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|This material is published under the OGL 1.0a.|
|Size/Type:||Small Outsider (Extraplanar, Fire)|
|Hit Dice:||4d8+8 (26 hp)|
|Speed:||20 ft. (4 squares)|
|Armor Class:||19 (+1 size, +1 Dex, +7 natural), touch 12, flat-footed 18|
|Attack:||Spear +6 melee (1d6+1/x3 plus 1d6 fire)|
|Full Attack:||Spear +6 melee (1d6+1/x3 plus 1d6 fire) and tail slap +4 melee (1d4 plus 1d6 fire)|
|Space/Reach:||5 ft./5 ft.|
|Special Attacks:||Constrict 1d4 plus 1d6 fire, heat, improved grab|
|Special Qualities:||Darkvision 60 ft., immunity to fire, vulnerability to cold|
|Saves:||Fort +6, Ref +5, Will +6|
|Abilities:||Str 12, Dex 13, Con 14, Int 14, Wis 15, Cha 13|
|Skills:||Craft (blacksmithing) +8, Hide +12, Listen +11, Move Silently +6, Spot +11|
|Environment:||Elemental Plane of Fire|
|Organization:||Solitary, pair, or cluster (3–5)|
|Treasure:||Standard (nonflammables only)|
|Alignment:||Usually evil (any)|
|Advancement:||4–6 HD (Small)|
Salamanders speak Ignan. Some average salamanders and all nobles also speak Common.
Heat (Ex): A salamander generates so much heat that its mere touch deals additional fire damage. Salamanders’ metallic weapons also conduct this heat.
Improved Grab (Ex): To use this ability, a salamander must hit a creature of up to one size larger than itself with its tail slap attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.