SRD:Small Monstrous Scorpion
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|This material is published under the OGL 1.0a.|
SMALL MONSTROUS SCORPION
|Monstrous Scorpion, Small|
|Hit Dice:||1d8+2 (6 hp)|
|Speed:||30 ft. (6 squares)|
|Armor Class:||14 (+1 size, +3 natural),, touch 11, flat-footed 14|
|Attack:||Claw +1 melee (1d3–1)|
|Full Attack:||2 claws +1 melee (1d3–1) and sting –4 melee (1d3–1 plus poison)|
|Space/Reach:||5 ft./5 ft.|
|Special Attacks:||Constrict 1d3–1, improved grab, poison|
|Special Qualities:||Darkvision 60 ft., tremorsense 60 ft., vermin traits|
|Saves:||Fort +4, Ref +0, Will +0|
|Abilities:||Str 9, Dex 10, Con 14, Int —, Wis 10, Cha 2|
|Skills:||Climb +3, Hide +8, Spot +4|
|Organization:||Colony (2–5) or swarm (6–11)|
Monstrous scorpions are likely to attack any creature that approaches, and they usually charge when attacking prey.
Constrict (Ex): A monstrous scorpion deals automatic claw damage on a successful grapple check.
Improved Grab (Ex): To use this ability, a monstrous scorpion must hit with a claw attack. A monstrous scorpion can use either its Strength modifier or Dexterity modifier for grapple checks, whichever is better.
Poison (Ex): A monstrous scorpion has a poisonous sting. The details vary by the scorpion’s size, as follows. The save DCs are Constitution- based. The indicated damage is initial and secondary damage.
Skills: A monstrous scorpion has a +4 racial bonus on Climb, Hide, and Spot checks.
SEE WIKIPEDIA ENTRY: pion Scorpion
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