3e SRD:Skeleton, Colossal
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|This material is published under the OGL|
|Hit Dice:||32d12 (208 hp)|
|Initiative:||+5 (+1 Dex, Improved Initiative)|
|AC:||13 (-8 size, +1 Dex, +10 natural)|
|Attacks:||2 claws +16 melee|
|Face/Reach:||40 ft. by 40 ft./25 ft.|
|Special Qualities:||Undead, immunities|
|Saves:||Fort +10, Ref +11, Will +18|
|Abilities:||Str 26, Dex 12, Con —, Int —, Wis 10, Cha 1|
|Climate/Terrain:||Any land and underground|
|Advancement:||33-64 HD (Colossal)|
Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.
Immunities (Ex): Skeletons have cold immunity. Because they lack flesh or internal organs, they take only half damage from piercing or slashing weapons.
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