Air[edit]


Elemental Plane of Earth[edit]


Elemental Plane of Fire[edit]


Elemental Plane of Water[edit]


Ethereal[edit]

E

T

X


Evil-Aligned[edit]


Lawful-Aligned Plane[edit]


Lawful Good-Aligned Plane[edit]

A

G

H

L

T


Lawful Evil-Aligned Plane[edit]


Lawful Neutral-Aligned Plane[edit]


Negative Energy Plane[edit]


Neutral-Aligned Plane[edit]

C


Neutral Good-Aligned Plane[edit]


Neutral Evil-Aligned Plane[edit]

C


Plane of Shadow[edit]

N

S


Positive Energy Plane[edit]

R


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World of Tyrus Campaign Settingv
Maroont.JPG Player's Handbook Character Creation, Races, Classes, Feats & Flaws, Magic, Equipment
World Reference Monster Manual, History, Religion, Legends & Myths, Geography, Cosmology, Groups, NPCs
Dungeon Master's Guide About Project Tyrus, Adding to Tyrus, Variant Rules, Adventures, Dangers, Resources
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